make is_quad_convex_v3() more strict, check if normal is OK before using as a rotation axis.

make is_quad_convex_v2,3() check for ISECT_LINE_LINE_CROSS intersection (that the lines actually cross each other).
This commit is contained in:
Campbell Barton
2013-02-13 03:13:12 +00:00
parent e672e7a070
commit 0e740f58ba

View File

@@ -3583,8 +3583,12 @@ int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], c
/* define projection, do both trias apart, quad is undefined! */
normal_tri_v3(nor1, v1, v2, v3);
normal_tri_v3(nor2, v1, v3, v4);
/* check normal length incase one size is zero area */
if (UNLIKELY((normal_tri_v3(nor1, v1, v2, v3) <= FLT_EPSILON) ||
(normal_tri_v3(nor2, v1, v3, v4) <= FLT_EPSILON)))
{
return false;
}
/* when the face is folded over as 2 tris we probably don't want to create
* a quad from it, but go ahead with the intersection test since this
@@ -3606,12 +3610,12 @@ int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], c
mul_v2_m3v3(vec[3], mat, v4);
/* linetests, the 2 diagonals have to instersect to be convex */
return (isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) > 0) ? TRUE : FALSE;
return (isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) == ISECT_LINE_LINE_CROSS);
}
int is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
{
/* linetests, the 2 diagonals have to instersect to be convex */
return (isect_line_line_v2(v1, v3, v2, v4) > 0) ? TRUE : FALSE;
return (isect_line_line_v2(v1, v3, v2, v4) == ISECT_LINE_LINE_CROSS);
}