project_info: replace os.system w/ subprocess.check_call
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@@ -28,6 +28,9 @@ Module for accessing project file data for Blender.
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Before use, call init(cmake_build_dir).
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"""
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# TODO: Use CMAKE_EXPORT_COMPILE_COMMANDS (compile_commands.json)
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# Instead of Eclipse project format.
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__all__ = (
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"SIMPLE_PROJECTFILE",
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"SOURCE_DIR",
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@@ -45,14 +48,22 @@ __all__ = (
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import sys
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if not sys.version.startswith("3"):
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if sys.version_info.major < 3:
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print("\nPython3.x needed, found %s.\nAborting!\n" %
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sys.version.partition(" ")[0])
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sys.exit(1)
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import subprocess
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import os
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from os.path import join, dirname, normpath, abspath, splitext, exists
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from os.path import (
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abspath,
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dirname,
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exists,
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join,
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normpath,
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splitext,
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)
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SOURCE_DIR = join(dirname(__file__), "..", "..")
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SOURCE_DIR = normpath(SOURCE_DIR)
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@@ -146,13 +157,13 @@ def cmake_advanced_info():
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raise Exception("Error: win32 is not supported")
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else:
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if make_exe_basename.startswith(("make", "gmake")):
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cmd = 'cmake "%s" -G"Eclipse CDT4 - Unix Makefiles"' % CMAKE_DIR
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cmd = ("cmake", CMAKE_DIR, "-GEclipse CDT4 - Unix Makefiles")
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elif make_exe_basename.startswith("ninja"):
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cmd = 'cmake "%s" -G"Eclipse CDT4 - Ninja"' % CMAKE_DIR
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cmd = ("cmake", CMAKE_DIR, "-GEclipse CDT4 - Ninja")
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else:
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raise Exception("Unknown make program %r" % make_exe)
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os.system(cmd)
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subprocess.check_call(cmd)
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return join(CMAKE_DIR, ".cproject")
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includes = []
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