Cycles: add some volume nodes, they don't actually do anything, this is just
to give other developers who may want to work on this to get a starting point.
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@@ -184,6 +184,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
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case NODE_CLOSURE_HOLDOUT:
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svm_node_closure_holdout(sd, stack, node);
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break;
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case NODE_CLOSURE_VOLUME:
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svm_node_closure_volume(kg, sd, stack, node, path_flag);
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break;
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case NODE_CLOSURE_SET_WEIGHT:
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svm_node_closure_set_weight(sd, node.y, node.z, node.w);
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break;
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