* tweak linking priorities - should help for GCC users

* some lib renaming
This commit is contained in:
Nathan Letwory
2008-01-08 09:47:44 +00:00
parent c344021b83
commit 15da2232f7
59 changed files with 374 additions and 365 deletions

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@@ -92,6 +92,6 @@ collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
incs = '. BulletCollision BulletDynamics LinearMath' incs = '. BulletCollision BulletDynamics LinearMath'
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 165], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 160], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[30, 170], compileflags=cflags )

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@@ -32,4 +32,4 @@ sources = ['src/geom.c',
incs = 'include src' incs = 'include src'
env.BlenderLib ( 'extern_qhull', sources, Split(incs), Split(defs), libtype=['game2','player'], priority=[50, 85], compileflags = cflags) env.BlenderLib ( 'extern_qhull', sources, Split(incs), Split(defs), libtype=['game2','player'], priority=[55, 70], compileflags = cflags)

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@@ -31,4 +31,4 @@ sources = env.Glob('src/*.cpp') + env.Glob('src/convex/*.cpp') + env.Glob('src/c
incs = 'include src src/broad src/complex src/convex ../qhull/include' incs = 'include src src/broad src/complex src/convex ../qhull/include'
env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2','player'], priority=[45, 75] , compileflags = cflags) env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2','player'], priority=[50, 65] , compileflags = cflags)

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@@ -13,4 +13,4 @@ if env['WITH_BF_OPENAL']:
else: else:
defs = 'NO_SOUND' defs = 'NO_SOUND'
env.BlenderLib ('bf_soundsystem', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [20,140] ) env.BlenderLib ('bf_soundsystem', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [30,135] )

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@@ -8,7 +8,7 @@ incs += ' ../../source/blender/makesdna ../../intern/guardedalloc'
incs += ' ../../source/blender/blenlib' incs += ' ../../source/blender/blenlib'
if (env['OURPLATFORM'] == 'win32-mingw'): if (env['OURPLATFORM'] == 'win32-mingw'):
env.BlenderLib ('blender_bop', sources, Split(incs) , [], libtype=['common','intern'], priority = [5,50] ) env.BlenderLib ('bf_bop', sources, Split(incs) , [], libtype=['common','intern'], priority = [5,50] )
else: else:
env.BlenderLib ('blender_bop', sources, Split(incs) , [], libtype='common', priority = 5 ) env.BlenderLib ('bf_bop', sources, Split(incs) , [], libtype='common', priority = 5 )

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@@ -6,7 +6,7 @@ sources = env.Glob('intern/*.cpp')
incs = 'intern ../container ../moto/include ../memutil' incs = 'intern ../container ../moto/include ../memutil'
if (env['OURPLATFORM'] == 'win32-mingw'): if (env['OURPLATFORM'] == 'win32-mingw'):
env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype=['common','intern'], priority=[26,26] ) env.BlenderLib ('bf_BSP', sources, Split(incs), [], libtype=['common','intern'], priority=[26,26] )
else: else:
env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype='core', priority=15 ) env.BlenderLib ('bf_BSP', sources, Split(incs), [], libtype='core', priority=20 )

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@@ -4,4 +4,4 @@ Import ('env')
sources = env.Glob('intern/*.cpp') sources = env.Glob('intern/*.cpp')
incs = '.' incs = '.'
env.BlenderLib ('blender_CTR', sources, Split(incs) , [], libtype='intern', priority = 10 ) env.BlenderLib ('bf_CTR', sources, Split(incs) , [], libtype='intern', priority = 10 )

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@@ -5,4 +5,4 @@ sources = env.Glob('intern/*.cpp')
incs = '. ../moto/include ../container ../memutil' incs = '. ../moto/include ../container ../memutil'
env.BlenderLib ('bf_decimation', sources, Split(incs) , [], libtype=['core','common','player'], priority = [10, 20, 25] ) env.BlenderLib ('bf_decimation', sources, Split(incs) , [], libtype=['core','common','player'], priority = [10, 20, 20] )

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@@ -29,4 +29,4 @@ else:
incs = '. ../string ' + env['BF_OPENGL_INC'] incs = '. ../string ' + env['BF_OPENGL_INC']
if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross'): if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross'):
incs = env['BF_WINTAB_INC'] + ' ' + incs incs = env['BF_WINTAB_INC'] + ' ' + incs
env.BlenderLib ('bf_ghost', sources, Split(incs), defines=['_USE_MATH_DEFINES'], libtype=['core','player'], priority = [25,15] ) env.BlenderLib ('bf_ghost', sources, Split(incs), defines=['_USE_MATH_DEFINES'], libtype=['core','player'], priority = [40,5] )

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@@ -5,4 +5,4 @@ Import('env')
sources = env.Glob('intern/*.c') sources = env.Glob('intern/*.c')
incs = '.' incs = '.'
env.BlenderLib ('bf_guardedalloc', sources, Split(incs), defines=[], libtype=['intern', 'player'], priority = [10, 175] ) env.BlenderLib ('bf_guardedalloc', sources, Split(incs), defines=[], libtype=['intern', 'player'], priority = [5, 175] )

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@@ -5,4 +5,4 @@ sources = env.Glob('intern/*.cpp')
incs = 'intern ../moto/include ../memutil' incs = 'intern ../moto/include ../memutil'
env.BlenderLib ('blender_IK', sources, Split(incs), [], libtype='blender', priority=10 ) env.BlenderLib ('bf_IK', sources, Split(incs), [], libtype='blender', priority=10 )

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@@ -5,4 +5,4 @@ sources = env.Glob('intern/*.cpp')
incs = 'include' incs = 'include'
env.BlenderLib ('bf_moto', sources, Split(incs), [], libtype=['intern','game','game2','player'], priority = [15, 55, 100, 135] ) env.BlenderLib ('bf_moto', sources, Split(incs), [], libtype=['intern','game','game2','player'], priority = [15, 55, 60, 130] )

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@@ -8,5 +8,5 @@ incs = 'extern superlu'
if (env['OURPLATFORM'] == 'win32-mingw'): if (env['OURPLATFORM'] == 'win32-mingw'):
env.BlenderLib ('blender_ONL', sources, Split(incs), [], libtype=['core','intern'], priority=[1,80] ) env.BlenderLib ('blender_ONL', sources, Split(incs), [], libtype=['core','intern'], priority=[1,80] )
else: else:
env.BlenderLib ('blender_ONL', sources, Split(incs), [], libtype='core', priority=55 ) env.BlenderLib ('blender_ONL', sources, Split(incs), [], libtype='core', priority=65 )

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@@ -4,4 +4,4 @@ Import ('env')
sources = env.Glob('intern/*.cpp') sources = env.Glob('intern/*.cpp')
incs = '.' incs = '.'
env.BlenderLib ('bf_string', sources, Split(incs), [], libtype=['core', 'player'], priority = [30,10] ) env.BlenderLib ('bf_string', sources, Split(incs), [], libtype=['core', 'player'], priority = [50,0] )

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@@ -7,4 +7,4 @@ sources = env.Glob('intern/*.c')
incs = '. #/intern/guardedalloc' incs = '. #/intern/guardedalloc'
incs += ' ' + env['BF_JPEG_INC'] incs += ' ' + env['BF_JPEG_INC']
env.BlenderLib ('bf_avi', sources, Split(incs), [], libtype=['core','player'], priority = [90, 50] ) env.BlenderLib ('bf_avi', sources, Split(incs), [], libtype=['core','player'], priority = [105, 40] )

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@@ -44,4 +44,4 @@ defs += ' WITH_CCGSUBSURF'
if env['WITH_BF_PLAYER']: if env['WITH_BF_PLAYER']:
SConscript(['bad_level_call_stubs/SConscript']) SConscript(['bad_level_call_stubs/SConscript'])
env.BlenderLib ( libname = 'bf_blenkernel', sources = sources, includes = Split(incs), defines = Split(defs), libtype=['core','player'], priority = [65, 20] ) env.BlenderLib ( libname = 'bf_blenkernel', sources = sources, includes = Split(incs), defines = Split(defs), libtype=['core','player'], priority = [75, 10] )

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@@ -23,4 +23,4 @@ if env['OURPLATFORM'] == 'linux2':
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'): if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
incs += ' ' + env['BF_PTHREADS_INC'] incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [85,195], compileflags =cflags ) env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [100,195], compileflags =cflags )

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@@ -15,4 +15,4 @@ if env['WITH_BF_VERSE']:
defs += ' WITH_VERSE' defs += ' WITH_VERSE'
incs += ' ' + env['BF_VERSE_INCLUDE'] incs += ' ' + env['BF_VERSE_INCLUDE']
env.BlenderLib ( 'bf_blenloader', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [70, 30] ) env.BlenderLib ( 'bf_blenloader', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [85, 25] )

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@@ -11,4 +11,4 @@ if env['WITH_BF_QUICKTIME'] == 1:
defs.append('WITH_QUICKTIME') defs.append('WITH_QUICKTIME')
incs += ' ' + env['BF_QUICKTIME_INC'] incs += ' ' + env['BF_QUICKTIME_INC']
env.BlenderLib ( libname = 'bf_blenpluginapi', sources = sources, includes = Split(incs), defines = defs, libtype=['core', 'player'], priority = [75, 35] ) env.BlenderLib ( libname = 'bf_blenpluginapi', sources = sources, includes = Split(incs), defines = defs, libtype=['core', 'player'], priority = [90, 30] )

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@@ -0,0 +1,9 @@
#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' #/intern/guardedalloc'
env.BlenderLib ( 'bf_editors_interface', sources, Split(incs), [], libtype=['core','intern'], priority=[15, 30] )

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@@ -7,4 +7,4 @@ incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../blenloader ../../windowmanager ../../python' incs += ' ../../blenloader ../../windowmanager ../../python'
incs += ' #/intern/guardedalloc' incs += ' #/intern/guardedalloc'
env.BlenderLib ( 'bf_screen', sources, Split(incs), [], libtype=['core','intern'], priority=[5, 25] ) env.BlenderLib ( 'bf_editors_screen', sources, Split(incs), [], libtype=['core','intern'], priority=[35, 40] )

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@@ -6,4 +6,4 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' #/intern/guardedalloc' incs += ' #/intern/guardedalloc'
env.BlenderLib ( 'bf_space_view3d', sources, Split(incs), [], libtype=['core','intern'], priority=[5, 25] ) env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), [], libtype=['core','intern'], priority=[25, 35] )

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@@ -31,4 +31,4 @@ if env['WITH_BF_QUICKTIME']==1:
incs += ' ' + env['BF_QUICKTIME_INC'] incs += ' ' + env['BF_QUICKTIME_INC']
defs.append('WITH_QUICKTIME') defs.append('WITH_QUICKTIME')
env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [80, 40] ) env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [95, 35] )

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@@ -14,4 +14,4 @@ incs = ['.',
defs = [] defs = []
env.BlenderLib ('bf_cineon', source_files, incs, defs, libtype=['core','player'], priority = [90, 200]) env.BlenderLib ('bf_cineon', source_files, incs, defs, libtype=['core','player'], priority = [120, 75])

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@@ -16,4 +16,4 @@ incs = ['.',
defs = ['WITH_DDS'] defs = ['WITH_DDS']
env.BlenderLib ('bf_dds', source_files, incs, defs, libtype=['core','player'], priority = [90, 200]) env.BlenderLib ('bf_dds', source_files, incs, defs, libtype=['core','player'], priority = [110, 105])

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@@ -15,4 +15,4 @@ incs += Split(env['BF_OPENEXR_INC'])
defs = [] defs = []
env.BlenderLib ('bf_openexr', source_files, incs, defs, libtype=['core','player'], priority = [90, 200]) env.BlenderLib ('bf_openexr', source_files, incs, defs, libtype=['core','player'], priority = [125, 85])

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@@ -43,4 +43,4 @@ if env['WITH_BF_QUICKTIME'] == 1:
defs += ' WITH_CCGSUBSURF' defs += ' WITH_CCGSUBSURF'
env.BlenderLib ( libname = 'nodes', sources = sources, includes = Split(incs), defines = Split(defs), libtype=['core','player'], priority = [65, 20] ) env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = Split(defs), libtype=['core','player'], priority = [80, 15] )

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@@ -13,4 +13,4 @@ defs = []
if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc') and env['BF_DEBUG']: if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc') and env['BF_DEBUG']:
defs.append('Py_TRACE_REFS') defs.append('Py_TRACE_REFS')
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [60]) env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [70])

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@@ -21,9 +21,9 @@ incs.append(env['BF_QUICKTIME_INC'])
if env['OURPLATFORM'] in ['win32-vc', 'darwin']: if env['OURPLATFORM'] in ['win32-vc', 'darwin']:
types = ['core', 'player'] types = ['core', 'player']
priorities = [95, 200] priorities = [115, 200]
else: else:
types = ['core'] types = ['core']
priorities = [95] priorities = [115]
env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=['WITH_QUICKTIME'], libtype=types, priority=priorities) env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=['WITH_QUICKTIME'], libtype=types, priority=priorities)

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@@ -9,4 +9,4 @@ incs += ' ../render/intern/include'
incs += ' ' + env['BF_OPENGL_INC'] incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'blender_radiosity', sources, Split(incs), [], libtype='core', priority=50 ) env.BlenderLib ( 'bf_radiosity', sources, Split(incs), [], libtype='core', priority=60 )

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@@ -28,4 +28,4 @@ if env['WITH_BF_OPENEXR']:
if env['OURPLATFORM']=='linux2': if env['OURPLATFORM']=='linux2':
cflags='-pthread' cflags='-pthread'
env.BlenderLib ( libname = 'blender_render', sources = sources, includes = Split(incs), defines=defs, libtype='core', priority=45, compileflags=cflags ) env.BlenderLib ( libname = 'bf_render', sources = sources, includes = Split(incs), defines=defs, libtype='core', priority=55, compileflags=cflags )

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@@ -12,4 +12,4 @@ incs += ' ../ftfont ../radiosity/extern/include ../../kernel/gen_system'
incs += ' #/intern/guardedalloc #/intern/memutil #/intern/ghost #/intern/bmfont' incs += ' #/intern/guardedalloc #/intern/memutil #/intern/ghost #/intern/bmfont'
incs += ' #/intern/elbeem' incs += ' #/intern/elbeem'
env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), [], libtype=['core','intern'], priority=[5, 25] ) env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), [], libtype=['core','intern'], priority=[45, 45] )

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@@ -15,4 +15,4 @@ if env['WITH_BF_QUICKTIME']==1:
incs += ' ' + env['BF_QUICKTIME_INC'] incs += ' ' + env['BF_QUICKTIME_INC']
defs.append('WITH_QUICKTIME') defs.append('WITH_QUICKTIME')
env.BlenderLib ( libname = 'blender_creator', sources = Split(sources), includes = Split(incs), defines = defs, libtype='core', priority = 1 ) env.BlenderLib ( libname = 'bf_creator', sources = Split(sources), includes = Split(incs), defines = defs, libtype='core', priority = 0 )

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@@ -26,4 +26,4 @@ cxxflags = []
if env['OURPLATFORM']=='win32-vc': if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR') cxxflags.append ('/GR')
env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags) env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 45] , compileflags=cxxflags)

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@@ -23,4 +23,4 @@ incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SOLID_INC'] incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_BULLET_INC']
env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] ) env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,50] )

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@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include' incs ='. #source/kernel/gen_system #intern/string #intern/moto/include'
incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,125] ) env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,120] )

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@@ -9,4 +9,4 @@ incs += ' #/source/gameengine/Expressions #/intern/moto/include'
incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SDL_INC'] incs += ' ' + env['BF_SDL_INC']
env.BlenderLib ( 'bf_logic', sources, Split(incs), [], libtype=['game','player'], priority=[30, 110] ) env.BlenderLib ( 'bf_logic', sources, Split(incs), [], libtype=['game','player'], priority=[30, 100] )

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@@ -46,4 +46,4 @@ cflags = []
if env['OURPLATFORM']=='win32-vc': if env['OURPLATFORM']=='win32-vc':
cflags = ['/GR'] cflags = ['/GR']
env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags) env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=5, compileflags=cflags)

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@@ -9,4 +9,4 @@ incs += ' #source/gameengine/Network'
incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[5, 155] ) env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[5, 145] )

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@@ -31,4 +31,4 @@ incs += ' ' + env['BF_SDL_INC']
incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC'] incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags ) env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 60], compileflags = cflags )

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@@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network' incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[25, 165] ) env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[35, 155] )

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@@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include' incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 160] ) env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 150] )

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@@ -12,4 +12,4 @@ if env['OURPLATFORM']=='win32-vc':
cflags.append('/GR') cflags.append('/GR')
cflags.append('/O2') cflags.append('/O2')
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,90] ) env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,80] )

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@@ -5,4 +5,4 @@ sources = 'DummyPhysicsEnvironment.cpp'
incs = '. ../common' incs = '. ../common'
env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['game','player'], priority=[10,100] ) env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['game','player'], priority=[10,95] )

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@@ -23,4 +23,4 @@ if env['OURPLATFORM']=='win32-vc':
cflags.append('/GR') cflags.append('/GR')
cflags.append('/O1') cflags.append('/O1')
env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['game2','player'], priority=[30, 70] , compileflags=cflags) env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['game2','player'], priority=[40, 55] , compileflags=cflags)

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@@ -5,4 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironme
incs = '. ../Dummy #intern/moto/include' incs = '. ../Dummy #intern/moto/include'
env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 35, 95] ) env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 45, 90] )

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@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_ListRasterizer.cpp
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer' incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
incs += ' ' + env['BF_OPENGL_INC'] incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] ) env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 115] )

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@@ -8,6 +8,6 @@ incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
if env['OURPLATFORM']=='win32-vc': if env['OURPLATFORM']=='win32-vc':
cflags = [] cflags = []
cflags.append('/Ox') cflags.append('/Ox')
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags ) env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,110], compileflags = cflags )
else: else:
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] ) env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,110] )

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@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_No
incs = '. #intern/moto/include' incs = '. #intern/moto/include'
env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130] ) env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,125] )

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@@ -7,4 +7,4 @@ sources += ' gen_system/SYS_System.cpp'
incs = 'gen_messaging gen_system #/intern/string #/intern/moto/include' incs = 'gen_messaging gen_system #/intern/string #/intern/moto/include'
env.BlenderLib ( 'bf_kernel', Split(sources), Split(incs), [], libtype = ['common','game2', 'player'], priority = [15, 10, 150] ) env.BlenderLib ( 'bf_kernel', Split(sources), Split(incs), [], libtype = ['common','game2', 'player'], priority = [15, 10, 140] )