Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.

This commit is contained in:
Brecht Van Lommel
2016-10-01 14:44:11 +02:00
parent 40eedd5df9
commit 15e756c584

View File

@@ -2705,7 +2705,7 @@ void node_geometry(
parametric = vec3(0.0);
backfacing = (gl_FrontFacing) ? 0.0 : 1.0;
pointiness = 0.0;
pointiness = 0.5;
}
void node_tex_coord(