nice little thing -> have angular response on 'aero'
made backward compatible for sure
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@@ -1510,14 +1510,20 @@ void scan_for_ext_spring_forces(Object *ob,float timenow)
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}
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f = Normalize(vel);
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f = -0.0001f*f*f*sb->aeroedge;
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/* todo add a nice angle dependant function */
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/* look up one at bergman scheafer */
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/* (todo) add a nice angle dependant function done for now BUT */
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/* still there could be some nice drag/lift function, but who needs it */
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VECSUB(sp, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
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Projf(pr,vel,sp);
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VECSUB(vel,vel,pr);
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Normalize(vel);
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Vec3PlusStVec(bs->ext_force,f,vel);
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if (ob->softflag & OB_SB_AERO_ANGLE){
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Normalize(sp);
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Vec3PlusStVec(bs->ext_force,f*(1.0f-ABS(Inpf(vel,sp))),vel);
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}
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else{
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Vec3PlusStVec(bs->ext_force,f,vel); // to keep compatible with 2.45 release files
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}
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}
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/* --- springs seeing wind */
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}
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@@ -2252,15 +2258,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
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float defforce[3];
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do_deflector = sb_detect_aabb_collisionCached(defforce,ob->lay,ob,timenow);
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}
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/*
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if (do_selfcollision ){
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float ce[3];
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VecMidf(ce,sb->scratch->aabbmax,sb->scratch->aabbmin);
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for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
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bp->octantflag = set_octant_flags(ce,bp->pos,bp->colball);
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}
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}
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*/
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for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
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/* clear forces accumulator */
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bp->force[0]= bp->force[1]= bp->force[2]= 0.0;
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@@ -191,6 +191,7 @@ typedef struct SoftBody {
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#define OB_SB_EDGECOLL 2048
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#define OB_SB_COLLFINAL 4096
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#define OB_SB_PROTECT_CACHE 8192
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#define OB_SB_AERO_ANGLE 16384
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/* sb->solverflags */
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#define SBSO_MONITOR 1
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@@ -3648,7 +3648,8 @@ static void object_softbodies(Object *ob)
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uiDefButF(block, NUM, B_DIFF, "E Pull:", 10,30,100,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
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uiDefButF(block, NUM, B_DIFF, "E Push:", 110,30,100,20, &sb->inpush, 0.0, 0.999, 10, 0, "Edge spring stiffness");
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uiDefButF(block, NUM, B_DIFF, "E Damp:", 210,30,100,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
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uiDefButS(block, NUM, B_DIFF, "Aero:", 10,10,100,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
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uiDefButBitS(block, TOG,OB_SB_AERO_ANGLE,B_SOFTBODY_CHANGE, "N",10,10,20,20, softflag, 0, 0, 0, 0, "New aero(uses angle and lenght)");
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uiDefButS(block, NUM, B_DIFF, "Aero:", 30,10,80,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
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if(ob->type==OB_MESH) {
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Bend:", 110,10,100,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Strenght of Springs over 2 Edges");
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if (*softflag & OB_SB_QUADS){
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