nice little thing -> have angular response on 'aero'

made backward compatible for sure
This commit is contained in:
Jens Ole Wund
2008-01-12 01:26:40 +00:00
parent e8a200eb04
commit 1610b55f7e
3 changed files with 13 additions and 13 deletions

View File

@@ -1510,14 +1510,20 @@ void scan_for_ext_spring_forces(Object *ob,float timenow)
}
f = Normalize(vel);
f = -0.0001f*f*f*sb->aeroedge;
/* todo add a nice angle dependant function */
/* look up one at bergman scheafer */
/* (todo) add a nice angle dependant function done for now BUT */
/* still there could be some nice drag/lift function, but who needs it */
VECSUB(sp, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
Projf(pr,vel,sp);
VECSUB(vel,vel,pr);
Normalize(vel);
Vec3PlusStVec(bs->ext_force,f,vel);
if (ob->softflag & OB_SB_AERO_ANGLE){
Normalize(sp);
Vec3PlusStVec(bs->ext_force,f*(1.0f-ABS(Inpf(vel,sp))),vel);
}
else{
Vec3PlusStVec(bs->ext_force,f,vel); // to keep compatible with 2.45 release files
}
}
/* --- springs seeing wind */
}
@@ -2252,15 +2258,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
float defforce[3];
do_deflector = sb_detect_aabb_collisionCached(defforce,ob->lay,ob,timenow);
}
/*
if (do_selfcollision ){
float ce[3];
VecMidf(ce,sb->scratch->aabbmax,sb->scratch->aabbmin);
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
bp->octantflag = set_octant_flags(ce,bp->pos,bp->colball);
}
}
*/
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
/* clear forces accumulator */
bp->force[0]= bp->force[1]= bp->force[2]= 0.0;

View File

@@ -191,6 +191,7 @@ typedef struct SoftBody {
#define OB_SB_EDGECOLL 2048
#define OB_SB_COLLFINAL 4096
#define OB_SB_PROTECT_CACHE 8192
#define OB_SB_AERO_ANGLE 16384
/* sb->solverflags */
#define SBSO_MONITOR 1

View File

@@ -3648,7 +3648,8 @@ static void object_softbodies(Object *ob)
uiDefButF(block, NUM, B_DIFF, "E Pull:", 10,30,100,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
uiDefButF(block, NUM, B_DIFF, "E Push:", 110,30,100,20, &sb->inpush, 0.0, 0.999, 10, 0, "Edge spring stiffness");
uiDefButF(block, NUM, B_DIFF, "E Damp:", 210,30,100,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
uiDefButS(block, NUM, B_DIFF, "Aero:", 10,10,100,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
uiDefButBitS(block, TOG,OB_SB_AERO_ANGLE,B_SOFTBODY_CHANGE, "N",10,10,20,20, softflag, 0, 0, 0, 0, "New aero(uses angle and lenght)");
uiDefButS(block, NUM, B_DIFF, "Aero:", 30,10,80,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
if(ob->type==OB_MESH) {
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Bend:", 110,10,100,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Strenght of Springs over 2 Edges");
if (*softflag & OB_SB_QUADS){