Draw Manager: Fix Background sets not being drawn.
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@@ -1797,14 +1797,29 @@ void DRW_draw_view(const bContext *C)
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/* ideally only refresh when objects are added/removed */
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/* or render properties / materials change */
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if (cache_is_dirty) {
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SceneLayer *sl = CTX_data_scene_layer(C);
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SceneLayer *sl;
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Scene *scene = CTX_data_scene(C);
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DRW_engines_cache_init();
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/* draw set first */
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if (scene->set) {
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sl = BKE_scene_layer_render_active(scene->set);
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DEG_OBJECT_ITER(sl, ob);
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{
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ob->base_flag &= ~BASE_SELECTED;
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DRW_engines_cache_populate(ob);
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}
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DEG_OBJECT_ITER_END
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}
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sl = CTX_data_scene_layer(C);
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DEG_OBJECT_ITER(sl, ob);
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{
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DRW_engines_cache_populate(ob);
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}
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DEG_OBJECT_ITER_END
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DRW_engines_cache_finish();
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}
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