=ID Properties Python Doc Update=
The epydocs are now updated to have idproperties; all the modules that have bindings for ID properties now has docs for them. E.g Materials have a .properties members, Image, Texture, Scene, Object, NMEsh, and Mesh. I realized that .properties was already taken in Objects, so I renamed it to .idproperties. There was also a nasty little problem with an example inside Object.getType; the entire example was being pasted inside the return field. I fixed it by just moving the return definition to after the example, like it should be.
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@@ -4995,7 +4995,7 @@ static PyGetSetDef BPy_Object_getseters[] = {
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(getter)Object_getType, (setter)NULL,
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"String describing Object type",
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NULL},
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{"properties", (getter)Object_GetProperties, (setter)NULL,
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{"idproperties", (getter)Object_GetProperties, (setter)NULL,
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"Get the ID properties associated with this object"},
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{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
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};
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@@ -1,16 +1,25 @@
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class IDProperty:
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"""
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The IDProperty wrapper type
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===========================
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@ivar name: the name of the property
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@ivar type: the property type (is read-only)
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@ivar data: the property's data.
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The IDProperty Type
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===================
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@ivar name: The name of the property
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@type name: string
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@ivar type: The property type (is read-only)
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@type type: int
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@ivar data: The property's data. This data can be of several forms, depending on the
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ID property type:
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1. For arrays, data implements the [] and allows editing of the array.
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2. For groups, data allows iteration through the group, and access using the []
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operator (but note that you can access a group that way through the parent IDProperty too).
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See L{IDGroup<IDGroup>}.
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3. For strings/ints/floats, data just holds the value and can be freely modified.
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"""
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class IDGroup:
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"""
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The IDGroup wrapper type
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========================
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The IDGroup Type
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================
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This type supports both iteration and the []
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operator to get child ID properties.
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@@ -20,12 +29,14 @@ class IDGroup:
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group['a float!'] = 0.0
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group['an int!'] = 0
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group['a string!'] = "hi!"
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group['an array!'] = [0, 0, 1.0, 0] #note that any floats in the list
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#makes the whole list a float array.
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group['an array!'] = [0, 0, 1.0, 0]
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group['a subgroup!] = {"float": 0.0, "an int": 1.0, "an array": [1, 2], \
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"another subgroup": {"a": 0.0, "str": "bleh"}}
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you also do del group['item']
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Note that for arrays, the array type defaults to int unless a float is found
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while scanning the template list; if any floats are found, then the whole
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array is float.
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"""
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def newProperty(type, name, array_type="Float", val=""):
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@@ -48,8 +59,8 @@ class IDGroup:
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class IDArray:
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"""
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The IDArray wrapper type
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========================
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The IDArray Type
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================
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@ivar type: returns the type of the array, can be either IDP_Int or IDP_Float
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"""
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@@ -65,11 +65,16 @@ def GetCurrent ():
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@return: The Current Blender Image, If there is no current image it returns None.
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"""
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from IDProp import IDProperty, IDGroup, IDArray
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class Image:
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"""
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The Image object
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================
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This object gives access to Images in Blender.
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@ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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this image's ID Properties. Note that dict access is available for groups on the parent
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L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>}
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object from the L{IDProperty<IDProperty>}'s data member.
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@ivar name: The name of this Image object.
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@ivar filename: The filename (path) to the image file loaded into this Image
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object.
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@@ -1,3 +1,5 @@
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from IDProp import IDProperty, IDGroup, IDArray
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# Blender.Material module and the Material PyObject
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"""
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@@ -105,6 +107,10 @@ class Material:
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The Material object
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===================
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This object gives access to Materials in Blender.
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@ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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this material's ID Properties. Note that dict access is available for groups on the parent
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L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>}
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object from the L{IDProperty<IDProperty>}'s data member.
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@ivar B: Diffuse color (L{rgbCol}) blue component.
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Value is clamped to the range [0.0,1.0].
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@type B: float
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@@ -669,15 +669,21 @@ class MFaceSeq:
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@rtype: list of ints
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"""
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from IDProp import IDProperty, IDGroup, IDArray
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class Mesh:
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"""
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The Mesh Data object
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====================
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This object gives access to mesh data in Blender.
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@note: the verts, edges and faces attributes are implemented as sequences.
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The operator[] and len() are defined for these sequences. You cannot
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assign to an item in the sequence, but you can assign to most of the
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attributes of individual items.
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@ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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this mesh's ID Properties. Note that dict access is available for groups on the parent
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L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>}
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object from the L{IDProperty<IDProperty>}'s data member.
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@ivar edges: The mesh's edges.
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@type edges: sequence of MEdges
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@ivar faces: The mesh's faces.
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@@ -337,12 +337,17 @@ class NMFace:
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@param vertex: An NMVert object.
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"""
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from IDProp import IDProperty, IDGroup, IDArray
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class NMesh:
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"""
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The NMesh Data object
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=====================
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This object gives access to mesh data in Blender. We refer to mesh as the
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object in Blender and NMesh as its Python counterpart.
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@ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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this mesh's ID Properties. Note that dict access is available for groups on the parent
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L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>}
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object from the L{IDProperty<IDProperty>}'s data member.
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@ivar name: The NMesh name. It's common to use this field to store extra
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data about the mesh (to be exported to another program, for example).
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@ivar materials: The list of materials used by this NMesh. See
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@@ -232,6 +232,7 @@ def Duplicate (mesh=0, surface=0, curve=0, text=0, metaball=0, armature=0, lamp=
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Blender.Redraw()
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"""
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from IDProp import IDProperty, IDGroup, IDArray
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class Object:
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"""
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The Object object
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@@ -245,6 +246,10 @@ class Object:
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To get these values in worldspace (taking into account vertex parents, constraints etc)
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pass the argument 'worldspace' to these functions.
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@ivar idproperties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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this object's ID Properties. Note that dict access is available for groups on the parent
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L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>}
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object from the L{IDProperty<IDProperty>}'s data member.
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@ivar LocX: The X location coordinate of the object.
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@type LocX: float
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@ivar LocY: The Y location coordinate of the object.
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@@ -841,8 +846,6 @@ class Object:
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"""
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Returns the type of the object in 'Armature', 'Camera', 'Curve', 'Lamp', 'Lattice',
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'Mball', 'Mesh', 'Surf', 'Empty', 'Wave' (deprecated) or 'unknown' in exceptional cases.
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@return: The type of object.
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@rtype: String
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I{B{Example:}}
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@@ -861,6 +864,9 @@ class Object:
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obj.RotZ = 3.141592 - obj.RotZ
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Blender.Redraw()
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@return: The type of object.
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@rtype: String
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"""
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def insertIpoKey(keytype):
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@@ -73,12 +73,17 @@ def Unlink(scene):
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@type scene: Blender Scene
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@param scene: The Scene to be unlinked.
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"""
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from IDProp import IDProperty, IDGroup, IDArray
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class Scene:
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"""
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The Scene object
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================
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This object gives access to Scene data in Blender.
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This object gives access to Scene data in Blender.
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@ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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this scene's ID Properties. Note that dict access is available for groups on the parent
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L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>}
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object from the L{IDProperty<IDProperty>}'s data member.
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@type name: string
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@ivar name: The Scene name.
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@type Layers: integer (bitmask)
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@@ -241,6 +241,7 @@ def Get (name = None):
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- (): A list with all Texture objects in the current scene.
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"""
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from IDProp import IDProperty, IDGroup, IDArray
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class Texture:
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"""
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The Texture object
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@@ -250,6 +251,10 @@ class Texture:
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Note that many of the attributes of this object are only relevant for
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specific texture types.
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@ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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this textures's ID Properties. Note that dict access is available for groups on the parent
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L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>}
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object from the L{IDProperty<IDProperty>}'s data member.
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@ivar animFrames: Number of frames of a movie to use.
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Value is clamped to the range [0,30000].
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@type animFrames: int
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