Fix #33183: cycles bump mapping was not executed with only an AO node in a material.
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@@ -19,6 +19,7 @@
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#include "stdosl.h"
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shader node_ambient_occlusion(
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normal NormalIn = N,
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color Color = color(0.8, 0.8, 0.8),
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output closure color AO = ambient_occlusion())
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{
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@@ -1578,6 +1578,8 @@ void HoldoutNode::compile(OSLCompiler& compiler)
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AmbientOcclusionNode::AmbientOcclusionNode()
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: ShaderNode("ambient_occlusion")
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{
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add_input("NormalIn", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL, true);
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add_input("Color", SHADER_SOCKET_COLOR, make_float3(0.8f, 0.8f, 0.8f));
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add_output("AO", SHADER_SOCKET_CLOSURE);
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}
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