Cycles: Fix wrong check for object is behind camera after recent fixes
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@@ -253,10 +253,17 @@ static bool object_boundbox_clip(Scene *scene,
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boundbox[3 * i + 1],
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boundbox[3 * i + 2]);
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p = transform_point(&tfm, p);
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p = transform_perspective(&worldtondc, p);
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if(p.z >= -margin) {
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float4 b = make_float4(p.x, p.y, p.z, 1.0f);
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float4 c = make_float4(dot(worldtondc.x, b),
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dot(worldtondc.y, b),
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dot(worldtondc.z, b),
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dot(worldtondc.w, b));
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if(c.z >= -margin) {
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all_behind = false;
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}
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c /= c.w;
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p = float4_to_float3(c);
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bb_min = min(bb_min, p);
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bb_max = max(bb_max, p);
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}
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