bullet + GE happy on msvc6 again :)
phew .. setting 'include pathes' in VS6 is real pain
This commit is contained in:
66
extern/bullet/Bullet/BLI_Bullet.dsp
vendored
66
extern/bullet/Bullet/BLI_Bullet.dsp
vendored
@@ -159,11 +159,7 @@ SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.h
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# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\NarrowPhaseCollision\CollisionObject.cpp
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||||
# End Source File
|
||||
# Begin Source File
|
||||
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||||
SOURCE=.\NarrowPhaseCollision\CollisionObject.h
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SOURCE=.\NarrowPhaseCollision\CollisionMargin.h
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# End Source File
|
||||
# Begin Source File
|
||||
|
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@@ -271,6 +267,14 @@ SOURCE=.\NarrowPhaseCollision\VoronoiSimplexSolver.h
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# PROP Default_Filter ""
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||||
# Begin Source File
|
||||
|
||||
SOURCE=.\BroadphaseCollision\AxisSweep3.cpp
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# End Source File
|
||||
# Begin Source File
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||||
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SOURCE=.\BroadphaseCollision\AxisSweep3.h
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# End Source File
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# Begin Source File
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SOURCE=.\BroadphaseCollision\BroadPhaseInterface.h
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# End Source File
|
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# Begin Source File
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||||
@@ -491,6 +495,14 @@ SOURCE=.\CollisionDispatch\CollisionDispatcher.h
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# End Source File
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# Begin Source File
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||||
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SOURCE=.\CollisionDispatch\CollisionObject.cpp
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=.\CollisionDispatch\CollisionObject.h
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# End Source File
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# Begin Source File
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||||
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SOURCE=.\CollisionDispatch\CollisionWorld.cpp
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# End Source File
|
||||
# Begin Source File
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||||
@@ -538,5 +550,49 @@ SOURCE=.\CollisionDispatch\UnionFind.cpp
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SOURCE=.\CollisionDispatch\UnionFind.h
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# End Source File
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# End Group
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# Begin Group "Extras"
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# PROP Default_Filter ""
|
||||
# Begin Source File
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||||
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||||
SOURCE=..\Extras\PhysicsInterface\Common\PHY_DynamicTypes.h
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# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.cpp
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||||
# End Source File
|
||||
# Begin Source File
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||||
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SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.h
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# End Source File
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# Begin Source File
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||||
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||||
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.cpp
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.h
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.cpp
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# End Source File
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# Begin Source File
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||||
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SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.h
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# End Source File
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# Begin Source File
|
||||
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||||
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.cpp
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# End Source File
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# Begin Source File
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||||
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SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.h
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# End Source File
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# Begin Source File
|
||||
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SOURCE=..\Extras\PhysicsInterface\Common\PHY_Pro.h
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# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
|
84
extern/bullet/BulletDynamics/BulletDynamics.dsp
vendored
84
extern/bullet/BulletDynamics/BulletDynamics.dsp
vendored
@@ -67,8 +67,8 @@ LIB32=link.exe -lib
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||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -105,6 +105,14 @@ SOURCE=.\ConstraintSolver\ContactSolverInfo.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ConstraintSolver\HingeConstraint.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ConstraintSolver\HingeConstraint.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ConstraintSolver\JacobianEntry.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -147,57 +155,13 @@ SOURCE=.\ConstraintSolver\SorLcp.cpp
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||||
|
||||
SOURCE=.\ConstraintSolver\SorLcp.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "CollisionDispatch"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp
|
||||
SOURCE=.\ConstraintSolver\TypedConstraint.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.h
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.cpp
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\ManifoldResult.cpp
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\ManifoldResult.h
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\ToiContactDispatcher.cpp
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\ToiContactDispatcher.h
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\UnionFind.cpp
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CollisionDispatch\UnionFind.h
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||||
SOURCE=.\ConstraintSolver\TypedConstraint.h
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||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Dynamics"
|
||||
@@ -232,5 +196,29 @@ SOURCE=.\Dynamics\RigidBody.cpp
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SOURCE=.\Dynamics\RigidBody.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Vehicle"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Vehicle\RaycastVehicle.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Vehicle\RaycastVehicle.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Vehicle\VehicleRaycaster.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Vehicle\WheelInfo.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Vehicle\WheelInfo.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
|
@@ -710,6 +710,24 @@ Package=<4>
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BLO_readblenfile
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name Bullet
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name BulletDynamics
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name KX_blenderhook
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name KX_converter
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name KX_network
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name KX_ketsji
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
@@ -43,7 +43,7 @@ RSC=rc.exe
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
|
@@ -45,7 +45,7 @@ RSC=rc.exe
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@@ -319,6 +319,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -387,6 +391,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -595,6 +603,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -663,6 +675,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@@ -43,6 +43,7 @@ RSC=rc.exe
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
@@ -67,6 +68,7 @@ LIB32=link.exe -lib
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# SUBTRACT CPP /Fr
|
||||
@@ -92,6 +94,7 @@ LIB32=link.exe -lib
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
@@ -116,6 +119,7 @@ LIB32=link.exe -lib
|
||||
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
@@ -144,6 +148,10 @@ SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExten
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@@ -160,6 +168,10 @@ SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExten
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
Reference in New Issue
Block a user