Patch #29142: Reduce hopping when switching between perspective and orthographic on 3D view

Patch by Yasuhiro Fujii, thanks!

Original issue was that in vases viewport's lens are different from default
value switching between perspective and orthographic projections will change
viewplane a lot, which is disorienting and annoying.
This commit is contained in:
Sergey Sharybin
2012-10-24 16:15:46 +00:00
parent f07b291591
commit 1fecf8ff31
5 changed files with 26 additions and 3 deletions

View File

@@ -411,8 +411,14 @@ static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL:
bcam->farclip *= 0.5f;
bcam->nearclip = -bcam->farclip;
float sensor_size;
if(bcam->sensor_fit == BlenderCamera::VERTICAL)
sensor_size = bcam->sensor_height;
else
sensor_size = bcam->sensor_width;
bcam->type = CAMERA_ORTHOGRAPHIC;
bcam->ortho_scale = b_rv3d.view_distance();
bcam->ortho_scale = b_rv3d.view_distance() * sensor_size / b_v3d.lens();
}
bcam->zoom *= 2.0f;

View File

@@ -262,11 +262,12 @@ void BKE_camera_params_from_view3d(CameraParams *params, View3D *v3d, RegionView
}
else if (rv3d->persp == RV3D_ORTHO) {
/* orthographic view */
int sensor_size = BKE_camera_sensor_size(params->sensor_fit, params->sensor_x, params->sensor_y);
params->clipend *= 0.5f; // otherwise too extreme low zbuffer quality
params->clipsta = -params->clipend;
params->is_ortho = TRUE;
params->ortho_scale = rv3d->dist;
params->ortho_scale = rv3d->dist * sensor_size / v3d->lens;
params->zoom = 2.0f;
}
else {

View File

@@ -295,6 +295,7 @@ struct BGpic *ED_view3D_background_image_new(struct View3D *v3d);
void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic);
void ED_view3D_background_image_clear(struct View3D *v3d);
float ED_view3d_offset_distance(float mat[4][4], float ofs[3]);
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit);
/* view matrix properties utilities */

View File

@@ -96,6 +96,7 @@ int ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d)
void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
rv3d->dist = ED_view3d_offset_distance(v3d->camera->obmat, rv3d->ofs);
ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
}
@@ -894,6 +895,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* changed since 2.4x, use the camera view */
if (vod->v3d->camera) {
rv3d->dist = ED_view3d_offset_distance(vod->v3d->camera->obmat, rv3d->ofs);
ED_view3d_from_object(vod->v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
@@ -3924,6 +3926,18 @@ int ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int m
return (*depth == FLT_MAX) ? 0 : 1;
}
float ED_view3d_offset_distance(float mat[4][4], float ofs[3]) {
float pos[4] = {0.0f, 0.0f, 0.0f, 1.0f};
float dir[4] = {0.0f, 0.0f, 1.0f, 0.0f};
mul_m4_v4(mat, pos);
add_v3_v3(pos, ofs);
mul_m4_v4(mat, dir);
normalize_v3(dir);
return dot_v3v3(pos, dir);
}
/**
* Set the view transformation from a 4x4 matrix.
*

View File

@@ -161,6 +161,7 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
if (lens) sms.new_lens = *lens;
if (camera) {
sms.new_dist = ED_view3d_offset_distance(camera->obmat, ofs);
ED_view3d_from_object(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
sms.to_camera = TRUE; /* restore view3d values in end */
}
@@ -185,7 +186,7 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
/* original values */
if (oldcamera) {
sms.orig_dist = rv3d->dist; /* below function does weird stuff with it... */
sms.orig_dist = ED_view3d_offset_distance(oldcamera->obmat, rv3d->ofs);
ED_view3d_from_object(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
}
else {