And more UI messages issues fixing... Thanks again to Gabriel Gazzán and Leon Cheung!
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@@ -368,7 +368,10 @@ FILE_NAME_POT = os.path.join(TRUNK_PO_DIR, ".".join((DOMAIN, "pot")))
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# Other py files that should be searched for ui strings, relative to SOURCE_DIR.
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# Needed for Cycles, currently...
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CUSTOM_PY_UI_FILES = [os.path.join("intern", "cycles", "blender", "addon", "ui.py"),]
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CUSTOM_PY_UI_FILES = [
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os.path.join("intern", "cycles", "blender", "addon", "ui.py"),
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os.path.join("release", "scripts", "modules", "rna_prop_ui.py"),
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]
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# A cache storing validated msgids, to avoid re-spellchecking them.
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@@ -148,7 +148,7 @@ def draw(layout, context, context_member, property_type, use_edit=True):
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if use_edit:
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row = split.row(align=True)
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props = row.operator("wm.properties_edit", text="edit")
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props = row.operator("wm.properties_edit", text="Edit")
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assign_props(props, val_draw, key)
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props = row.operator("wm.properties_remove", text="", icon='ZOOMOUT')
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@@ -52,7 +52,7 @@ DefNode( ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE
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DefNode( ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" )
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DefNode( ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" )
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DefNode( ShaderNode, SH_NODE_VECT_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" )
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DefNode( ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze", "" )
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DefNode( ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" )
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DefNode( ShaderNode, SH_NODE_MATERIAL_EXT, def_sh_material, "MATERIAL_EXT", ExtendedMaterial, "Extended Material", "" )
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DefNode( ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
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DefNode( ShaderNode, SH_NODE_SEPRGB, 0, "SEPRGB", SeparateRGB, "Separate RGB", "" )
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@@ -205,8 +205,8 @@ DefNode( TextureNode, TEX_NODE_VIEWER, 0, "VIEWE
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DefNode( TextureNode, TEX_NODE_TRANSLATE, 0, "TRANSLATE", Translate, "Translate", "" )
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DefNode( TextureNode, TEX_NODE_COORD, 0, "COORD", Coordinates, "Coordinates", "" )
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DefNode( TextureNode, TEX_NODE_DISTANCE, 0, "DISTANCE", Distance, "Distance", "" )
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DefNode( TextureNode, TEX_NODE_COMPOSE, 0, "COMPOSE", Compose, "Compose", "" )
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DefNode( TextureNode, TEX_NODE_DECOMPOSE, 0, "DECOMPOSE", Decompose, "Decompose", "" )
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DefNode( TextureNode, TEX_NODE_COMPOSE, 0, "COMPOSE", Compose, "Combine RGBA", "" )
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DefNode( TextureNode, TEX_NODE_DECOMPOSE, 0, "DECOMPOSE", Decompose, "Separate RGBA", "" )
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DefNode( TextureNode, TEX_NODE_VALTONOR, 0, "VALTONOR", ValToNor, "Value to Normal", "" )
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DefNode( TextureNode, TEX_NODE_SCALE, 0, "SCALE", Scale, "Scale", "" )
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@@ -61,7 +61,7 @@ void register_node_type_tex_compose(bNodeTreeType *ttype)
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{
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static bNodeType ntype;
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node_type_base(ttype, &ntype, TEX_NODE_COMPOSE, "Compose RGBA", NODE_CLASS_OP_COLOR, 0);
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node_type_base(ttype, &ntype, TEX_NODE_COMPOSE, "Combine RGBA", NODE_CLASS_OP_COLOR, 0);
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node_type_socket_templates(&ntype, inputs, outputs);
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node_type_size(&ntype, 100, 60, 150);
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node_type_exec(&ntype, exec);
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@@ -82,7 +82,7 @@ void register_node_type_tex_decompose(bNodeTreeType *ttype)
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{
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static bNodeType ntype;
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node_type_base(ttype, &ntype, TEX_NODE_DECOMPOSE, "Decompose RGBA", NODE_CLASS_OP_COLOR, 0);
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node_type_base(ttype, &ntype, TEX_NODE_DECOMPOSE, "Separate RGBA", NODE_CLASS_OP_COLOR, 0);
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node_type_socket_templates(&ntype, inputs, outputs);
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node_type_size(&ntype, 100, 60, 150);
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node_type_exec(&ntype, exec);
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