Freestyle Python API improvements - part 9.

* Fix for wild card import statements (e.g., "from Freestyle import *") was done.
Now import statements are either without using "from" or with all imported names
explicitly listed.

* GNU GPL header blocks were added to Python programs.  Additional code clean-up
was also made.

* Removed freestyle_init.py and extra-lines.sml that were no longer used.
This commit is contained in:
Tamito Kajiyama
2013-02-24 23:43:40 +00:00
parent d120ec146d
commit 21c10788d7
50 changed files with 1078 additions and 1101 deletions

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@@ -1,13 +1,4 @@
#
# Filename : ChainingIterators.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Chaining Iterators to be used with chaining operators
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,12 +11,17 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
# Filename : ChainingIterators.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Chaining Iterators to be used with chaining operators
from Freestyle import AdjacencyIterator, ChainingIterator, ExternalContourUP1D, Nature, TVertex
from Freestyle import ContextFunctions as CF
## the natural chaining iterator

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@@ -1,6 +1,29 @@
from freestyle_init import *
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from Freestyle import Curvature2DAngleF0D, CurvePoint, ReadCompleteViewMapPixelF0D, \
ReadSteerableViewMapPixelF0D, UnaryFunction0DDouble, UnaryFunction0DMaterial, \
UnaryFunction0DVec2f
from Freestyle import ContextFunctions as CF
import math
import mathutils
class CurveMaterialF0D(UnaryFunction0DMaterial):
# A replacement of the built-in MaterialF0D for stroke creation.
# MaterialF0D does not work with Curves and Strokes.
@@ -53,23 +76,25 @@ class pyViewMapGradientVectorF0D(UnaryFunction0DVec2f):
def __init__(self, l):
UnaryFunction0DVec2f.__init__(self)
self._l = l
self._step = pow(2,self._l)
self._step = math.pow(2,self._l)
def __call__(self, iter):
p = iter.object.point_2d
gx = CF.read_complete_view_map_pixel(self._l, int(p.x+self._step), int(p.y))- CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y))
gy = CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y+self._step))- CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y))
return Vector([gx, gy])
gx = CF.read_complete_view_map_pixel(self._l, int(p.x+self._step), int(p.y)) - \
CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y))
gy = CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y+self._step)) - \
CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y))
return mathutils.Vector([gx, gy])
class pyViewMapGradientNormF0D(UnaryFunction0DDouble):
def __init__(self, l):
UnaryFunction0DDouble.__init__(self)
self._l = l
self._step = pow(2,self._l)
self._step = math.pow(2,self._l)
def __call__(self, iter):
p = iter.object.point_2d
gx = CF.read_complete_view_map_pixel(self._l, int(p.x+self._step), int(p.y))- CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y))
gy = CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y+self._step))- CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y))
grad = Vector([gx, gy])
gx = CF.read_complete_view_map_pixel(self._l, int(p.x+self._step), int(p.y)) - \
CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y))
gy = CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y+self._step)) - \
CF.read_complete_view_map_pixel(self._l, int(p.x), int(p.y))
grad = mathutils.Vector([gx, gy])
return grad.length

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@@ -1,5 +1,23 @@
from freestyle_init import *
from Functions0D import *
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from Freestyle import GetProjectedZF1D, IntegrationType, UnaryFunction1DDouble, integrate
from Functions0D import pyDensityAnisotropyF0D, pyViewMapGradientNormF0D
import string
class pyGetInverseProjectedZF1D(UnaryFunction1DDouble):

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@@ -1,6 +1,25 @@
from freestyle_init import *
from Functions1D import *
from random import *
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from Freestyle import BinaryPredicate1D, GetZF1D, IntegrationType, Nature, SameShapeIdBP1D, ZDiscontinuityF1D
from Functions1D import pyViewMapGradientNormF1D
import random
class pyZBP1D(BinaryPredicate1D):
def __call__(self, i1, i2):
@@ -42,8 +61,8 @@ class pyViewMapGradientNormBP1D(BinaryPredicate1D):
class pyShuffleBP1D(BinaryPredicate1D):
def __init__(self):
BinaryPredicate1D.__init__(self)
seed(1)
random.seed(1)
def __call__(self, inter1, inter2):
r1 = uniform(0,1)
r2 = uniform(0,1)
r1 = random.uniform(0,1)
r2 = random.uniform(0,1)
return (r1<r2)

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@@ -1,5 +1,23 @@
from freestyle_init import *
from Functions0D import *
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from Freestyle import Curvature2DAngleF0D, Nature, QuantitativeInvisibilityF0D, UnaryPredicate0D
from Functions0D import pyCurvilinearLengthF0D
class pyHigherCurvature2DAngleUP0D(UnaryPredicate0D):
def __init__(self,a):

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@@ -1,5 +1,25 @@
from freestyle_init import *
from Functions1D import *
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from Freestyle import Curvature2DAngleF0D, CurveNatureF1D, DensityF1D, GetCompleteViewMapDensityF1D, \
GetDirectionalViewMapDensityF1D, GetOccludersF1D, GetProjectedZF1D, GetShapeF1D, GetSteerableViewMapDensityF1D, \
IntegrationType, ShapeUP1D, TVertex, UnaryPredicate1D
from Functions1D import pyDensityAnisotropyF1D, pyViewMapGradientNormF1D
count = 0
class pyNFirstUP1D(UnaryPredicate1D):

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@@ -1,13 +1,4 @@
#
# Filename : anisotropic_diffusion.py
# Author : Fredo Durand
# Date : 12/08/2004
# Purpose : Smoothes lines using an anisotropic diffusion scheme
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,28 +11,34 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from shaders import *
# Filename : anisotropic_diffusion.py
# Author : Fredo Durand
# Date : 12/08/2004
# Purpose : Smoothes lines using an anisotropic diffusion scheme
from Freestyle import ChainPredicateIterator, ConstantThicknessShader, ExternalContourUP1D, IncreasingColorShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, Stroke, StrokeTextureShader, TrueBP1D, TrueUP1D
from logical_operators import AndUP1D, NotUP1D
from shaders import pyDiffusion2Shader
# pyDiffusion2Shader parameters
offset = 0.25
nbIter = 30
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select( upred )
Operators.select(upred)
bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred) )
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
shaders_list = [
ConstantThicknessShader(4),
StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
SamplingShader(2),
pyDiffusion2Shader(offset, nbIter),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1)
pyDiffusion2Shader(offset, nbIter),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)

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@@ -1,15 +1,4 @@
#
# Filename : apriori_and_causal_density.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Selects the lines with high a priori density and
# subjects them to the causal density so as to avoid
# cluttering
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,24 +11,29 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
# Filename : apriori_and_causal_density.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Selects the lines with high a priori density and
# subjects them to the causal density so as to avoid
# cluttering
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
from Freestyle import ChainPredicateIterator, ConstantColorShader, ConstantThicknessShader, IntegrationType, \
Operators, QuantitativeInvisibilityUP1D, TrueBP1D
from PredicatesU1D import pyDensityUP1D, pyHighViewMapDensityUP1D
from logical_operators import AndUP1D, NotUP1D
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.3, IntegrationType.LAST))
Operators.select(upred)
bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
ConstantThicknessShader(2),
ConstantColorShader(0.0, 0.0, 0.0,1)
]
Operators.create(pyDensityUP1D(1,0.1, IntegrationType.MEAN), shaders_list)
shaders_list = [
ConstantThicknessShader(2),
ConstantColorShader(0, 0, 0, 1),
]
Operators.create(pyDensityUP1D(1, 0.1, IntegrationType.MEAN), shaders_list)

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@@ -1,13 +1,4 @@
#
# Filename : apriori_density.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws lines having a high a priori density
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,17 +11,20 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
# Filename : apriori_density.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws lines having a high a priori density
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
from Freestyle import ChainPredicateIterator, ConstantColorShader, ConstantThicknessShader, Operators, \
QuantitativeInvisibilityUP1D, TrueBP1D, TrueUP1D
from PredicatesU1D import pyHighViewMapDensityUP1D
from logical_operators import AndUP1D, NotUP1D
Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.1,5)))
bpred = TrueBP1D()

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@@ -1,13 +1,4 @@
#
# Filename : backbone_stretcher.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Stretches the geometry of visible lines
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,17 +11,25 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from shaders import *
# Filename : backbone_stretcher.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Stretches the geometry of visible lines
from Freestyle import BackboneStretcherShader, ChainSilhouetteIterator, ConstantColorShader, \
Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [TextureAssignerShader(4), ConstantColorShader(0.5, 0.5, 0.5), BackboneStretcherShader(20)]
shaders_list = [
TextureAssignerShader(4),
ConstantColorShader(0.5, 0.5, 0.5),
BackboneStretcherShader(20),
]
Operators.create(TrueUP1D(), shaders_list)

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@@ -1,13 +1,4 @@
#
# Filename : blueprint_circles.py
# Author : Emmanuel Turquin
# Date : 04/08/2005
# Purpose : Produces a blueprint using circular contour strokes
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,16 +11,21 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
# Filename : blueprint_circles.py
# Author : Emmanuel Turquin
# Date : 04/08/2005
# Purpose : Produces a blueprint using circular contour strokes
from Freestyle import ChainPredicateIterator, ConstantThicknessShader, ContourUP1D, IncreasingColorShader, \
Operators, QuantitativeInvisibilityUP1D, SameShapeIdBP1D, TextureAssignerShader, TrueUP1D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import AndUP1D, NotUP1D
from shaders import pyBluePrintCirclesShader, pyPerlinNoise1DShader
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
bpred = SameShapeIdBP1D()
@@ -37,10 +33,10 @@ Operators.select(upred)
Operators.bidirectional_chain(ChainPredicateIterator(upred,bpred), NotUP1D(upred))
Operators.select(pyHigherLengthUP1D(200))
shaders_list = [
ConstantThicknessShader(5),
pyBluePrintCirclesShader(3),
pyPerlinNoise1DShader(0.1, 15, 8),
TextureAssignerShader(4),
IncreasingColorShader(0.8, 0.8, 0.3, 0.4, 0.3, 0.3, 0.3, 0.1)
]
ConstantThicknessShader(5),
pyBluePrintCirclesShader(3),
pyPerlinNoise1DShader(0.1, 15, 8),
TextureAssignerShader(4),
IncreasingColorShader(0.8, 0.8, 0.3, 0.4, 0.3, 0.3, 0.3, 0.1),
]
Operators.create(TrueUP1D(), shaders_list)

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@@ -1,13 +1,4 @@
#
# Filename : blueprint_ellipses.py
# Author : Emmanuel Turquin
# Date : 04/08/2005
# Purpose : Produces a blueprint using elliptic contour strokes
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,27 +11,32 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
# Filename : blueprint_ellipses.py
# Author : Emmanuel Turquin
# Date : 04/08/2005
# Purpose : Produces a blueprint using elliptic contour strokes
from Freestyle import ChainPredicateIterator, ConstantThicknessShader, ContourUP1D, IncreasingColorShader, \
Operators, QuantitativeInvisibilityUP1D, SameShapeIdBP1D, TextureAssignerShader, TrueUP1D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import AndUP1D, NotUP1D
from shaders import pyBluePrintEllipsesShader, pyPerlinNoise1DShader
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
bpred = SameShapeIdBP1D()
Operators.select(upred)
Operators.bidirectional_chain(ChainPredicateIterator(upred,bpred), NotUP1D(upred))
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
Operators.select(pyHigherLengthUP1D(200))
shaders_list = [
ConstantThicknessShader(5),
pyBluePrintEllipsesShader(3),
pyPerlinNoise1DShader(0.1, 10, 8),
TextureAssignerShader(4),
IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.3, 0.3, 0.3, 0.1)
]
ConstantThicknessShader(5),
pyBluePrintEllipsesShader(3),
pyPerlinNoise1DShader(0.1, 10, 8),
TextureAssignerShader(4),
IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.3, 0.3, 0.3, 0.1),
]
Operators.create(TrueUP1D(), shaders_list)

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@@ -1,12 +1,4 @@
# Filename : blueprint_squares.py
# Author : Emmanuel Turquin
# Date : 04/08/2005
# Purpose : Produces a blueprint using square contour strokes
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -19,27 +11,33 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
# ##### END GPL LICENSE BLOCK #####
# Filename : blueprint_squares.py
# Author : Emmanuel Turquin
# Date : 04/08/2005
# Purpose : Produces a blueprint using square contour strokes
from Freestyle import ChainPredicateIterator, ConstantThicknessShader, ContourUP1D, IncreasingColorShader, \
Operators, QuantitativeInvisibilityUP1D, SameShapeIdBP1D, TextureAssignerShader, TrueUP1D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import AndUP1D, NotUP1D
from shaders import pyBluePrintSquaresShader, pyPerlinNoise1DShader
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
bpred = SameShapeIdBP1D()
Operators.select(upred)
Operators.bidirectional_chain(ChainPredicateIterator(upred,bpred), NotUP1D(upred))
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
Operators.select(pyHigherLengthUP1D(200))
shaders_list = [
ConstantThicknessShader(8),
pyBluePrintSquaresShader(2, 20),
pyPerlinNoise1DShader(0.07, 10, 8),
TextureAssignerShader(4),
IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
ConstantThicknessShader(4)
]
ConstantThicknessShader(8),
pyBluePrintSquaresShader(2, 20),
pyPerlinNoise1DShader(0.07, 10, 8),
TextureAssignerShader(4),
IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
ConstantThicknessShader(4),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,15 +1,4 @@
#
# Filename : cartoon.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws colored lines. The color is automatically
# infered from each object's material in a cartoon-like
# fashion.
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,21 +11,28 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from shaders import *
# Filename : cartoon.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws colored lines. The color is automatically
# infered from each object's material in a cartoon-like
# fashion.
from Freestyle import BezierCurveShader, ChainSilhouetteIterator, ConstantThicknessShader, Operators, \
QuantitativeInvisibilityUP1D, TrueUP1D
from logical_operators import NotUP1D
from shaders import pyMaterialColorShader
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
BezierCurveShader(3),
ConstantThicknessShader(4),
pyMaterialColorShader(0.8)
]
shaders_list = [
BezierCurveShader(3),
ConstantThicknessShader(4),
pyMaterialColorShader(0.8),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : contour.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws each object's visible contour
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,23 +11,27 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
# Filename : contour.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws each object's visible contour
Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D() ) )
bpred = SameShapeIdBP1D();
from Freestyle import BezierCurveShader, ChainSilhouetteIterator, ConstantThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, TrueUP1D
from logical_operators import NotUP1D
from shaders import pyMaterialColorShader
Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()))
bpred = SameShapeIdBP1D()
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
ConstantThicknessShader(5.0),
IncreasingColorShader(0.8,0,0,1,0.1,0,0,1)
]
shaders_list = [
ConstantThicknessShader(5.0),
IncreasingColorShader(0.8,0,0,1,0.1,0,0,1),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,14 +1,4 @@
#
# Filename : curvature2d.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The stroke points are colored in gray levels and depending
# on the 2d curvature value
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -21,14 +11,21 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from shaders import *
# Filename : curvature2d.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The stroke points are colored in gray levels and depending
# on the 2d curvature value
from Freestyle import ChainSilhouetteIterator, ConstantThicknessShader, Operators, \
QuantitativeInvisibilityUP1D, Stroke, StrokeTextureShader, TrueUP1D
from logical_operators import NotUP1D
from shaders import py2DCurvatureColorShader
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))

View File

@@ -1,13 +1,4 @@
#
# Filename : external_contour.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the external contour of the scene
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,24 +11,26 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from ChainingIterators import *
from shaders import *
# Filename : external_contour.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the external contour of the scene
from Freestyle import ChainPredicateIterator, ConstantColorShader, ConstantThicknessShader, \
ExternalContourUP1D, Operators, QuantitativeInvisibilityUP1D, TrueBP1D, TrueUP1D
from logical_operators import AndUP1D, NotUP1D
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred )
bpred = TrueBP1D();
Operators.select(upred)
bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
shaders_list = [
ConstantThicknessShader(3),
ConstantColorShader(0.0, 0.0, 0.0,1)
]
shaders_list = [
ConstantThicknessShader(3),
ConstantColorShader(0.0, 0.0, 0.0, 1),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,15 +1,4 @@
#
# Filename : external_contour_sketchy.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the external contour of the scene using a sketchy
# chaining iterator (in particular each ViewEdge can be drawn
# several times
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,27 +11,33 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
# Filename : external_contour_sketchy.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the external contour of the scene using a sketchy
# chaining iterator (in particular each ViewEdge can be drawn
# several times
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
from ChainingIterators import pySketchyChainingIterator
from Freestyle import ExternalContourUP1D, IncreasingColorShader, IncreasingThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
TextureAssignerShader, TrueUP1D
from logical_operators import AndUP1D, NotUP1D
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(10, 150, 2, 1, 1),
IncreasingThicknessShader(4, 10),
SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
IncreasingColorShader(1,0,0,1,0,1,0,1),
TextureAssignerShader(4)
]
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(10, 150, 2, 1, 1),
IncreasingThicknessShader(4, 10),
SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : external_contour_smooth.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws a smooth external contour
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,25 +11,29 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
from ChainingIterators import *
# ##### END GPL LICENSE BLOCK #####
# Filename : external_contour_smooth.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws a smooth external contour
from Freestyle import ChainPredicateIterator, ExternalContourUP1D, IncreasingColorShader, \
IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \
SmoothingShader, TrueBP1D, TrueUP1D
from logical_operators import AndUP1D, NotUP1D
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
bpred = TrueBP1D();
bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
shaders_list = [
SamplingShader(2),
IncreasingThicknessShader(4,20),
IncreasingColorShader(1.0, 0.0, 0.5,1, 0.5,1, 0.3, 1),
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1)
]
shaders_list = [
SamplingShader(2),
IncreasingThicknessShader(4,20),
IncreasingColorShader(1.0, 0.0, 0.5,1, 0.5,1, 0.3, 1),
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,3 +0,0 @@
1suggestive.py
1ridges.py
1nor_suggestive_or_ridges.py

View File

@@ -1,2 +0,0 @@
from Freestyle import *
from mathutils import Vector

View File

@@ -1,16 +1,4 @@
#
# Filename : haloing.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : This style module selects the lines that
# are connected (in the image) to a specific
# object and trims them in order to produce
# a haloing effect around the target shape
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -23,28 +11,36 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesU1D import *
from PredicatesB1D import *
from shaders import *
# Filename : haloing.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : This style module selects the lines that
# are connected (in the image) to a specific
# object and trims them in order to produce
# a haloing effect around the target shape
from Freestyle import ChainSilhouetteIterator, Id, IncreasingColorShader, IncreasingThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TipRemoverShader, TrueUP1D
from PredicatesU1D import pyIsOccludedByUP1D
from logical_operators import AndUP1D, NotUP1D
from shaders import pyTVertexRemoverShader
# id corresponds to the id of the target object
# (accessed by SHIFT+click)
id = Id(3,0)
upred = AndUP1D(QuantitativeInvisibilityUP1D(0) , pyIsOccludedByUP1D(id))
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyIsOccludedByUP1D(id))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
IncreasingThicknessShader(3, 5),
IncreasingColorShader(1,0,0, 1,0,1,0,1),
SamplingShader(1.0),
pyTVertexRemoverShader(),
TipRemoverShader(3.0)
]
shaders_list = [
IncreasingThicknessShader(3, 5),
IncreasingColorShader(1,0,0, 1,0,1,0,1),
SamplingShader(1.0),
pyTVertexRemoverShader(),
TipRemoverShader(3.0),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : ignore_small_oclusions.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The strokes are drawn through small occlusions
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,22 +11,26 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
# Filename : ignore_small_oclusions.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The strokes are drawn through small occlusions
from ChainingIterators import pyFillOcclusionsAbsoluteChainingIterator
from Freestyle import ConstantColorShader, ConstantThicknessShader, Operators, \
QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
#Operators.bidirectional_chain(pyFillOcclusionsChainingIterator(0.1))
Operators.bidirectional_chain(pyFillOcclusionsAbsoluteChainingIterator(12))
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(3),
ConstantColorShader(0.0,0.0,0.0),
]
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(3),
ConstantColorShader(0.0, 0.0, 0.0),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,14 +1,4 @@
#
# Filename : invisible_lines.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws all lines whose Quantitative Invisibility
# is different from 0
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -21,22 +11,27 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
# Filename : invisible_lines.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws all lines whose Quantitative Invisibility
# is different from 0
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from logical_operators import NotUP1D
upred = NotUP1D(QuantitativeInvisibilityUP1D(0))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(3.0),
ConstantColorShader(0.7,0.7,0.7)
]
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(3.0),
ConstantColorShader(0.7, 0.7, 0.7),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : japanese_bigbrush.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Simulates a big brush fr oriental painting
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,41 +11,46 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesU1D import *
from PredicatesB1D import *
from Functions0D import *
from shaders import *
# Filename : japanese_bigbrush.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Simulates a big brush fr oriental painting
from Freestyle import BezierCurveShader, ChainSilhouetteIterator, ConstantColorShader, \
ConstantThicknessShader, IntegrationType, Operators, QuantitativeInvisibilityUP1D, \
SamplingShader, TextureAssignerShader, TipRemoverShader
from Functions0D import pyInverseCurvature2DAngleF0D
from PredicatesB1D import pyLengthBP1D
from PredicatesU0D import pyParameterUP0D
from PredicatesU1D import pyDensityUP1D, pyHigherLengthUP1D, pyHigherNumberOfTurnsUP1D
from logical_operators import NotUP1D
from shaders import pyNonLinearVaryingThicknessShader, pySamplingShader
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0)))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
## Splits strokes at points of highest 2D curavture
## when there are too many abrupt turns in it
func = pyInverseCurvature2DAngleF0D()
Operators.recursive_split(func, pyParameterUP0D(0.2,0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2)
Operators.recursive_split(func, pyParameterUP0D(0.2, 0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2)
## Keeps only long enough strokes
Operators.select(pyHigherLengthUP1D(100))
## Sorts so as to draw the longest strokes first
## (this will be done using the causal density)
Operators.sort(pyLengthBP1D())
shaders_list = [
pySamplingShader(10),
BezierCurveShader(30),
SamplingShader(50),
ConstantThicknessShader(10),
pyNonLinearVaryingThicknessShader(4,25, 0.6),
TextureAssignerShader(6),
ConstantColorShader(0.2, 0.2, 0.2,1.0),
TipRemoverShader(10)
]
shaders_list = [
pySamplingShader(10),
BezierCurveShader(30),
SamplingShader(50),
ConstantThicknessShader(10),
pyNonLinearVaryingThicknessShader(4, 25, 0.6),
TextureAssignerShader(6),
ConstantColorShader(0.2, 0.2, 0.2,1.0),
TipRemoverShader(10),
]
## Use the causal density to avoid cluttering
Operators.create(pyDensityUP1D(8,0.4, IntegrationType.MEAN), shaders_list)
Operators.create(pyDensityUP1D(8, 0.4, IntegrationType.MEAN), shaders_list)

View File

@@ -1,4 +1,22 @@
from freestyle_init import *
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from Freestyle import UnaryPredicate1D
class AndUP1D(UnaryPredicate1D):
def __init__(self, pred1, pred2):
@@ -17,8 +35,8 @@ class OrUP1D(UnaryPredicate1D):
return self.__pred1(inter) or self.__pred2(inter)
class NotUP1D(UnaryPredicate1D):
def __init__(self, pred):
UnaryPredicate1D.__init__(self)
self.__pred = pred
def __call__(self, inter):
return self.__pred(inter) == 0
def __init__(self, pred):
UnaryPredicate1D.__init__(self)
self.__pred = pred
def __call__(self, inter):
return not self.__pred(inter)

View File

@@ -1,20 +1,4 @@
#
# Filename : long_anisotropically_dense.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Selects the lines that are long and have a high anisotropic
# a priori density and uses causal density
# to draw without cluttering. Ideally, half of the
# selected lines are culled using the causal density.
#
# ********************* WARNING *************************************
# ******** The Directional a priori density maps must ******
# ******** have been computed prior to using this style module ******
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -27,38 +11,47 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesU1D import *
from PredicatesU0D import *
from PredicatesB1D import *
from Functions0D import *
from Functions1D import *
from shaders import *
# Filename : long_anisotropically_dense.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Selects the lines that are long and have a high anisotropic
# a priori density and uses causal density
# to draw without cluttering. Ideally, half of the
# selected lines are culled using the causal density.
#
# ********************* WARNING *************************************
# ******** The Directional a priori density maps must ******
# ******** have been computed prior to using this style module ******
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, DensityF1D, \
IntegrationType, Operators, QuantitativeInvisibilityUP1D, SamplingShader, UnaryPredicate1D
from PredicatesB1D import pyLengthBP1D
from PredicatesU1D import pyHighDensityAnisotropyUP1D, pyHigherLengthUP1D
from logical_operators import NotUP1D
## custom density predicate
class pyDensityUP1D(UnaryPredicate1D):
def __init__(self,wsize,threshold, integration = IntegrationType.MEAN, sampling=2.0):
UnaryPredicate1D.__init__(self)
self._wsize = wsize
self._threshold = threshold
self._integration = integration
self._func = DensityF1D(self._wsize, self._integration, sampling)
self._func2 = DensityF1D(self._wsize, IntegrationType.MAX, sampling)
def __call__(self, inter):
c = self._func(inter)
m = self._func2(inter)
if(c < self._threshold):
return 1
if( m > 4* c ):
if ( c < 1.5*self._threshold ):
return 1
return 0
def __init__(self, wsize, threshold, integration=IntegrationType.MEAN, sampling=2.0):
UnaryPredicate1D.__init__(self)
self._wsize = wsize
self._threshold = threshold
self._integration = integration
self._func = DensityF1D(self._wsize, self._integration, sampling)
self._func2 = DensityF1D(self._wsize, IntegrationType.MAX, sampling)
def __call__(self, inter):
c = self._func(inter)
m = self._func2(inter)
if c < self._threshold:
return 1
if m > 4*c:
if c < 1.5*self._threshold:
return 1
return 0
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0)))
@@ -66,12 +59,10 @@ Operators.select(pyHigherLengthUP1D(40))
## selects lines having a high anisotropic a priori density
Operators.select(pyHighDensityAnisotropyUP1D(0.3,4))
Operators.sort(pyLengthBP1D())
shaders_list = [
SamplingShader(2.0),
ConstantThicknessShader(2),
ConstantColorShader(0.2,0.2,0.25,1),
]
shaders_list = [
SamplingShader(2.0),
ConstantThicknessShader(2),
ConstantColorShader(0.2,0.2,0.25,1),
]
## uniform culling
Operators.create(pyDensityUP1D(3.0,2.0e-2, IntegrationType.MEAN, 0.1), shaders_list)

View File

@@ -1,19 +1,4 @@
#
# Filename : multiple_parameterization.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The thickness and the color of the strokes vary continuously
# independently from occlusions although only
# visible lines are actually drawn. This is equivalent
# to assigning the thickness using a parameterization covering
# the complete silhouette (visible+invisible) and drawing
# the strokes using a second parameterization that only
# covers the visible portions.
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -26,26 +11,37 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
# Filename : multiple_parameterization.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The thickness and the color of the strokes vary continuously
# independently from occlusions although only
# visible lines are actually drawn. This is equivalent
# to assigning the thickness using a parameterization covering
# the complete silhouette (visible+invisible) and drawing
# the strokes using a second parameterization that only
# covers the visible portions.
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingColorShader, \
IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \
TextureAssignerShader, TrueUP1D
from shaders import pyHLRShader
Operators.select(QuantitativeInvisibilityUP1D(0))
## Chain following the same nature, but without the restriction
## of staying inside the selection (0).
Operators.bidirectional_chain(ChainSilhouetteIterator(0))
shaders_list = [
SamplingShader(20),
IncreasingThicknessShader(1.5, 30),
ConstantColorShader(0.0,0.0,0.0),
IncreasingColorShader(1,0,0,1,0,1,0,1),
TextureAssignerShader(-1),
pyHLRShader() ## this shader draws only visible portions
]
shaders_list = [
SamplingShader(20),
IncreasingThicknessShader(1.5, 30),
ConstantColorShader(0.0, 0.0, 0.0),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
TextureAssignerShader(-1),
pyHLRShader(), ## this shader draws only visible portions
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,17 +1,4 @@
#
# Filename : nature.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Uses the NatureUP1D predicate to select the lines
# of a given type (among Nature.SILHOUETTE, Nature.CREASE, Nature.SUGGESTIVE_CONTOURS,
# Nature.BORDERS).
# The suggestive contours must have been enabled in the
# options dialog to appear in the View Map.
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -24,20 +11,29 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from shaders import *
# Filename : nature.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Uses the NatureUP1D predicate to select the lines
# of a given type (among Nature.SILHOUETTE, Nature.CREASE, Nature.SUGGESTIVE_CONTOURS,
# Nature.BORDERS).
# The suggestive contours must have been enabled in the
# options dialog to appear in the View Map.
from Freestyle import ChainSilhouetteIterator, IncreasingColorShader, \
IncreasingThicknessShader, Nature, Operators, TrueUP1D
from PredicatesU1D import pyNatureUP1D
from logical_operators import NotUP1D
Operators.select(pyNatureUP1D(Nature.SILHOUETTE))
Operators.bidirectional_chain(ChainSilhouetteIterator(),NotUP1D( pyNatureUP1D( Nature.SILHOUETTE) ) )
shaders_list = [
IncreasingThicknessShader(3, 10),
IncreasingColorShader(0.0,0.0,0.0, 1, 0.8,0,0,1)
]
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(pyNatureUP1D(Nature.SILHOUETTE)))
shaders_list = [
IncreasingThicknessShader(3, 10),
IncreasingColorShader(0.0, 0.0, 0.0, 1, 0.8, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,14 +1,4 @@
#
# Filename : near_lines.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the lines that are "closer" than a threshold
# (between 0 and 1)
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -21,24 +11,28 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
# Filename : near_lines.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the lines that are "closer" than a threshold
# (between 0 and 1)
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
IntegrationType, Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
from PredicatesU1D import pyZSmallerUP1D
from logical_operators import AndUP1D, NotUP1D
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyZSmallerUP1D(0.5, IntegrationType.MEAN))
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyZSmallerUP1D(0.5, IntegrationType.MEAN))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
TextureAssignerShader(-1),
ConstantThicknessShader(5),
ConstantColorShader(0.0, 0.0, 0.0)
]
shaders_list = [
TextureAssignerShader(-1),
ConstantThicknessShader(5),
ConstantColorShader(0.0, 0.0, 0.0),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : occluded_by_specific_object.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws only the lines that are occluded by a given object
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,26 +11,30 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesU1D import *
from shaders import *
# Filename : occluded_by_specific_object.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws only the lines that are occluded by a given object
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
Id, Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from PredicatesU1D import pyIsInOccludersListUP1D
from logical_operators import AndUP1D, NotUP1D
## the id of the occluder (use SHIFT+click on the ViewMap to
## retrieve ids)
id = Id(3,0)
upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)),
pyIsInOccludersListUP1D(id))
upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)), pyIsInOccludersListUP1D(id))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
SamplingShader(5),
ConstantThicknessShader(3),
ConstantColorShader(0.3,0.3,0.3,1)
]
shaders_list = [
SamplingShader(5),
ConstantThicknessShader(3),
ConstantColorShader(0.3, 0.3, 0.3, 1),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -21,10 +21,17 @@ import math
import mathutils
import time
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
from ChainingIterators import pySketchyChainSilhouetteIterator, pySketchyChainingIterator
from Freestyle import BackboneStretcherShader, BezierCurveShader, BinaryPredicate1D, ChainPredicateIterator, \
ChainSilhouetteIterator, ConstantColorShader, ContourUP1D, Curvature2DAngleF0D, ExternalContourUP1D, \
FalseBP1D, FalseUP1D, GuidingLinesShader, Interface0DIterator, Nature, Noise, Normal2DF0D, Operators, \
PolygonalizationShader, QuantitativeInvisibilityF1D, QuantitativeInvisibilityUP1D, SamplingShader, \
SpatialNoiseShader, StrokeAttribute, StrokeShader, TipRemoverShader, TrueBP1D, TrueUP1D, UnaryPredicate0D, \
UnaryPredicate1D, VertexOrientation2DF0D, WithinImageBoundaryUP1D
from Functions0D import CurveMaterialF0D
from PredicatesU1D import pyNatureUP1D
from logical_operators import AndUP1D, NotUP1D, OrUP1D
from shaders import pyBluePrintCirclesShader, pyBluePrintEllipsesShader, pyBluePrintSquaresShader
class ColorRampModifier(StrokeShader):
def __init__(self, blend, influence, ramp):
@@ -498,7 +505,7 @@ class PerlinNoise1DShader(StrokeShader):
self.__freq = freq
self.__amp = amp
self.__oct = oct
self.__dir = Vector([cos(angle), sin(angle)])
self.__dir = mathutils.Vector([math.cos(angle), math.sin(angle)])
def shade(self, stroke):
length = stroke.length_2d
it = stroke.stroke_vertices_begin()
@@ -516,12 +523,12 @@ class PerlinNoise2DShader(StrokeShader):
self.__freq = freq
self.__amp = amp
self.__oct = oct
self.__dir = Vector([cos(angle), sin(angle)])
self.__dir = mathutils.Vector([math.cos(angle), math.sin(angle)])
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
while not it.is_end:
v = it.object
vec = Vector([v.projected_x, v.projected_y])
vec = mathutils.Vector([v.projected_x, v.projected_y])
nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct)
v.point = v.point + nres * self.__dir
it.increment()
@@ -532,7 +539,7 @@ class Offset2DShader(StrokeShader):
StrokeShader.__init__(self)
self.__start = start
self.__end = end
self.__xy = Vector([x, y])
self.__xy = mathutils.Vector([x, y])
self.__getNormal = Normal2DF0D()
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
@@ -582,7 +589,7 @@ class Transform2DShader(StrokeShader):
delta = u - self.__pivot_u
pivot = p + delta * (prev - p)
elif self.__pivot == "CENTER":
pivot = Vector([0.0, 0.0])
pivot = mathutils.Vector([0.0, 0.0])
n = 0
it = stroke.stroke_vertices_begin()
while not it.is_end:
@@ -593,7 +600,7 @@ class Transform2DShader(StrokeShader):
pivot.x = pivot.x / n
pivot.y = pivot.y / n
elif self.__pivot == "ABSOLUTE":
pivot = Vector([self.__pivot_x, self.__pivot_y])
pivot = mathutils.Vector([self.__pivot_x, self.__pivot_y])
# apply scaling and rotation operations
cos_theta = math.cos(self.__angle)
sin_theta = math.sin(self.__angle)
@@ -662,7 +669,7 @@ class RoundCapShader(StrokeShader):
# save the location and attribute of stroke vertices
buffer = []
for sv in iter_stroke_vertices(stroke):
buffer.append((Vector(sv.point), StrokeAttribute(sv.attribute)))
buffer.append((mathutils.Vector(sv.point), StrokeAttribute(sv.attribute)))
nverts = len(buffer)
if nverts < 2:
return
@@ -714,7 +721,7 @@ class SquareCapShader(StrokeShader):
# save the location and attribute of stroke vertices
buffer = []
for sv in iter_stroke_vertices(stroke):
buffer.append((Vector(sv.point), StrokeAttribute(sv.attribute)))
buffer.append((mathutils.Vector(sv.point), StrokeAttribute(sv.attribute)))
nverts = len(buffer)
if nverts < 2:
return

View File

@@ -1,13 +1,4 @@
#
# Filename : polygonalize.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Make the strokes more "polygonal"
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,21 +11,26 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
# ##### END GPL LICENSE BLOCK #####
# Filename : polygonalize.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Make the strokes more "polygonal"
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
Operators, PolygonalizationShader, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(2.0),
ConstantThicknessShader(3),
ConstantColorShader(0.0,0.0,0.0),
PolygonalizationShader(8)
]
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(2.0),
ConstantThicknessShader(3),
ConstantColorShader(0.0, 0.0, 0.0),
PolygonalizationShader(8),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,14 +1,4 @@
#
# Filename : qi0.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the visible lines (chaining follows same nature lines)
# (most basic style module)
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -21,21 +11,26 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
# Filename : qi0.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the visible lines (chaining follows same nature lines)
# (most basic style module)
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(4.0),
ConstantColorShader(0.0,0.0,0.0)
]
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(4.0),
ConstantColorShader(0.0, 0.0, 0.0)
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,14 +1,4 @@
#
# Filename : qi0_not_external_contour.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the visible lines (chaining follows same nature lines)
# that do not belong to the external contour of the scene
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -21,23 +11,31 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
# Filename : qi0_not_external_contour.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the visible lines (chaining follows same nature lines)
# that do not belong to the external contour of the scene
from Freestyle import BackboneStretcherShader, ChainSilhouetteIterator, ExternalContourUP1D, \
IncreasingColorShader, IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, \
SamplingShader, SpatialNoiseShader, TextureAssignerShader, TrueUP1D
from logical_operators import AndUP1D, NotUP1D
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(4, 150, 2, True, True),
IncreasingThicknessShader(2, 5),
BackboneStretcherShader(20),
IncreasingColorShader(1,0,0,1,0,1,0,1),
TextureAssignerShader(4)
]
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(4, 150, 2, True, True),
IncreasingThicknessShader(2, 5),
BackboneStretcherShader(20),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,15 +1,4 @@
#
# Filename : qi1.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws lines hidden by one surface.
# *** Quantitative Invisibility must have been
# enabled in the options dialog to use this style module ****
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,21 +11,27 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from shaders import *
# Filename : qi1.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws lines hidden by one surface.
# *** Quantitative Invisibility must have been
# enabled in the options dialog to use this style module ****
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(1))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(1)))
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(3),
ConstantColorShader(0.5,0.5,0.5, 1)
]
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(3),
ConstantColorShader(0.5, 0.5, 0.5, 1)
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,15 +1,4 @@
#
# Filename : qi2.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws lines hidden by two surfaces.
# *** Quantitative Invisibility must have been
# enabled in the options dialog to use this style module ****
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,21 +11,27 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from shaders import *
# Filename : qi2.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws lines hidden by two surfaces.
# *** Quantitative Invisibility must have been
# enabled in the options dialog to use this style module ****
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(2))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(2)))
shaders_list = [
SamplingShader(10),
ConstantThicknessShader(1.5),
ConstantColorShader(0.7,0.7,0.7, 1)
]
shaders_list = [
SamplingShader(10),
ConstantThicknessShader(1.5),
ConstantColorShader(0.7, 0.7, 0.7, 1),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,15 +1,4 @@
#
# Filename : sequentialsplit_sketchy.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Use the sequential split with two different
# predicates to specify respectively the starting and
# the stopping extremities for strokes
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,16 +11,22 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesU1D import *
from PredicatesU0D import *
from Functions0D import *
# Filename : sequentialsplit_sketchy.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Use the sequential split with two different
# predicates to specify respectively the starting and
# the stopping extremities for strokes
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, Nature, \
Operators, QuantitativeInvisibilityUP1D, SpatialNoiseShader, TextureAssignerShader, TrueUP1D
from PredicatesU0D import pyBackTVertexUP0D, pyVertexNatureUP0D
from logical_operators import NotUP1D
upred = QuantitativeInvisibilityUP1D(0)
Operators.select(upred)
@@ -41,10 +36,9 @@ start = pyVertexNatureUP0D(Nature.NON_T_VERTEX)
stop = pyBackTVertexUP0D()
Operators.sequential_split(start, stop, 10)
shaders_list = [
SpatialNoiseShader(7, 120, 2, True, True),
IncreasingThicknessShader(5, 8),
ConstantColorShader(0.2, 0.2, 0.2, 1),
TextureAssignerShader(4)
]
SpatialNoiseShader(7, 120, 2, True, True),
IncreasingThicknessShader(5, 8),
ConstantColorShader(0.2, 0.2, 0.2, 1),
TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,12 +1,30 @@
from freestyle_init import *
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from Freestyle import AdjacencyIterator, Curvature2DAngleF0D, DensityF0D, GetProjectedZF0D, \
Interface0DIterator, MaterialF0D, Nature, Noise, Normal2DF0D, Orientation2DF1D, \
StrokeAttribute, StrokeShader, StrokeVertexIterator, ZDiscontinuityF0D
from Freestyle import ContextFunctions as CF
from PredicatesU0D import *
from PredicatesB1D import *
from PredicatesU1D import *
from logical_operators import *
from ChainingIterators import *
from random import *
from math import *
from PredicatesU0D import pyVertexNatureUP0D
import math
import mathutils
import random
## thickness modifiers
######################
@@ -149,8 +167,7 @@ class pyDecreasingThicknessShader(StrokeShader):
it.increment()
def smoothC(a, exp):
c = pow(float(a),exp)*pow(2.0,exp)
return c
return math.pow(float(a), exp) * math.pow(2.0, exp)
class pyNonLinearVaryingThicknessShader(StrokeShader):
def __init__(self, thicknessExtremity, thicknessMiddle, exponent):
@@ -192,9 +209,9 @@ class pySLERPThicknessShader(StrokeShader):
while not it.is_end:
c = float(i)/float(n)
if i < float(n)/2.0:
t = sin((1-c)*self._omega)/sinh(self._omega)*self._thicknessMin + sin(c*self._omega)/sinh(self._omega) * maxT
t = math.sin((1-c)*self._omega)/math.sinh(self._omega)*self._thicknessMin + math.sin(c*self._omega)/math.sinh(self._omega) * maxT
else:
t = sin((1-c)*self._omega)/sinh(self._omega)*maxT + sin(c*self._omega)/sinh(self._omega) * self._thicknessMin
t = math.sin((1-c)*self._omega)/math.sinh(self._omega)*maxT + math.sin(c*self._omega)/math.sinh(self._omega) * self._thicknessMin
it.object.attribute.thickness = (t/2.0, t/2.0)
i = i+1
it.increment()
@@ -255,11 +272,11 @@ class pyImportance2DThicknessShader(StrokeShader):
self._kmin = float(kmin)
self._kmax = float(kmax)
def shade(self, stroke):
origin = Vector([self._x, self._y])
origin = mathutils.Vector([self._x, self._y])
it = stroke.stroke_vertices_begin()
while not it.is_end:
v = it.object
p = Vector([v.projected_x, v.projected_y])
p = mathutils.Vector([v.projected_x, v.projected_y])
d = (p-origin).length
if d > self._w:
k = self._kmin
@@ -280,7 +297,7 @@ class pyImportance3DThicknessShader(StrokeShader):
self._kmin = float(kmin)
self._kmax = float(kmax)
def shade(self, stroke):
origin = Vector([self._x, self._y, self._z])
origin = mathutils.Vector([self._x, self._y, self._z])
it = stroke.stroke_vertices_begin()
while not it.is_end:
v = it.object
@@ -373,7 +390,7 @@ class pyInterpolateColorShader(StrokeShader):
while not it.is_end:
att = it.object.attribute
u = float(inc)/float(n)
c = 1-2*(fabs(u-0.5))
c = 1-2*(math.fabs(u-0.5))
att.color = ((1-c)*self._c1[0] + c*self._c2[0],
(1-c)*self._c1[1] + c*self._c2[1],
(1-c)*self._c1[2] + c*self._c2[2])
@@ -411,7 +428,7 @@ class pyMaterialColorShader(StrokeShader):
u = 4.*X / (X + 15.*Y + 3.*Z)
v = 9.*Y / (X + 15.*Y + 3.*Z)
L= 116. * pow((Y/Yn),(1./3.)) -16
L= 116. * math.pow((Y/Yn),(1./3.)) -16
U = 13. * L * (u - un)
V = 13. * L * (v - vn)
@@ -425,7 +442,7 @@ class pyMaterialColorShader(StrokeShader):
u = U / (13. * L) + un
v = V / (13. * L) + vn
Y = Yn * pow( ((L+16.)/116.), 3.)
Y = Yn * math.pow( ((L+16.)/116.), 3.)
X = -9. * Y * u / ((u - 4.)* v - u * v)
Z = (9. * Y - 15*v*Y - v*X) /( 3. * v)
@@ -443,12 +460,12 @@ class pyMaterialColorShader(StrokeShader):
class pyRandomColorShader(StrokeShader):
def __init__(self, s=1):
StrokeShader.__init__(self)
seed(s)
random.seed(s)
def shade(self, stroke):
## pick a random color
c0 = float(uniform(15,75))/100.0
c1 = float(uniform(15,75))/100.0
c2 = float(uniform(15,75))/100.0
c0 = float(random.uniform(15,75))/100.0
c1 = float(random.uniform(15,75))/100.0
c2 = float(random.uniform(15,75))/100.0
print(c0, c1, c2)
it = stroke.stroke_vertices_begin()
while not it.is_end:
@@ -506,10 +523,10 @@ class pyBackboneStretcherShader(StrokeShader):
v1 = it1.object
vn_1 = itn_1.object
vn = itn.object
p0 = Vector([v0.projected_x, v0.projected_y])
pn = Vector([vn.projected_x, vn.projected_y])
p1 = Vector([v1.projected_x, v1.projected_y])
pn_1 = Vector([vn_1.projected_x, vn_1.projected_y])
p0 = mathutils.Vector([v0.projected_x, v0.projected_y])
pn = mathutils.Vector([vn.projected_x, vn.projected_y])
p1 = mathutils.Vector([v1.projected_x, v1.projected_y])
pn_1 = mathutils.Vector([vn_1.projected_x, vn_1.projected_y])
d1 = p0-p1
d1.normalize()
dn = pn-pn_1
@@ -538,10 +555,10 @@ class pyLengthDependingBackboneStretcherShader(StrokeShader):
v1 = it1.object
vn_1 = itn_1.object
vn = itn.object
p0 = Vector([v0.projected_x, v0.projected_y])
pn = Vector([vn.projected_x, vn.projected_y])
p1 = Vector([v1.projected_x, v1.projected_y])
pn_1 = Vector([vn_1.projected_x, vn_1.projected_y])
p0 = mathutils.Vector([v0.projected_x, v0.projected_y])
pn = mathutils.Vector([vn.projected_x, vn.projected_y])
p1 = mathutils.Vector([v1.projected_x, v1.projected_y])
pn_1 = mathutils.Vector([vn_1.projected_x, vn_1.projected_y])
d1 = p0-p1
d1.normalize()
dn = pn-pn_1
@@ -683,8 +700,8 @@ class pyTVertexRemoverShader(StrokeShader):
class pyExtremitiesOrientationShader(StrokeShader):
def __init__(self, x1,y1,x2=0,y2=0):
StrokeShader.__init__(self)
self._v1 = Vector([x1,y1])
self._v2 = Vector([x2,y2])
self._v1 = mathutils.Vector([x1,y1])
self._v2 = mathutils.Vector([x2,y2])
def shade(self, stroke):
#print(self._v1.x,self._v1.y)
stroke.setBeginningOrientation(self._v1.x,self._v1.y)
@@ -808,11 +825,11 @@ class pySinusDisplacementShader(StrokeShader):
n = self._getNormal(Interface0DIterator(it))
p = v.point
u = v.u
a = self._a*(1-2*(fabs(u-0.5)))
n = n*a*cos(self._f*u*6.28)
a = self._a*(1-2*(math.fabs(u-0.5)))
n = n*a*math.cos(self._f*u*6.28)
#print(n.x, n.y)
v.point = p+n
#v.point = v.point+n*a*cos(f*v.u)
#v.point = v.point+n*a*math.cos(f*v.u)
it.increment()
stroke.update_length()
@@ -844,7 +861,7 @@ class pyPerlinNoise2DShader(StrokeShader):
it = stroke.stroke_vertices_begin()
while not it.is_end:
v = it.object
vec = Vector([v.projected_x, v.projected_y])
vec = mathutils.Vector([v.projected_x, v.projected_y])
nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct)
v.point = (v.projected_x + nres, v.projected_y + nres)
it.increment()
@@ -883,7 +900,7 @@ class pyBluePrintCirclesShader(StrokeShader):
sv_nb = sv_nb // self.__turns
center = (p_min + p_max) / 2
radius = (center.x - p_min.x + center.y - p_min.y) / 2
p_new = Vector([0, 0])
p_new = mathutils.Vector([0, 0])
#######################################################
R = self.__random_radius
C = self.__random_center
@@ -892,14 +909,14 @@ class pyBluePrintCirclesShader(StrokeShader):
for j in range(self.__turns):
prev_radius = radius
prev_center = center
radius = radius + randint(-R, R)
center = center + Vector([randint(-C, C), randint(-C, C)])
radius = radius + random.randint(-R, R)
center = center + mathutils.Vector([random.randint(-C, C), random.randint(-C, C)])
while i < sv_nb and not it.is_end:
t = float(i) / float(sv_nb - 1)
r = prev_radius + (radius - prev_radius) * t
c = prev_center + (center - prev_center) * t
p_new.x = c.x + r * cos(2 * pi * t)
p_new.y = c.y + r * sin(2 * pi * t)
p_new.x = c.x + r * math.cos(2 * math.pi * t)
p_new.y = c.y + r * math.sin(2 * math.pi * t)
it.object.point = p_new
i = i + 1
it.increment()
@@ -940,7 +957,7 @@ class pyBluePrintEllipsesShader(StrokeShader):
sv_nb = sv_nb // self.__turns
center = (p_min + p_max) / 2
radius = center - p_min
p_new = Vector([0, 0])
p_new = mathutils.Vector([0, 0])
#######################################################
R = self.__random_radius
C = self.__random_center
@@ -949,14 +966,14 @@ class pyBluePrintEllipsesShader(StrokeShader):
for j in range(self.__turns):
prev_radius = radius
prev_center = center
radius = radius + Vector([randint(-R, R), randint(-R, R)])
center = center + Vector([randint(-C, C), randint(-C, C)])
radius = radius + mathutils.Vector([random.randint(-R, R), random.randint(-R, R)])
center = center + mathutils.Vector([random.randint(-C, C), random.randint(-C, C)])
while i < sv_nb and not it.is_end:
t = float(i) / float(sv_nb - 1)
r = prev_radius + (radius - prev_radius) * t
c = prev_center + (center - prev_center) * t
p_new.x = c.x + r.x * cos(2 * pi * t)
p_new.y = c.y + r.y * sin(2 * pi * t)
p_new.x = c.x + r.x * math.cos(2 * math.pi * t)
p_new.y = c.y + r.y * math.sin(2 * math.pi * t)
it.object.point = p_new
i = i + 1
it.increment()
@@ -1001,28 +1018,28 @@ class pyBluePrintSquaresShader(StrokeShader):
second = 2 * first
third = 3 * first
fourth = sv_nb
p_first = Vector([p_min.x - self.__bb_len, p_min.y])
p_first_end = Vector([p_max.x + self.__bb_len, p_min.y])
p_second = Vector([p_max.x, p_min.y - self.__bb_len])
p_second_end = Vector([p_max.x, p_max.y + self.__bb_len])
p_third = Vector([p_max.x + self.__bb_len, p_max.y])
p_third_end = Vector([p_min.x - self.__bb_len, p_max.y])
p_fourth = Vector([p_min.x, p_max.y + self.__bb_len])
p_fourth_end = Vector([p_min.x, p_min.y - self.__bb_len])
p_first = mathutils.Vector([p_min.x - self.__bb_len, p_min.y])
p_first_end = mathutils.Vector([p_max.x + self.__bb_len, p_min.y])
p_second = mathutils.Vector([p_max.x, p_min.y - self.__bb_len])
p_second_end = mathutils.Vector([p_max.x, p_max.y + self.__bb_len])
p_third = mathutils.Vector([p_max.x + self.__bb_len, p_max.y])
p_third_end = mathutils.Vector([p_min.x - self.__bb_len, p_max.y])
p_fourth = mathutils.Vector([p_min.x, p_max.y + self.__bb_len])
p_fourth_end = mathutils.Vector([p_min.x, p_min.y - self.__bb_len])
#######################################################
R = self.__bb_rand
r = self.__bb_rand // 2
it = stroke.stroke_vertices_begin()
visible = True
for j in range(self.__turns):
p_first = p_first + Vector([randint(-R, R), randint(-r, r)])
p_first_end = p_first_end + Vector([randint(-R, R), randint(-r, r)])
p_second = p_second + Vector([randint(-r, r), randint(-R, R)])
p_second_end = p_second_end + Vector([randint(-r, r), randint(-R, R)])
p_third = p_third + Vector([randint(-R, R), randint(-r, r)])
p_third_end = p_third_end + Vector([randint(-R, R), randint(-r, r)])
p_fourth = p_fourth + Vector([randint(-r, r), randint(-R, R)])
p_fourth_end = p_fourth_end + Vector([randint(-r, r), randint(-R, R)])
p_first = p_first + mathutils.Vector([random.randint(-R, R), random.randint(-r, r)])
p_first_end = p_first_end + mathutils.Vector([random.randint(-R, R), random.randint(-r, r)])
p_second = p_second + mathutils.Vector([random.randint(-r, r), random.randint(-R, R)])
p_second_end = p_second_end + mathutils.Vector([random.randint(-r, r), random.randint(-R, R)])
p_third = p_third + mathutils.Vector([random.randint(-R, R), random.randint(-r, r)])
p_third_end = p_third_end + mathutils.Vector([random.randint(-R, R), random.randint(-r, r)])
p_fourth = p_fourth + mathutils.Vector([random.randint(-r, r), random.randint(-R, R)])
p_fourth_end = p_fourth_end + mathutils.Vector([random.randint(-r, r), random.randint(-R, R)])
vec_first = p_first_end - p_first
vec_second = p_second_end - p_second
vec_third = p_third_end - p_third
@@ -1074,7 +1091,7 @@ class pyBluePrintDirectedSquaresShader(StrokeShader):
self.__bb_len = 1 + float(bb_len) / 100
def shade(self, stroke):
stroke.resample(32 * self.__turns)
p_mean = Vector([0, 0])
p_mean = mathutils.Vector([0, 0])
it = stroke.stroke_vertices_begin()
while not it.is_end:
p = it.object.point
@@ -1088,8 +1105,8 @@ class pyBluePrintDirectedSquaresShader(StrokeShader):
it = stroke.stroke_vertices_begin()
while not it.is_end:
p = it.object.point
p_var_xx = p_var_xx + pow(p.x - p_mean.x, 2)
p_var_yy = p_var_yy + pow(p.y - p_mean.y, 2)
p_var_xx = p_var_xx + math.pow(p.x - p_mean.x, 2)
p_var_yy = p_var_yy + math.pow(p.y - p_mean.y, 2)
p_var_xy = p_var_xy + (p.x - p_mean.x) * (p.y - p_mean.y)
it.increment()
p_var_xx = p_var_xx / sv_nb
@@ -1098,18 +1115,18 @@ class pyBluePrintDirectedSquaresShader(StrokeShader):
## print(p_var_xx, p_var_yy, p_var_xy)
trace = p_var_xx + p_var_yy
det = p_var_xx * p_var_yy - p_var_xy * p_var_xy
sqrt_coeff = sqrt(trace * trace - 4 * det)
sqrt_coeff = math.sqrt(trace * trace - 4 * det)
lambda1 = (trace + sqrt_coeff) / 2
lambda2 = (trace - sqrt_coeff) / 2
## print(lambda1, lambda2)
theta = atan(2 * p_var_xy / (p_var_xx - p_var_yy)) / 2
theta = math.atan(2 * p_var_xy / (p_var_xx - p_var_yy)) / 2
## print(theta)
if p_var_yy > p_var_xx:
e1 = Vector([cos(theta + pi / 2), sin(theta + pi / 2)]) * sqrt(lambda1) * self.__mult
e2 = Vector([cos(theta + pi), sin(theta + pi)]) * sqrt(lambda2) * self.__mult
e1 = mathutils.Vector([math.cos(theta + math.pi / 2), math.sin(theta + math.pi / 2)]) * math.sqrt(lambda1) * self.__mult
e2 = mathutils.Vector([math.cos(theta + math.pi), math.sin(theta + math.pi)]) * math.sqrt(lambda2) * self.__mult
else:
e1 = Vector([cos(theta), sin(theta)]) * sqrt(lambda1) * self.__mult
e2 = Vector([cos(theta + pi / 2), sin(theta + pi / 2)]) * sqrt(lambda2) * self.__mult
e1 = mathutils.Vector([math.cos(theta), math.sin(theta)]) * math.sqrt(lambda1) * self.__mult
e2 = mathutils.Vector([math.cos(theta + math.pi / 2), math.sin(theta + math.pi / 2)]) * math.sqrt(lambda2) * self.__mult
#######################################################
sv_nb = sv_nb // self.__turns
first = sv_nb // 4
@@ -1117,7 +1134,7 @@ class pyBluePrintDirectedSquaresShader(StrokeShader):
third = 3 * first
fourth = sv_nb
bb_len1 = self.__bb_len
bb_len2 = 1 + (bb_len1 - 1) * sqrt(lambda1 / lambda2)
bb_len2 = 1 + (bb_len1 - 1) * math.sqrt(lambda1 / lambda2)
p_first = p_mean - e1 - e2 * bb_len2
p_second = p_mean - e1 * bb_len1 + e2
p_third = p_mean + e1 + e2 * bb_len2

View File

@@ -1,15 +1,4 @@
#
# Filename : sketchy_multiple_parameterization.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Builds sketchy strokes whose topology relies on a
# parameterization that covers the complete lines (visible+invisible)
# whereas only the visible portions are actually drawn
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,27 +11,33 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
# Filename : sketchy_multiple_parameterization.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Builds sketchy strokes whose topology relies on a
# parameterization that covers the complete lines (visible+invisible)
# whereas only the visible portions are actually drawn
from ChainingIterators import pySketchyChainSilhouetteIterator
from Freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \
QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
TextureAssignerShader, TrueUP1D
from shaders import pyHLRShader
Operators.select(QuantitativeInvisibilityUP1D(0))
## 0: don't restrict to selection
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3,0))
shaders_list = [
SamplingShader(2),
SpatialNoiseShader(15, 120, 2, True, True),
IncreasingThicknessShader(5, 30),
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
IncreasingColorShader(0,0.2,0,1,0.2,0.7,0.2,1),
TextureAssignerShader(6),
pyHLRShader()
]
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False))
shaders_list = [
SamplingShader(2),
SpatialNoiseShader(15, 120, 2, True, True),
IncreasingThicknessShader(5, 30),
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
TextureAssignerShader(6),
pyHLRShader(),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,15 +1,4 @@
#
# Filename : sketchy_topology_broken.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The topology of the strokes is, first, built
# independantly from the 3D topology of objects,
# and, second, so as to chain several times the same ViewEdge.
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,15 +11,23 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
# Filename : sketchy_topology_broken.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The topology of the strokes is, first, built
# independantly from the 3D topology of objects,
# and, second, so as to chain several times the same ViewEdge.
from ChainingIterators import pySketchyChainingIterator
from Freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \
QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
TextureAssignerShader, TrueUP1D
from shaders import pyBackboneStretcherNoCuspShader
Operators.select(QuantitativeInvisibilityUP1D(0))
## Chain 3 times each ViewEdge indpendantly from the
@@ -38,13 +35,13 @@ Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(pySketchyChainingIterator(3))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(6, 120, 2, True, True),
IncreasingThicknessShader(4, 10),
SpatialNoiseShader(6, 120, 2, True, True),
IncreasingThicknessShader(4, 10),
SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
pyBackboneStretcherNoCuspShader(20),
#ConstantColorShader(0.0,0.0,0.0)
IncreasingColorShader(0.2,0.2,0.2,1,0.5,0.5,0.5,1),
#IncreasingColorShader(1,0,0,1,0,1,0,1),
TextureAssignerShader(4)
#ConstantColorShader(0.0, 0.0, 0.0)
IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
#IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,15 +1,4 @@
#
# Filename : sketchy_topology_preserved.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The topology of the strokes is built
# so as to chain several times the same ViewEdge.
# The topology of the objects is preserved
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,28 +11,32 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from PredicatesU1D import *
from shaders import *
# Filename : sketchy_topology_preserved.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The topology of the strokes is built
# so as to chain several times the same ViewEdge.
# The topology of the objects is preserved
from ChainingIterators import pySketchyChainSilhouetteIterator
from Freestyle import ConstantColorShader, IncreasingThicknessShader, Operators, \
QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
TextureAssignerShader, TrueUP1D
upred = QuantitativeInvisibilityUP1D(0)
Operators.select(upred)
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3,1))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(20, 220, 2, True, True),
IncreasingThicknessShader(4, 8),
SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
ConstantColorShader(0.6,0.2,0.0),
TextureAssignerShader(4),
]
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, True))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(20, 220, 2, True, True),
IncreasingThicknessShader(4, 8),
SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
ConstantColorShader(0.6, 0.2, 0.0),
TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,14 +1,4 @@
#
# Filename : split_at_highest_2d_curvature.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the visible lines (chaining follows same nature lines)
# (most basic style module)
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -21,21 +11,31 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesU0D import *
from PredicatesU1D import *
from Functions0D import *
# Filename : split_at_highest_2d_curvature.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the visible lines (chaining follows same nature lines)
# (most basic style module)
from Freestyle import ChainSilhouetteIterator, ConstantThicknessShader, IncreasingColorShader, \
Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
from Functions0D import pyInverseCurvature2DAngleF0D
from PredicatesU0D import pyParameterUP0D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
func = pyInverseCurvature2DAngleF0D()
Operators.recursive_split(func, pyParameterUP0D(0.4,0.6), NotUP1D(pyHigherLengthUP1D(100)), 2)
shaders_list = [ConstantThicknessShader(10), IncreasingColorShader(1,0,0,1,0,1,0,1), TextureAssignerShader(3)]
Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6), NotUP1D(pyHigherLengthUP1D(100)), 2)
shaders_list = [
ConstantThicknessShader(10),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
TextureAssignerShader(3),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : split_at_tvertices.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws strokes that starts and stops at Tvertices (visible or not)
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,23 +11,30 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesU1D import *
from PredicatesU0D import *
from Functions0D import *
# Filename : split_at_tvertices.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws strokes that starts and stops at Tvertices (visible or not)
from Freestyle import ChainSilhouetteIterator, ConstantThicknessShader, IncreasingColorShader, \
Nature, Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
from PredicatesU0D import pyVertexNatureUP0D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
start = pyVertexNatureUP0D(Nature.T_VERTEX)
## use the same predicate to decide where to start and where to stop
## use the same predicate to decide where to start and where to stop
## the strokes:
Operators.sequential_split(start, start, 10)
shaders_list = [ConstantThicknessShader(5), IncreasingColorShader(1,0,0,1,0,1,0,1), TextureAssignerShader(3)]
shaders_list = [
ConstantThicknessShader(5),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
TextureAssignerShader(3),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : stroke_texture.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws textured strokes (illustrate the StrokeTextureShader shader)
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,24 +11,28 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from shaders import *
from ChainingIterators import *
# Filename : stroke_texture.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws textured strokes (illustrate the StrokeTextureShader shader)
from Freestyle import BezierCurveShader, ChainSilhouetteIterator, ConstantColorShader, \
ConstantThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \
Stroke, StrokeTextureShader, TrueUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(3),
BezierCurveShader(4),
StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, True),
ConstantThicknessShader(40),
ConstantColorShader(0,0,0,1),
]
shaders_list = [
SamplingShader(3),
BezierCurveShader(4),
StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, True),
ConstantThicknessShader(40),
ConstantColorShader(0, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,15 +1,4 @@
#
# Filename : suggestive.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the suggestive contours.
# ***** The suggestive contours must be enabled
# in the options dialog *****
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -22,22 +11,28 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from shaders import *
# Filename : suggestive.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the suggestive contours.
# ***** The suggestive contours must be enabled
# in the options dialog *****
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, \
Nature, Operators, QuantitativeInvisibilityUP1D, TrueUP1D
from PredicatesU1D import pyNatureUP1D
from logical_operators import AndUP1D, NotUP1D
upred = AndUP1D(pyNatureUP1D(Nature.SUGGESTIVE_CONTOUR), QuantitativeInvisibilityUP1D(0))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
IncreasingThicknessShader(1, 3),
ConstantColorShader(0.2,0.2,0.2, 1)
]
shaders_list = [
IncreasingThicknessShader(1, 3),
ConstantColorShader(0.2, 0.2, 0.2, 1),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : thickness_fof_depth_discontinuity.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Assigns to strokes a thickness that depends on the depth discontinuity
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,21 +11,27 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
from freestyle_init import *
from logical_operators import *
from shaders import *
# Filename : thickness_fof_depth_discontinuity.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Assigns to strokes a thickness that depends on the depth discontinuity
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from logical_operators import NotUP1D
from shaders import pyDepthDiscontinuityThicknessShader
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(1),
ConstantThicknessShader(3),
ConstantThicknessShader(3),
ConstantColorShader(0.0, 0.0, 0.0),
pyDepthDiscontinuityThicknessShader(0.8, 6)
pyDepthDiscontinuityThicknessShader(0.8, 6),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : tipremover.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Removes strokes extremities
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,23 +11,26 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
# Filename : tipremover.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Removes strokes extremities
from freestyle_init import *
from logical_operators import *
from ChainingIterators import *
from shaders import *
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TipRemoverShader, TrueUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(5),
ConstantThicknessShader(3),
ConstantColorShader(0,0,0),
TipRemoverShader(20)
]
shaders_list = [
SamplingShader(5),
ConstantThicknessShader(3),
ConstantColorShader(0, 0, 0),
TipRemoverShader(20),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,13 +1,4 @@
#
# Filename : tvertex_remover.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Removes TVertices
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -20,23 +11,27 @@
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#############################################################################
# ##### END GPL LICENSE BLOCK #####
# Filename : tvertex_remover.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Removes TVertices
from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from shaders import *
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from logical_operators import NotUP1D
from shaders import pyTVertexRemoverShader
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
IncreasingThicknessShader(3, 5),
ConstantColorShader(0.2,0.2,0.2, 1),
SamplingShader(10.0),
pyTVertexRemoverShader()
]
shaders_list = [
IncreasingThicknessShader(3, 5),
ConstantColorShader(0.2, 0.2, 0.2, 1),
SamplingShader(10.0),
pyTVertexRemoverShader(),
]
Operators.create(TrueUP1D(), shaders_list)

View File

@@ -1,22 +1,35 @@
from freestyle_init import *
from logical_operators import *
from PredicatesU1D import *
from PredicatesU0D import *
from PredicatesB1D import *
from Functions0D import *
from Functions1D import *
from shaders import *
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, IntegrationType, \
Operators, QuantitativeInvisibilityUP1D, SamplingShader, Stroke, StrokeTextureShader
from PredicatesB1D import pyZBP1D
from PredicatesU1D import pyDensityUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator())
#Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
Operators.sort(pyZBP1D())
shaders_list = [
StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
ConstantThicknessShader(3),
SamplingShader(5.0),
ConstantColorShader(0,0,0,1)
]
Operators.create(pyDensityUP1D(2,0.05, IntegrationType.MEAN,4), shaders_list)
#Operators.create(pyDensityFunctorUP1D(8,0.03, pyGetInverseProjectedZF1D(), 0,1, IntegrationType.MEAN), shaders_list)
shaders_list = [
StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
ConstantThicknessShader(3),
SamplingShader(5.0),
ConstantColorShader(0, 0, 0, 1),
]
Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)
#Operators.create(pyDensityFunctorUP1D(8, 0.03, pyGetInverseProjectedZF1D(), 0, 1, IntegrationType.MEAN), shaders_list)