Cycles: Fix wrong transparent shadows with CUDA
Was a bug in recent optimization commit.
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@@ -381,7 +381,7 @@ ccl_device_inline void sort_intersections(Intersection *hits, uint num_hits)
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int i, j;
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for(i = 0; i < num_hits; ++i) {
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for(j = 0; j < num_hits - 1; ++j) {
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if(hits[j].t < hits[j + 1].t) {
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if(hits[j].t > hits[j + 1].t) {
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struct Intersection tmp = hits[j];
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hits[j] = hits[j + 1];
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hits[j + 1] = tmp;
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