Attempted bugfix for #19909: missing text in frame indicator box
Not sure whether this fixes the issue, but it sounds like some Intel cards have issues with alpha values lingering around.
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@@ -145,12 +145,12 @@ static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
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y= 18;
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/* draw green box around/behind text */
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UI_ThemeColorShadeAlpha(TH_CFRAME, 0, -100);
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UI_ThemeColorShade(TH_CFRAME, 0);
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glRectf(x, y, x+slen, y+15);
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/* draw current frame number - black text */
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UI_ThemeColor(TH_TEXT);
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UI_DrawString(x-5, y+3, str); // XXX may need to be updated for font stuff
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UI_DrawString(x-5, y+3, str);
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/* restore view transform */
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glScalef(xscale, 1.0, 1.0);
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