Cleanup: spelling
This commit is contained in:
@@ -124,8 +124,8 @@ ccl_device_inline float bessel_I0(float x)
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ccl_device_inline float log_bessel_I0(float x)
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{
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if (x > 12.0f) {
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/* log(1/x) == -log(x) iff x > 0.
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* This is only used with positive cosines */
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/* log(1/x) == -log(x) if x > 0.
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* This is only used with positive cosines. */
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return x + 0.5f * (1.f / (8.0f * x) - M_LN_2PI_F - logf(x));
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}
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else {
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@@ -20,7 +20,7 @@
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/** \file
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* \ingroup depsgraph
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*
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* Evaluation engine entrypoints for Depsgraph Engine.
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* Evaluation engine entry-points for Depsgraph Engine.
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*/
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#include "intern/eval/deg_eval.h"
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@@ -20,7 +20,7 @@
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/** \file
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* \ingroup depsgraph
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*
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* Evaluation engine entrypoints for Depsgraph Engine.
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* Evaluation engine entry-points for Depsgraph Engine.
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*/
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#pragma once
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@@ -61,7 +61,7 @@ typedef struct TextFormatType {
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char (*format_identifier)(const char *string);
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/* Formats the specified line. If do_next is set, the process will move on to
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* the succeeding line if it is affected (eg. multiline strings). Format strings
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* the succeeding line if it is affected (eg. multi-line strings). Format strings
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* may contain any of the following characters:
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*
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* It is terminated with a null-terminator '\0' followed by a continuation
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@@ -261,7 +261,7 @@ static void construct_param_handle_face_add(ParamHandle *handle,
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key = (ParamKey)face_index;
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/* let parametrizer split the ngon, it can make better decisions
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* about which split is best for unwrapping than scanfill */
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* about which split is best for unwrapping than poly-fill. */
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BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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@@ -36,7 +36,7 @@ PyDoc_STRVAR(FEdgeSharp_doc,
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"\n"
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"Class defining a sharp FEdge. A Sharp FEdge corresponds to an initial\n"
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"edge of the input mesh. It can be a silhouette, a crease or a border.\n"
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"If it is a crease edge, then it is borded by two faces of the mesh.\n"
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"If it is a crease edge, then it is bordered by two faces of the mesh.\n"
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"Face a lies on its right whereas Face b lies on its left. If it is a\n"
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"border edge, then it doesn't have any face on its right, and thus Face\n"
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"a is None.\n"
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@@ -34,7 +34,7 @@ static char ContourUP1D___doc__[] =
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".. method:: __call__(inter)\n"
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"\n"
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" Returns true if the Interface1D is a contour. An Interface1D is a\n"
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" contour if it is borded by a different shape on each of its sides.\n"
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" contour if it is bordered by a different shape on each of its sides.\n"
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"\n"
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" :arg inter: An Interface1D object.\n"
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" :type inter: :class:`freestyle.types.Interface1D`\n"
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@@ -34,7 +34,7 @@ static char ExternalContourUP1D___doc__[] =
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".. method:: __call__(inter)\n"
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"\n"
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" Returns true if the Interface1D is an external contour. An\n"
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" Interface1D is an external contour if it is borded by no shape on\n"
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" Interface1D is an external contour if it is bordered by no shape on\n"
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" one of its sides.\n"
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"\n"
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" :arg inter: An Interface1D object.\n"
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@@ -218,7 +218,7 @@ class QuantitativeInvisibilityUP1D : public UnaryPredicate1D {
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// ContourUP1D
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/*! Returns true if the Interface1D is a contour.
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* An Interface1D is a contour if it is borded by a different shape on each of its sides.
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* An Interface1D is a contour if it is bordered by a different shape on each of its sides.
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*/
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class ContourUP1D : public UnaryPredicate1D {
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private:
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@@ -253,7 +253,7 @@ class ContourUP1D : public UnaryPredicate1D {
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// ExternalContourUP1D
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/*! Returns true if the Interface1D is an external contour.
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* An Interface1D is an external contour if it is borded by no shape on one of its sides.
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* An Interface1D is an external contour if it is bordered by no shape on one of its sides.
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*/
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class ExternalContourUP1D : public UnaryPredicate1D {
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private:
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@@ -1139,7 +1139,7 @@ Interface0DIterator FEdge::pointsEnd(float /*t*/)
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}
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/*! Class defining a sharp FEdge. A Sharp FEdge corresponds to an initial edge of the input mesh.
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* It can be a silhouette, a crease or a border. If it is a crease edge, then it is borded
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* It can be a silhouette, a crease or a border. If it is a crease edge, then it is bordered
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* by two faces of the mesh. Face a lies on its right whereas Face b lies on its left.
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* If it is a border edge, then it doesn't have any face on its right, and thus Face a = 0.
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*/
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@@ -66,7 +66,7 @@ void TransformWriter::add_node_transform_ob(COLLADASW::Node &node,
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bool limit_precision = export_settings.get_limit_precision();
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/* Export the local Matrix (relative to the object parent,
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* be it an object, bone or vertex(-tices)). */
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* be it an object, bone or vertices (one or more)). */
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Matrix f_obmat;
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BKE_object_matrix_local_get(ob, f_obmat);
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@@ -78,7 +78,7 @@ class USDAbstractWriter : public AbstractHierarchyWriter {
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pxr::UsdGeomImageable &usd_geometry);
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/* Turn `prim` into an instance referencing `context.original_export_path`.
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* Return true when the instancing was succesful, false otherwise. */
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* Return true when the instancing was successful, false otherwise. */
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virtual bool mark_as_instance(const HierarchyContext &context, const pxr::UsdPrim &prim);
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};
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