fix [#27271] Going into sculpt mode causes crash
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@@ -1815,7 +1815,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
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* to avoid giving bogus normals to the next modifier see: [#23673] */
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if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
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/* XXX, this covers bug #23673, but we may need normal calc for other types */
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if(dm->type == DM_TYPE_CDDM) {
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if(dm && dm->type == DM_TYPE_CDDM) {
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CDDM_apply_vert_coords(dm, deformedVerts);
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CDDM_calc_normals(dm);
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}
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