UI: Single column layout and sub-panels for Rigid Body Physics panels

This commit is contained in:
William Reynish
2018-07-26 11:39:29 +02:00
committed by Pablo Vazquez
parent 1f809f34c1
commit 2499ee64a1

View File

@@ -39,20 +39,23 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbo = ob.rigid_body
if rbo is not None:
layout.prop(rbo, "type", text="Type")
row = layout.row()
if rbo.type == 'ACTIVE':
row.prop(rbo, "enabled", text="Dynamic")
row.prop(rbo, "kinematic", text="Animated")
if rbo.type == 'ACTIVE':
layout.prop(rbo, "mass")
col = layout.column()
if rbo.type == 'ACTIVE':
col.prop(rbo, "enabled", text="Dynamic")
col.prop(rbo, "kinematic", text="Animated")
class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Collisions"
@@ -70,6 +73,7 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
ob = context.object
rbo = ob.rigid_body
layout.use_property_split = True
layout.prop(rbo, "collision_shape", text="Shape")
@@ -79,15 +83,51 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
if rbo.collision_shape == 'MESH' and rbo.mesh_source == 'DEFORM':
layout.prop(rbo, "use_deform", text="Deforming")
split = layout.split()
col = split.column()
col.label(text="Surface Response:")
class PHYSICS_PT_rigid_body_collisions_surface(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Surface Response"
bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
(context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
ob = context.object
rbo = ob.rigid_body
layout.use_property_split = True
col = layout.column()
col.prop(rbo, "friction")
col.prop(rbo, "restitution", text="Bounciness")
col = split.column()
col.label(text="Sensitivity:")
class PHYSICS_PT_rigid_body_collisions_sensitivity(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Sensitivity"
bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
(context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
ob = context.object
rbo = ob.rigid_body
layout.use_property_split = True
col = layout.column()
if rbo.collision_shape in {'MESH', 'CONE'}:
col.prop(rbo, "collision_margin", text="Margin")
else:
@@ -96,7 +136,25 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
sub.active = rbo.use_margin
sub.prop(rbo, "collision_margin", text="Margin")
layout.prop(rbo, "collision_groups")
class PHYSICS_PT_rigid_body_collisions_collections(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Collision Collections"
bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
(context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
ob = context.object
rbo = ob.rigid_body
layout.prop(rbo, "collision_groups", text="")
class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
@@ -114,6 +172,7 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbo = ob.rigid_body
@@ -122,28 +181,53 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
# col.label(text="Activation:")
# XXX: settings such as activate on collison/etc.
split = layout.split()
col = layout.column()
col.prop(rbo, "linear_damping", text="Translation Damping")
col.prop(rbo, "angular_damping", text="Rotation Damping")
col = split.column()
col.label(text="Deactivation:")
col.prop(rbo, "use_deactivation")
sub = col.column()
sub.active = rbo.use_deactivation
sub.prop(rbo, "use_start_deactivated")
sub.prop(rbo, "deactivate_linear_velocity", text="Linear Vel")
sub.prop(rbo, "deactivate_angular_velocity", text="Angular Vel")
# TODO: other params such as time?
col = split.column()
col.label(text="Damping:")
col.prop(rbo, "linear_damping", text="Translation")
col.prop(rbo, "angular_damping", text="Rotation")
class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Deactivation"
bl_parent_id = 'PHYSICS_PT_rigid_body_dynamics'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
obj.rigid_body.type == 'ACTIVE' and
(context.engine in cls.COMPAT_ENGINES))
def draw_header(self, context):
ob = context.object
rbo = ob.rigid_body
self.layout.prop(rbo, "use_deactivation", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbo = ob.rigid_body
layout.active = rbo.use_deactivation
col = layout.column()
col.prop(rbo, "use_start_deactivated")
col.prop(rbo, "deactivate_linear_velocity", text="Linear Velocity")
col.prop(rbo, "deactivate_angular_velocity", text="Angular Velocity")
# TODO: other params such as time?
classes = (
PHYSICS_PT_rigid_body,
PHYSICS_PT_rigid_body_collisions,
PHYSICS_PT_rigid_body_collisions_surface,
PHYSICS_PT_rigid_body_collisions_sensitivity,
PHYSICS_PT_rigid_body_collisions_collections,
PHYSICS_PT_rigid_body_dynamics,
PHYSICS_PT_rigid_body_dynamics_deactivation,
)
if __name__ == "__main__": # only for live edit.