Fix T47668: Cycles OpenCL glass not rendering correctly on AMD.
Work around what appears to be a compiler bug.
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@@ -259,6 +259,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
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break;
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}
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#endif
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int num_closure = ccl_fetch(sd, num_closure);
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/* index of refraction */
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float eta = fmaxf(param2, 1e-5f);
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eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
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@@ -269,7 +271,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
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float roughness = param1;
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/* reflection */
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ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
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ShaderClosure *sc = ccl_fetch_array(sd, closure, num_closure);
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float3 weight = sc->weight;
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float sample_weight = sc->sample_weight;
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@@ -290,8 +292,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
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#endif
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/* refraction */
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if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
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sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
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if(num_closure + 1 < MAX_CLOSURE) {
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sc = ccl_fetch_array(sd, closure, num_closure + 1);
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sc->weight = weight;
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sc->sample_weight = sample_weight;
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