Cycles: Move BVH constants to an own files, so they are easily re-usable
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@@ -34,6 +34,7 @@ set(SRC_BVH_HEADERS
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bvh/bvh_shadow_all.h
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bvh/bvh_subsurface.h
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bvh/bvh_traversal.h
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bvh/bvh_types.h
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bvh/bvh_volume.h
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bvh/bvh_volume_all.h
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bvh/qbvh_nodes.h
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@@ -28,54 +28,7 @@
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CCL_NAMESPACE_BEGIN
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/* Don't inline intersect functions on GPU, this is faster */
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#ifdef __KERNEL_GPU__
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# define ccl_device_intersect ccl_device_noinline
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#else
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# define ccl_device_intersect ccl_device_inline
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#endif
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/* bottom-most stack entry, indicating the end of traversal */
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#define ENTRYPOINT_SENTINEL 0x76543210
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/* 64 object BVH + 64 mesh BVH + 64 object node splitting */
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#define BVH_STACK_SIZE 192
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#define BVH_QSTACK_SIZE 384
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/* BVH intersection function variations */
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#define BVH_INSTANCING 1
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#define BVH_MOTION 2
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#define BVH_HAIR 4
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#define BVH_HAIR_MINIMUM_WIDTH 8
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#define BVH_NAME_JOIN(x,y) x ## _ ## y
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#define BVH_NAME_EVAL(x,y) BVH_NAME_JOIN(x,y)
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#define BVH_FUNCTION_FULL_NAME(prefix) BVH_NAME_EVAL(prefix, BVH_FUNCTION_NAME)
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#define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
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/* Debugging heleprs */
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#ifdef __KERNEL_DEBUG__
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# define BVH_DEBUG_INIT() \
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do { \
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isect->num_traversal_steps = 0; \
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isect->num_traversed_instances = 0; \
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} while(0)
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# define BVH_DEBUG_NEXT_STEP() \
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do { \
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++isect->num_traversal_steps; \
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} while(0)
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# define BVH_DEBUG_NEXT_INSTANCE() \
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do { \
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++isect->num_traversed_instances; \
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} while(0)
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#else /* __KERNEL_DEBUG__ */
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# define BVH_DEBUG_INIT()
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# define BVH_DEBUG_NEXT_STEP()
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# define BVH_DEBUG_NEXT_INSTANCE()
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#endif /* __KERNEL_DEBUG__ */
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#include "bvh_types.h"
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/* Common QBVH functions. */
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#ifdef __QBVH__
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73
intern/cycles/kernel/bvh/bvh_types.h
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73
intern/cycles/kernel/bvh/bvh_types.h
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@@ -0,0 +1,73 @@
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/*
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* Adapted from code Copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BVH_TYPES__
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#define __BVH_TYPES__
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CCL_NAMESPACE_BEGIN
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/* Don't inline intersect functions on GPU, this is faster */
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#ifdef __KERNEL_GPU__
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# define ccl_device_intersect ccl_device_noinline
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#else
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# define ccl_device_intersect ccl_device_inline
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#endif
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/* bottom-most stack entry, indicating the end of traversal */
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#define ENTRYPOINT_SENTINEL 0x76543210
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/* 64 object BVH + 64 mesh BVH + 64 object node splitting */
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#define BVH_STACK_SIZE 192
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#define BVH_QSTACK_SIZE 384
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/* BVH intersection function variations */
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#define BVH_INSTANCING 1
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#define BVH_MOTION 2
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#define BVH_HAIR 4
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#define BVH_HAIR_MINIMUM_WIDTH 8
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#define BVH_NAME_JOIN(x,y) x ## _ ## y
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#define BVH_NAME_EVAL(x,y) BVH_NAME_JOIN(x,y)
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#define BVH_FUNCTION_FULL_NAME(prefix) BVH_NAME_EVAL(prefix, BVH_FUNCTION_NAME)
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#define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
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/* Debugging heleprs */
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#ifdef __KERNEL_DEBUG__
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# define BVH_DEBUG_INIT() \
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do { \
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isect->num_traversal_steps = 0; \
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isect->num_traversed_instances = 0; \
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} while(0)
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# define BVH_DEBUG_NEXT_STEP() \
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do { \
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++isect->num_traversal_steps; \
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} while(0)
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# define BVH_DEBUG_NEXT_INSTANCE() \
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do { \
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++isect->num_traversed_instances; \
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} while(0)
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#else /* __KERNEL_DEBUG__ */
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# define BVH_DEBUG_INIT()
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# define BVH_DEBUG_NEXT_STEP()
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# define BVH_DEBUG_NEXT_INSTANCE()
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#endif /* __KERNEL_DEBUG__ */
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CCL_NAMESPACE_END
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#endif /* __BVH_TYPES__ */
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