Cycles: Move BVH constants to an own files, so they are easily re-usable

This commit is contained in:
Sergey Sharybin
2016-09-19 13:00:41 +02:00
parent b19c6f8f43
commit 2980c6ebae
3 changed files with 75 additions and 48 deletions

View File

@@ -34,6 +34,7 @@ set(SRC_BVH_HEADERS
bvh/bvh_shadow_all.h
bvh/bvh_subsurface.h
bvh/bvh_traversal.h
bvh/bvh_types.h
bvh/bvh_volume.h
bvh/bvh_volume_all.h
bvh/qbvh_nodes.h

View File

@@ -28,54 +28,7 @@
CCL_NAMESPACE_BEGIN
/* Don't inline intersect functions on GPU, this is faster */
#ifdef __KERNEL_GPU__
# define ccl_device_intersect ccl_device_noinline
#else
# define ccl_device_intersect ccl_device_inline
#endif
/* bottom-most stack entry, indicating the end of traversal */
#define ENTRYPOINT_SENTINEL 0x76543210
/* 64 object BVH + 64 mesh BVH + 64 object node splitting */
#define BVH_STACK_SIZE 192
#define BVH_QSTACK_SIZE 384
/* BVH intersection function variations */
#define BVH_INSTANCING 1
#define BVH_MOTION 2
#define BVH_HAIR 4
#define BVH_HAIR_MINIMUM_WIDTH 8
#define BVH_NAME_JOIN(x,y) x ## _ ## y
#define BVH_NAME_EVAL(x,y) BVH_NAME_JOIN(x,y)
#define BVH_FUNCTION_FULL_NAME(prefix) BVH_NAME_EVAL(prefix, BVH_FUNCTION_NAME)
#define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
/* Debugging heleprs */
#ifdef __KERNEL_DEBUG__
# define BVH_DEBUG_INIT() \
do { \
isect->num_traversal_steps = 0; \
isect->num_traversed_instances = 0; \
} while(0)
# define BVH_DEBUG_NEXT_STEP() \
do { \
++isect->num_traversal_steps; \
} while(0)
# define BVH_DEBUG_NEXT_INSTANCE() \
do { \
++isect->num_traversed_instances; \
} while(0)
#else /* __KERNEL_DEBUG__ */
# define BVH_DEBUG_INIT()
# define BVH_DEBUG_NEXT_STEP()
# define BVH_DEBUG_NEXT_INSTANCE()
#endif /* __KERNEL_DEBUG__ */
#include "bvh_types.h"
/* Common QBVH functions. */
#ifdef __QBVH__

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@@ -0,0 +1,73 @@
/*
* Adapted from code Copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BVH_TYPES__
#define __BVH_TYPES__
CCL_NAMESPACE_BEGIN
/* Don't inline intersect functions on GPU, this is faster */
#ifdef __KERNEL_GPU__
# define ccl_device_intersect ccl_device_noinline
#else
# define ccl_device_intersect ccl_device_inline
#endif
/* bottom-most stack entry, indicating the end of traversal */
#define ENTRYPOINT_SENTINEL 0x76543210
/* 64 object BVH + 64 mesh BVH + 64 object node splitting */
#define BVH_STACK_SIZE 192
#define BVH_QSTACK_SIZE 384
/* BVH intersection function variations */
#define BVH_INSTANCING 1
#define BVH_MOTION 2
#define BVH_HAIR 4
#define BVH_HAIR_MINIMUM_WIDTH 8
#define BVH_NAME_JOIN(x,y) x ## _ ## y
#define BVH_NAME_EVAL(x,y) BVH_NAME_JOIN(x,y)
#define BVH_FUNCTION_FULL_NAME(prefix) BVH_NAME_EVAL(prefix, BVH_FUNCTION_NAME)
#define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
/* Debugging heleprs */
#ifdef __KERNEL_DEBUG__
# define BVH_DEBUG_INIT() \
do { \
isect->num_traversal_steps = 0; \
isect->num_traversed_instances = 0; \
} while(0)
# define BVH_DEBUG_NEXT_STEP() \
do { \
++isect->num_traversal_steps; \
} while(0)
# define BVH_DEBUG_NEXT_INSTANCE() \
do { \
++isect->num_traversed_instances; \
} while(0)
#else /* __KERNEL_DEBUG__ */
# define BVH_DEBUG_INIT()
# define BVH_DEBUG_NEXT_STEP()
# define BVH_DEBUG_NEXT_INSTANCE()
#endif /* __KERNEL_DEBUG__ */
CCL_NAMESPACE_END
#endif /* __BVH_TYPES__ */