Fix T72353: Camera Limits Visibility
Due to recent refactoring of the overlay unification the camera limits were also visible when the overlays were turned off. This was because the `draw_extra` had an exception for when looking through the camera. This change also takes the global hide overlays into account. So now the camera limits will not be drawn when overlays are turned off. This also fixed other camera related overlay drawing. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6394
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@@ -202,9 +202,10 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
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const bool draw_bone_selection = (ob->type == OB_MESH) && pd->armature.do_pose_fade_geom &&
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!is_select;
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const bool draw_extras =
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((pd->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) == 0) ||
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/* Show if this is the camera we're looking through since it's useful for selecting. */
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((draw_ctx->rv3d->persp == RV3D_CAMOB) && ((ID *)draw_ctx->v3d->camera == ob->id.orig_id));
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(!pd->hide_overlays) &&
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(((pd->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) == 0) ||
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/* Show if this is the camera we're looking through since it's useful for selecting. */
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((draw_ctx->rv3d->persp == RV3D_CAMOB) && ((ID *)draw_ctx->v3d->camera == ob->id.orig_id)));
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const bool draw_motion_paths = (pd->overlay.flag & V3D_OVERLAY_HIDE_MOTION_PATHS) == 0;
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