Cycles: Style, placement of asteric in pointers
Seems we are using `void *` much much more often in Cycles.
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@@ -152,8 +152,8 @@ class OutputNode : public ShaderNode {
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public:
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public:
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SHADER_NODE_CLASS(OutputNode)
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SHADER_NODE_CLASS(OutputNode)
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void* surface;
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void *surface;
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void* volume;
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void *volume;
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float displacement;
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float displacement;
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float3 normal;
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float3 normal;
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