Cycles: Style, placement of asteric in pointers

Seems we are using `void *` much much more often in Cycles.
This commit is contained in:
Sergey Sharybin
2016-07-27 14:10:09 +02:00
parent 183874841b
commit 2e38c07e48

View File

@@ -152,8 +152,8 @@ class OutputNode : public ShaderNode {
public:
SHADER_NODE_CLASS(OutputNode)
void* surface;
void* volume;
void *surface;
void *volume;
float displacement;
float3 normal;