BLI_kdopbvh: Add BLI_bvhtree_find_nearest_to_ray
Support for casting a ray through all nodes to find the closest (not the first hit as with ray casting).
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committed by
Campbell Barton

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bfabb9d3c5
commit
33a7c7408d
@@ -85,6 +85,9 @@ typedef void (*BVHTree_NearestPointCallback)(void *userdata, int index, const fl
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/* callback must update hit in case it finds a nearest successful hit */
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typedef void (*BVHTree_RayCastCallback)(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit);
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/* callback must update nearest to ray in case it finds a nearest result */
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typedef void(*BVHTree_NearestToRayCallback)(void *userdata, int index, const BVHTreeRay *ray, BVHTreeNearest *nearest);
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/* callback to check if 2 nodes overlap (use thread if intersection results need to be stored) */
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typedef bool (*BVHTree_OverlapCallback)(void *userdata, int index_a, int index_b, int thread);
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@@ -116,6 +119,10 @@ float BLI_bvhtree_getepsilon(const BVHTree *tree);
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int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *nearest,
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BVHTree_NearestPointCallback callback, void *userdata);
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int BLI_bvhtree_find_nearest_to_ray(
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BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeNearest *nearest,
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BVHTree_NearestToRayCallback callback, void *userdata);
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int BLI_bvhtree_ray_cast_ex(
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BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeRayHit *hit,
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BVHTree_RayCastCallback callback, void *userdata,
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@@ -146,6 +146,17 @@ typedef struct BVHRayCastData {
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BVHTreeRayHit hit;
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} BVHRayCastData;
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typedef struct BVHNearestRayData {
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BVHTree *tree;
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BVHTree_NearestToRayCallback callback;
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void *userdata;
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BVHTreeRay ray;
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struct NearestRayToAABB_Precalc nearest_precalc;
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bool pick_smallest[3];
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BVHTreeNearest nearest;
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} BVHNearestRayData;
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/**
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* Bounding Volume Hierarchy Definition
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@@ -1808,6 +1819,102 @@ int BLI_bvhtree_ray_cast_all(
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return BLI_bvhtree_ray_cast_all_ex(tree, co, dir, radius, callback, userdata, BVH_RAYCAST_DEFAULT);
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}
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static float calc_dist_sq_to_ray(BVHNearestRayData *data, BVHNode *node)
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{
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const float *bv = node->bv;
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const float bb_min[3] = {bv[0], bv[2], bv[4]};
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const float bb_max[3] = {bv[1], bv[3], bv[5]};
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return dist_squared_ray_to_aabb_v3(&data->nearest_precalc, bb_min, bb_max, data->pick_smallest);
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}
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static void dfs_find_nearest_to_ray_dfs(BVHNearestRayData *data, BVHNode *node)
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{
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if (node->totnode == 0) {
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if (data->callback) {
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data->callback(data->userdata, node->index, &data->ray, &data->nearest);
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}
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else {
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const float dist_sq = calc_dist_sq_to_ray(data, node);
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if (dist_sq != FLT_MAX) { /* not an invalid ray */
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data->nearest.index = node->index;
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data->nearest.dist_sq = dist_sq;
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/* TODO: return a value to the data->nearest.co
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* not urgent however since users currently define own callbacks */
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}
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}
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}
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else {
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int i;
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/* First pick the closest node to dive on */
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if (data->pick_smallest[node->main_axis]) {
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for (i = 0; i != node->totnode; i++) {
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if (calc_dist_sq_to_ray(data, node->children[i]) >= data->nearest.dist_sq) {
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continue;
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}
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dfs_find_nearest_to_ray_dfs(data, node->children[i]);
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}
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}
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else {
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for (i = node->totnode - 1; i != 0; i--) {
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if (calc_dist_sq_to_ray(data, node->children[i]) >= data->nearest.dist_sq) {
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continue;
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}
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dfs_find_nearest_to_ray_dfs(data, node->children[i]);
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}
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}
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}
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}
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static void dfs_find_nearest_to_ray_begin(BVHNearestRayData *data, BVHNode *node)
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{
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float dist_sq = calc_dist_sq_to_ray(data, node);
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if (dist_sq >= data->nearest.dist_sq) {
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return;
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}
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dfs_find_nearest_to_ray_dfs(data, node);
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}
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int BLI_bvhtree_find_nearest_to_ray(
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BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeNearest *nearest,
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BVHTree_NearestToRayCallback callback, void *userdata)
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{
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BVHNearestRayData data;
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BVHNode *root = tree->nodes[tree->totleaf];
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BLI_ASSERT_UNIT_V3(dir);
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data.tree = tree;
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data.callback = callback;
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data.userdata = userdata;
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copy_v3_v3(data.ray.origin, co);
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copy_v3_v3(data.ray.direction, dir);
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data.ray.radius = radius;
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dist_squared_ray_to_aabb_v3_precalc(&data.nearest_precalc, co, dir);
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if (nearest) {
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memcpy(&data.nearest, nearest, sizeof(*nearest));
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}
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else {
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data.nearest.index = -1;
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data.nearest.dist_sq = FLT_MAX;
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}
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/* dfs search */
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if (root) {
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dfs_find_nearest_to_ray_begin(&data, root);
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}
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/* copy back results */
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if (nearest) {
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memcpy(nearest, &data.nearest, sizeof(*nearest));
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}
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return data.nearest.index;
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}
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/**
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* Range Query - as request by broken :P
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*
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