BLI_kdopbvh: Add BLI_bvhtree_find_nearest_to_ray

Support for casting a ray through all nodes to find the closest
(not the first hit as with ray casting).
This commit is contained in:
Germano Cavalcante
2016-01-25 18:18:30 +11:00
committed by Campbell Barton
parent bfabb9d3c5
commit 33a7c7408d
2 changed files with 114 additions and 0 deletions

View File

@@ -85,6 +85,9 @@ typedef void (*BVHTree_NearestPointCallback)(void *userdata, int index, const fl
/* callback must update hit in case it finds a nearest successful hit */
typedef void (*BVHTree_RayCastCallback)(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit);
/* callback must update nearest to ray in case it finds a nearest result */
typedef void(*BVHTree_NearestToRayCallback)(void *userdata, int index, const BVHTreeRay *ray, BVHTreeNearest *nearest);
/* callback to check if 2 nodes overlap (use thread if intersection results need to be stored) */
typedef bool (*BVHTree_OverlapCallback)(void *userdata, int index_a, int index_b, int thread);
@@ -116,6 +119,10 @@ float BLI_bvhtree_getepsilon(const BVHTree *tree);
int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *nearest,
BVHTree_NearestPointCallback callback, void *userdata);
int BLI_bvhtree_find_nearest_to_ray(
BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeNearest *nearest,
BVHTree_NearestToRayCallback callback, void *userdata);
int BLI_bvhtree_ray_cast_ex(
BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeRayHit *hit,
BVHTree_RayCastCallback callback, void *userdata,

View File

@@ -146,6 +146,17 @@ typedef struct BVHRayCastData {
BVHTreeRayHit hit;
} BVHRayCastData;
typedef struct BVHNearestRayData {
BVHTree *tree;
BVHTree_NearestToRayCallback callback;
void *userdata;
BVHTreeRay ray;
struct NearestRayToAABB_Precalc nearest_precalc;
bool pick_smallest[3];
BVHTreeNearest nearest;
} BVHNearestRayData;
/**
* Bounding Volume Hierarchy Definition
@@ -1808,6 +1819,102 @@ int BLI_bvhtree_ray_cast_all(
return BLI_bvhtree_ray_cast_all_ex(tree, co, dir, radius, callback, userdata, BVH_RAYCAST_DEFAULT);
}
static float calc_dist_sq_to_ray(BVHNearestRayData *data, BVHNode *node)
{
const float *bv = node->bv;
const float bb_min[3] = {bv[0], bv[2], bv[4]};
const float bb_max[3] = {bv[1], bv[3], bv[5]};
return dist_squared_ray_to_aabb_v3(&data->nearest_precalc, bb_min, bb_max, data->pick_smallest);
}
static void dfs_find_nearest_to_ray_dfs(BVHNearestRayData *data, BVHNode *node)
{
if (node->totnode == 0) {
if (data->callback) {
data->callback(data->userdata, node->index, &data->ray, &data->nearest);
}
else {
const float dist_sq = calc_dist_sq_to_ray(data, node);
if (dist_sq != FLT_MAX) { /* not an invalid ray */
data->nearest.index = node->index;
data->nearest.dist_sq = dist_sq;
/* TODO: return a value to the data->nearest.co
* not urgent however since users currently define own callbacks */
}
}
}
else {
int i;
/* First pick the closest node to dive on */
if (data->pick_smallest[node->main_axis]) {
for (i = 0; i != node->totnode; i++) {
if (calc_dist_sq_to_ray(data, node->children[i]) >= data->nearest.dist_sq) {
continue;
}
dfs_find_nearest_to_ray_dfs(data, node->children[i]);
}
}
else {
for (i = node->totnode - 1; i != 0; i--) {
if (calc_dist_sq_to_ray(data, node->children[i]) >= data->nearest.dist_sq) {
continue;
}
dfs_find_nearest_to_ray_dfs(data, node->children[i]);
}
}
}
}
static void dfs_find_nearest_to_ray_begin(BVHNearestRayData *data, BVHNode *node)
{
float dist_sq = calc_dist_sq_to_ray(data, node);
if (dist_sq >= data->nearest.dist_sq) {
return;
}
dfs_find_nearest_to_ray_dfs(data, node);
}
int BLI_bvhtree_find_nearest_to_ray(
BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeNearest *nearest,
BVHTree_NearestToRayCallback callback, void *userdata)
{
BVHNearestRayData data;
BVHNode *root = tree->nodes[tree->totleaf];
BLI_ASSERT_UNIT_V3(dir);
data.tree = tree;
data.callback = callback;
data.userdata = userdata;
copy_v3_v3(data.ray.origin, co);
copy_v3_v3(data.ray.direction, dir);
data.ray.radius = radius;
dist_squared_ray_to_aabb_v3_precalc(&data.nearest_precalc, co, dir);
if (nearest) {
memcpy(&data.nearest, nearest, sizeof(*nearest));
}
else {
data.nearest.index = -1;
data.nearest.dist_sq = FLT_MAX;
}
/* dfs search */
if (root) {
dfs_find_nearest_to_ray_begin(&data, root);
}
/* copy back results */
if (nearest) {
memcpy(nearest, &data.nearest, sizeof(*nearest));
}
return data.nearest.index;
}
/**
* Range Query - as request by broken :P
*