Cleanup: Silence warnings
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@@ -550,12 +550,12 @@ void BKE_sound_destroy_scene(Scene *scene)
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}
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}
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void BKE_sound_lock_scene(struct Scene *scene)
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void BKE_sound_lock_scene(struct Scene *UNUSED(scene))
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{
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AUD_Device_lock(sound_device);
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}
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void BKE_sound_unlock_scene(struct Scene *scene)
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void BKE_sound_unlock_scene(struct Scene *UNUSED(scene))
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{
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AUD_Device_unlock(sound_device);
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}
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