Logic Editor UI: Make the Active object always the first one of the list, and have the ADD button only for it.
The reason for that is because I can't find a way to change the active object for a particular context (it may be even a bug in the rna/UI base code). So for the time being (a.k.a. for Beta) this will make it. I actually like this solution, maybe the bug is for the good afterall.
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@@ -912,8 +912,15 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
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ob= G.main->object.first;
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nr= 0;
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/* make the active object always the first one of the list */
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if (obact) {
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idar[0]= (ID *)obact;
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nr++;
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}
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while(ob) {
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if( ob->scavisflag ) {
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if( (ob->scavisflag) && (ob != obact)) {
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idar[nr]= (ID *)ob;
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nr++;
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}
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@@ -4377,6 +4384,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
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{
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SpaceLogic *slogic= CTX_wm_space_logic(C);
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Object *ob= CTX_data_active_object(C);
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Object *act_ob= ob;
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ID **idar;
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PointerRNA logic_ptr, settings_ptr;
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@@ -4470,7 +4478,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
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row = uiLayoutRow(split, 1);
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uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide controllers");
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uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0);
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if (ob == act_ob)
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uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0);
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if (RNA_boolean_get(&settings_ptr, "show_state_panel")) {
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@@ -4563,7 +4572,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
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row = uiLayoutRow(layout, 1);
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uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
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uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", 0);
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if (ob == act_ob)
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uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", 0);
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if ((ob->scaflag & OB_SHOWSENS) == 0) continue;
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@@ -4628,7 +4638,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
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row = uiLayoutRow(layout, 1);
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uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators");
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uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", 0);
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if (ob == act_ob)
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uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", 0);
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if ((ob->scaflag & OB_SHOWACT) == 0) continue;
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