Cycles: Optionally output luminance from the shader evaluation kernel
This makes it possible to move some parts of evaluation from host to the device and hopefully reduce memory usage by avoid having full RGBA buffer on the host. Reviewers: juicyfruit, lukasstockner97, brecht Reviewed By: lukasstockner97, brecht Differential Revision: https://developer.blender.org/D1702
This commit is contained in:
@@ -343,7 +343,7 @@ public:
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#ifdef WITH_OSL
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OSLShader::thread_init(&kg, &kernel_globals, &osl_globals);
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#endif
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void(*shader_kernel)(KernelGlobals*, uint4*, float4*, int, int, int, int);
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void(*shader_kernel)(KernelGlobals*, uint4*, float4*, float*, int, int, int, int);
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#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
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if(system_cpu_support_avx2())
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@@ -374,8 +374,14 @@ public:
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for(int sample = 0; sample < task.num_samples; sample++) {
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for(int x = task.shader_x; x < task.shader_x + task.shader_w; x++)
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shader_kernel(&kg, (uint4*)task.shader_input, (float4*)task.shader_output,
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task.shader_eval_type, x, task.offset, sample);
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shader_kernel(&kg,
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(uint4*)task.shader_input,
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(float4*)task.shader_output,
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(float*)task.shader_output_luma,
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task.shader_eval_type,
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x,
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task.offset,
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sample);
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if(task.get_cancel() || task_pool.canceled())
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break;
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@@ -726,6 +726,7 @@ public:
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CUfunction cuShader;
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CUdeviceptr d_input = cuda_device_ptr(task.shader_input);
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CUdeviceptr d_output = cuda_device_ptr(task.shader_output);
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CUdeviceptr d_output_luma = cuda_device_ptr(task.shader_output_luma);
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/* get kernel function */
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if(task.shader_eval_type >= SHADER_EVAL_BAKE) {
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@@ -747,13 +748,18 @@ public:
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int shader_w = min(shader_chunk_size, end - shader_x);
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/* pass in parameters */
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void *args[] = {&d_input,
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&d_output,
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&task.shader_eval_type,
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&shader_x,
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&shader_w,
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&offset,
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&sample};
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void *args[8];
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int arg = 0;
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args[arg++] = &d_input;
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args[arg++] = &d_output;
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if(task.shader_eval_type < SHADER_EVAL_BAKE) {
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args[arg++] = &d_output_luma;
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}
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args[arg++] = &task.shader_eval_type;
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args[arg++] = &shader_x;
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args[arg++] = &shader_w;
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args[arg++] = &offset;
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args[arg++] = &sample;
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/* launch kernel */
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int threads_per_block;
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@@ -316,6 +316,7 @@ public:
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if(task.rgba_half) subtask.rgba_half = sub.ptr_map[task.rgba_half];
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if(task.shader_input) subtask.shader_input = sub.ptr_map[task.shader_input];
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if(task.shader_output) subtask.shader_output = sub.ptr_map[task.shader_output];
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if(task.shader_output_luma) subtask.shader_output_luma = sub.ptr_map[task.shader_output_luma];
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sub.device->task_add(subtask);
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}
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@@ -648,6 +648,9 @@ protected:
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if(task.shader_output)
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task.shader_output = device_ptr_from_client_pointer(task.shader_output);
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if(task.shader_output)luma)
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task.shader_output_luma = device_ptr_from_client_pointer(task.shader_output_luma);
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task.acquire_tile = function_bind(&DeviceServer::task_acquire_tile, this, _1, _2);
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task.release_tile = function_bind(&DeviceServer::task_release_tile, this, _1);
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@@ -132,7 +132,7 @@ public:
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archive & type & task.x & task.y & task.w & task.h;
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archive & task.rgba_byte & task.rgba_half & task.buffer & task.sample & task.num_samples;
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archive & task.offset & task.stride;
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archive & task.shader_input & task.shader_output & task.shader_eval_type;
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archive & task.shader_input & task.shader_output & task.shader_output_luma & task.shader_eval_type;
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archive & task.shader_x & task.shader_w;
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archive & task.need_finish_queue;
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}
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@@ -291,7 +291,7 @@ public:
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*archive & type & task.x & task.y & task.w & task.h;
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*archive & task.rgba_byte & task.rgba_half & task.buffer & task.sample & task.num_samples;
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*archive & task.offset & task.stride;
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*archive & task.shader_input & task.shader_output & task.shader_eval_type;
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*archive & task.shader_input & task.shader_output & task.shader_output_luma & task.shader_eval_type;
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*archive & task.shader_x & task.shader_w;
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*archive & task.need_finish_queue;
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@@ -1304,6 +1304,7 @@ public:
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cl_mem d_data = CL_MEM_PTR(const_mem_map["__data"]->device_pointer);
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cl_mem d_input = CL_MEM_PTR(task.shader_input);
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cl_mem d_output = CL_MEM_PTR(task.shader_output);
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cl_mem d_output_luma = CL_MEM_PTR(task.shader_output_luma);
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cl_int d_shader_eval_type = task.shader_eval_type;
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cl_int d_shader_x = task.shader_x;
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cl_int d_shader_w = task.shader_w;
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@@ -1330,6 +1331,12 @@ public:
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d_input,
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d_output);
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if(task.shader_eval_type < SHADER_EVAL_BAKE) {
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start_arg_index += kernel_set_args(kernel,
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start_arg_index,
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d_output_luma);
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}
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#define KERNEL_TEX(type, ttype, name) \
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set_kernel_arg_mem(kernel, &start_arg_index, #name);
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#include "kernel_textures.h"
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@@ -29,7 +29,7 @@ CCL_NAMESPACE_BEGIN
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DeviceTask::DeviceTask(Type type_)
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: type(type_), x(0), y(0), w(0), h(0), rgba_byte(0), rgba_half(0), buffer(0),
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sample(0), num_samples(1),
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shader_input(0), shader_output(0),
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shader_input(0), shader_output(0), shader_output_luma(0),
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shader_eval_type(0), shader_x(0), shader_w(0)
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{
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last_update_time = time_dt();
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@@ -46,7 +46,7 @@ public:
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int offset, stride;
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device_ptr shader_input;
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device_ptr shader_output;
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device_ptr shader_output, shader_output_luma;
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int shader_eval_type;
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int shader_x, shader_w;
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@@ -453,7 +453,13 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
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output[i] += make_float4(out.x, out.y, out.z, 1.0f) * output_fac;
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}
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ccl_device void kernel_shader_evaluate(KernelGlobals *kg, ccl_global uint4 *input, ccl_global float4 *output, ShaderEvalType type, int i, int sample)
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ccl_device void kernel_shader_evaluate(KernelGlobals *kg,
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ccl_global uint4 *input,
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ccl_global float4 *output,
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ccl_global float *output_luma,
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ShaderEvalType type,
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int i,
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int sample)
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{
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ShaderData sd;
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uint4 in = input[i];
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@@ -500,10 +506,22 @@ ccl_device void kernel_shader_evaluate(KernelGlobals *kg, ccl_global uint4 *inpu
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}
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/* write output */
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if(sample == 0)
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if(sample == 0) {
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if(output != NULL) {
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output[i] = make_float4(out.x, out.y, out.z, 0.0f);
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else
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}
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if(output_luma != NULL) {
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output_luma[i] = average(out);
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}
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}
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else {
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if(output != NULL) {
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output[i] += make_float4(out.x, out.y, out.z, 0.0f);
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}
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if(output_luma != NULL) {
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output_luma[i] += average(out);
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}
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}
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}
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CCL_NAMESPACE_END
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@@ -42,6 +42,7 @@ void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
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void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
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uint4 *input,
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float4 *output,
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float *output_luma,
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int type,
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int i,
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int offset,
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@@ -99,12 +99,14 @@ void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
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void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
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uint4 *input,
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float4 *output,
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float *output_luma,
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int type,
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int i,
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int offset,
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int sample)
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{
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if(type >= SHADER_EVAL_BAKE) {
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kernel_assert(output_luma == NULL);
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kernel_bake_evaluate(kg,
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input,
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output,
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@@ -117,6 +119,7 @@ void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
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kernel_shader_evaluate(kg,
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input,
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output,
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output_luma,
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(ShaderEvalType)type,
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i,
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sample);
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@@ -159,12 +159,26 @@ kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scal
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extern "C" __global__ void
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CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
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kernel_cuda_shader(uint4 *input, float4 *output, int type, int sx, int sw, int offset, int sample)
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kernel_cuda_shader(uint4 *input,
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float4 *output,
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float *output_luma,
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int type,
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int sx,
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int sw,
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int offset,
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int sample)
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{
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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if(x < sx + sw)
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kernel_shader_evaluate(NULL, input, output, (ShaderEvalType)type, x, sample);
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if(x < sx + sw) {
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kernel_shader_evaluate(NULL,
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input,
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output,
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output_luma,
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(ShaderEvalType)type,
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x,
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sample);
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}
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}
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extern "C" __global__ void
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@@ -61,6 +61,7 @@ __kernel void kernel_ocl_shader(
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ccl_constant KernelData *data,
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ccl_global uint4 *input,
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ccl_global float4 *output,
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ccl_global float *output_luma,
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#define KERNEL_TEX(type, ttype, name) \
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ccl_global type *name,
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@@ -78,8 +79,15 @@ __kernel void kernel_ocl_shader(
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int x = sx + get_global_id(0);
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if(x < sx + sw)
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kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, x, sample);
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if(x < sx + sw) {
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kernel_shader_evaluate(kg,
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input,
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output,
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output_luma,
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(ShaderEvalType)type,
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x,
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sample);
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}
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}
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__kernel void kernel_ocl_bake(
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