Fix #34877: The render status feedback (progress bar) does not take into account specific Renderlayer samples

This commit is contained in:
Sergey Sharybin
2013-04-05 16:59:19 +00:00
parent 3863e72c73
commit 394a45a645

View File

@@ -549,7 +549,7 @@ void BlenderSession::get_progress(float& progress, double& total_time)
session->progress.get_tile(tile, total_time, tile_time);
sample = session->progress.get_sample();
samples_per_tile = session->params.samples;
samples_per_tile = session->tile_manager.state.num_samples;
if(samples_per_tile && tile_total)
progress = ((float)sample / (float)(tile_total * samples_per_tile));