Fix #34877: The render status feedback (progress bar) does not take into account specific Renderlayer samples
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@@ -549,7 +549,7 @@ void BlenderSession::get_progress(float& progress, double& total_time)
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session->progress.get_tile(tile, total_time, tile_time);
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sample = session->progress.get_sample();
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samples_per_tile = session->params.samples;
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samples_per_tile = session->tile_manager.state.num_samples;
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if(samples_per_tile && tile_total)
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progress = ((float)sample / (float)(tile_total * samples_per_tile));
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