Improved display of active bone (in 3DView) when weight painting a mesh Object

This commit is contained in:
Gaia Clary
2013-05-23 16:45:12 +00:00
parent f48bab5f06
commit 3b0cc9cfd7

View File

@@ -942,9 +942,9 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
if (bone_name) {
if (markern)
BLI_snprintf(info, sizeof(info), "(%d) %s %s %s <%s>", CFRA, ob->id.name + 2, bone_name, shapes, markern);
BLI_snprintf(info, sizeof(info), "(%d) %s : (%s) %s <%s>", CFRA, ob->id.name + 2, bone_name, shapes, markern);
else
BLI_snprintf(info, sizeof(info), "(%d) %s %s %s", CFRA, ob->id.name + 2, bone_name, shapes);
BLI_snprintf(info, sizeof(info), "(%d) %s : (%s) %s", CFRA, ob->id.name + 2, bone_name, shapes);
}
else {
if (markern)