Improved display of active bone (in 3DView) when weight painting a mesh Object
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@@ -942,9 +942,9 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
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if (bone_name) {
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if (markern)
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BLI_snprintf(info, sizeof(info), "(%d) %s %s %s <%s>", CFRA, ob->id.name + 2, bone_name, shapes, markern);
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BLI_snprintf(info, sizeof(info), "(%d) %s : (%s) %s <%s>", CFRA, ob->id.name + 2, bone_name, shapes, markern);
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else
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BLI_snprintf(info, sizeof(info), "(%d) %s %s %s", CFRA, ob->id.name + 2, bone_name, shapes);
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BLI_snprintf(info, sizeof(info), "(%d) %s : (%s) %s", CFRA, ob->id.name + 2, bone_name, shapes);
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}
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else {
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if (markern)
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