fix for edge slide snapping values being incorrect (reported by Nether Hound).

Also dont call the value a 'Percent' and clamp the range displayed in the header.
snap range being
This commit is contained in:
Campbell Barton
2011-06-07 09:35:20 +00:00
parent 617a08162f
commit 3cd3cc892f

View File

@@ -4858,8 +4858,8 @@ void initEdgeSlide(TransInfo *t)
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = (float)((5.0/180)*M_PI);
t->snap[2] = t->snap[1] * 0.2f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
t->num.increment = t->snap[1];
@@ -4985,6 +4985,9 @@ int EdgeSlide(TransInfo *t, const int UNUSED(mval[2]))
snapGrid(t, &final);
/* only do this so out of range values are not displayed */
CLAMP(final, -1.0f, 1.0f);
if (hasNumInput(&t->num)) {
char c[20];
@@ -4992,10 +4995,10 @@ int EdgeSlide(TransInfo *t, const int UNUSED(mval[2]))
outputNumInput(&(t->num), c);
sprintf(str, "Edge Slide Percent: %s", &c[0]);
sprintf(str, "Edge Slide: %s", &c[0]);
}
else {
sprintf(str, "Edge Slide Percent: %.2f", final);
sprintf(str, "Edge Slide: %.2f", final);
}
CLAMP(final, -1.0f, 1.0f);