Cycles: Whitespace cleanup, extra space in the argument list
Seems we're really starting to need to have cpplint for Cycles.
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@@ -348,7 +348,7 @@ ccl_device void subsurface_scatter_multi_setup(KernelGlobals *kg,
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}
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/* subsurface scattering step, from a point on the surface to another nearby point on the same object */
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ccl_device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, PathState *state,
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ccl_device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, PathState *state,
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int state_flag, ShaderClosure *sc, uint *lcg_state, float disk_u, float disk_v, bool all)
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{
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float3 eval = make_float3(0.0f, 0.0f, 0.0f);
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