Cycles: Whitespace cleanup, extra space in the argument list

Seems we're really starting to need to have cpplint for Cycles.
This commit is contained in:
Sergey Sharybin
2016-01-07 11:52:45 +05:00
parent 02739bd051
commit 3d313c9e5c

View File

@@ -348,7 +348,7 @@ ccl_device void subsurface_scatter_multi_setup(KernelGlobals *kg,
}
/* subsurface scattering step, from a point on the surface to another nearby point on the same object */
ccl_device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, PathState *state,
ccl_device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, PathState *state,
int state_flag, ShaderClosure *sc, uint *lcg_state, float disk_u, float disk_v, bool all)
{
float3 eval = make_float3(0.0f, 0.0f, 0.0f);