- Blender in background render mode (blender -b) now reacts to CTRL+C
again. You'll have to do it twice... first CTRL+C will send an internal break (exit render loops) - I prefer this in foreground mode too, but Python uses it as well, to escape from loops. We have to fix this once.
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@@ -86,6 +86,7 @@
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#include "SYS_System.h"
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#include <signal.h>
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#ifdef __FreeBSD__
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#ifndef __OpenBSD__
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#include <floatingpoint.h>
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@@ -126,6 +127,25 @@ static void fpe_handler(int sig)
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// printf("SIGFPE trapped\n");
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}
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/* handling ctrl-c event in console */
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static void blender_esc(int sig)
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{
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static int count = 0;
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G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
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if (sig == 2) {
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if (count) {
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printf("\nBlender killed\n");
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exit(2);
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}
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printf("\nSent an internal break event. Press ^C again to kill Blender\n");
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count++;
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}
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}
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static void print_help(void)
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{
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printf ("Blender V %d.%02d\n", G.version/100, G.version%100);
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@@ -202,6 +222,7 @@ int main(int argc, char **argv)
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argv[1]= firstfilebuf;
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}
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}
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#endif
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#ifdef __FreeBSD__
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@@ -295,6 +316,10 @@ int main(int argc, char **argv)
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setuid(getuid()); /* end superuser */
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#endif
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/* for all platforms, even windos has it! */
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if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
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RE_init_render_data(); /* must be called here because R.winpos from default file */
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if(G.background==0) {
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