Fix T48507: Symmetrize doesn't work properly on Bendy Bones

This commit is contained in:
Joshua Leung
2016-05-29 19:37:40 +12:00
parent df76d60267
commit 3ed2b11a4d

View File

@@ -367,6 +367,8 @@ void transform_armature_mirror_update(Object *obedit)
eboflip->tail[2] = ebo->tail[2];
eboflip->rad_tail = ebo->rad_tail;
eboflip->roll = -ebo->roll;
eboflip->curveOutX = -ebo->curveOutX;
eboflip->roll2 = -ebo->roll2;
/* Also move connected children, in case children's name aren't mirrored properly */
for (children = arm->edbo->first; children; children = children->next) {
@@ -382,6 +384,8 @@ void transform_armature_mirror_update(Object *obedit)
eboflip->head[2] = ebo->head[2];
eboflip->rad_head = ebo->rad_head;
eboflip->roll = -ebo->roll;
eboflip->curveInX = -ebo->curveInX;
eboflip->roll1 = -ebo->roll1;
/* Also move connected parent, in case parent's name isn't mirrored properly */
if (eboflip->parent && eboflip->flag & BONE_CONNECTED) {
@@ -395,6 +399,11 @@ void transform_armature_mirror_update(Object *obedit)
eboflip->roll = -ebo->roll;
eboflip->xwidth = ebo->xwidth;
eboflip->zwidth = ebo->zwidth;
eboflip->curveInX = -ebo->curveInX;
eboflip->curveOutX = -ebo->curveOutX;
eboflip->roll1 = -ebo->roll1;
eboflip->roll2 = -ebo->roll2;
}
}
}