Cleanup: use low level edit-object access functions for undo
Use OBEDIT_FROM_VIEW_LAYER macro for curve & fonts (matching edit-mesh). While the difference isn't significant at the moment, there are no reason these should be different between undo systems.
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@@ -173,7 +173,8 @@ static void undocurve_free_data(UndoCurve *uc)
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static Object *editcurve_object_from_context(bContext *C)
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{
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Object *obedit = CTX_data_edit_object(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
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if (obedit && ELEM(obedit->type, OB_CURVE, OB_SURF)) {
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Curve *cu = obedit->data;
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if (BKE_curve_editNurbs_get(cu) != NULL) {
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@@ -28,6 +28,7 @@
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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@@ -314,7 +315,8 @@ static void undofont_free_data(UndoFont *uf)
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static Object *editfont_object_from_context(bContext *C)
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{
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Object *obedit = CTX_data_edit_object(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
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if (obedit && obedit->type == OB_FONT) {
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Curve *cu = obedit->data;
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EditFont *ef = cu->editfont;
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