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@@ -0,0 +1,428 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/mesh/editmesh_add_manipulator.c
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* \ingroup edmesh
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*
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* Creation manipulators.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "ED_manipulator_library.h"
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#include "ED_mesh.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_undo.h"
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#include "ED_view3d.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "WM_types.h"
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#include "UI_resources.h"
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#include "BLT_translation.h"
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#include "mesh_intern.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Helper Functions
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* \{ */
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/**
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* When we place a shape, pick a plane.
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*
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* We may base this choice on context,
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* for now pick the "ground" based on the 3D cursor's dominant plane pointing down relative to the view.
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*/
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static void calc_initial_placement_point_from_view(
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bContext *C, const float mval[2],
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float r_location[3], float r_rotation[3][3])
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{
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Scene *scene = CTX_data_scene(C);
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View3D *v3d = CTX_wm_view3d(C);
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bool use_mouse_project = true; /* TODO: make optional */
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float cursor_matrix[4][4];
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ED_view3d_cursor3d_calc_mat4(scene, v3d, cursor_matrix);
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if (use_mouse_project) {
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ARegion *ar = CTX_wm_region(C);
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float ray_co[3], ray_no[3];
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float point_on_plane[3][3];
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if (ED_view3d_win_to_ray(
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CTX_data_depsgraph(C),
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ar, v3d, mval,
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ray_co, ray_no, false))
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{
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/* Pick the plane which gives the least distant projection,
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* this avoids. */
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float dist_best_sq = FLT_MAX;
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int axis_best = -1;
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for (int i = 0; i < 3; i++) {
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float plane[4];
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plane_from_point_normal_v3(plane, cursor_matrix[3], cursor_matrix[i]);
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float lambda;
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if (isect_ray_plane_v3(ray_co, ray_no, plane, &lambda, true)) {
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madd_v3_v3v3fl(point_on_plane[i], ray_co, ray_no, lambda);
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float dist_test_sq = len_squared_v3v3(cursor_matrix[3], point_on_plane[i]);
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if (dist_test_sq < dist_best_sq) {
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dist_best_sq = dist_test_sq;
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axis_best = i;
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}
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}
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}
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if (axis_best != -1) {
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copy_v3_v3(r_location, point_on_plane[axis_best]);
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/* For now always use same orientation. */
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copy_m3_m4(r_rotation, cursor_matrix);
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}
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return;
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}
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}
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/* fallback */
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copy_v3_v3(r_location, cursor_matrix[3]);
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copy_m3_m4(r_rotation, cursor_matrix);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Placement Manipulator
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* \{ */
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typedef struct ManipulatorPlacementGroup {
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struct wmManipulator *cage;
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struct {
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bContext *context;
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wmOperator *op;
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PropertyRNA *prop_matrix;
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} data;
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} ManipulatorPlacementGroup;
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/**
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* \warning Calling redo from property updates is not great.
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* This is needed because changing the RNA doesn't cause a redo
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* and we're not using operator UI which does just this.
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*/
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static void manipulator_placement_exec(ManipulatorPlacementGroup *man)
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{
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wmOperator *op = man->data.op;
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if (op == WM_operator_last_redo((bContext *)man->data.context)) {
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ED_undo_operator_repeat((bContext *)man->data.context, op);
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}
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}
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static void manipulator_mesh_placement_update_from_op(ManipulatorPlacementGroup *man)
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{
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wmOperator *op = man->data.op;
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UNUSED_VARS(op);
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/* For now don't read back from the operator. */
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#if 0
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RNA_property_float_get_array(op->ptr, man->data.prop_matrix, &man->cage->matrix_offset[0][0]);
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#endif
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}
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/* translate callbacks */
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static void manipulator_placement_prop_matrix_get(
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const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
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void *value_p)
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{
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ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata;
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wmOperator *op = man->data.op;
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float *value = value_p;
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BLI_assert(mpr_prop->type->array_length == 16);
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UNUSED_VARS_NDEBUG(mpr_prop);
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if (value_p != man->cage->matrix_offset) {
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mul_m4_m4m4(value_p, man->cage->matrix_basis, man->cage->matrix_offset);
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RNA_property_float_get_array(op->ptr, man->data.prop_matrix, value);
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}
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}
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static void manipulator_placement_prop_matrix_set(
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const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
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const void *value)
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{
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ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata;
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wmOperator *op = man->data.op;
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BLI_assert(mpr_prop->type->array_length == 16);
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UNUSED_VARS_NDEBUG(mpr_prop);
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float mat[4][4];
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mul_m4_m4m4(mat, man->cage->matrix_basis, value);
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if (is_negative_m4(mat)) {
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negate_v3(mat[0]);
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negate_v3(mat[1]);
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negate_v3(mat[2]);
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}
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RNA_property_float_set_array(op->ptr, man->data.prop_matrix, &mat[0][0]);
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manipulator_placement_exec(man);
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}
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static bool manipulator_mesh_placement_poll(const bContext *C, wmManipulatorGroupType *wgt)
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{
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wmOperator *op = WM_operator_last_redo(C);
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if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) {
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WM_manipulator_group_type_unlink_delayed_ptr(wgt);
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return false;
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}
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return true;
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}
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static void manipulator_mesh_placement_modal_from_setup(
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const bContext *C, wmManipulatorGroup *mgroup)
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{
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ManipulatorPlacementGroup *man = mgroup->customdata;
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/* Initial size. */
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{
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wmManipulator *mpr = man->cage;
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zero_m4(mpr->matrix_offset);
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/* TODO: support zero scaled matrix in 'MANIPULATOR_WT_cage_3d'. */
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mpr->matrix_offset[0][0] = 0.01;
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mpr->matrix_offset[1][1] = 0.01;
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mpr->matrix_offset[2][2] = 0.01;
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mpr->matrix_offset[3][3] = 1.0f;
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}
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/* Start off dragging. */
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{
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wmWindow *win = CTX_wm_window(C);
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ARegion *ar = CTX_wm_region(C);
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wmManipulator *mpr = man->cage;
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{
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float mat3[3][3];
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float location[3];
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calc_initial_placement_point_from_view(
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(bContext *)C, (float[2]){
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win->eventstate->x - ar->winrct.xmin,
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win->eventstate->y - ar->winrct.ymin,
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},
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location, mat3);
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copy_m4_m3(mpr->matrix_basis, mat3);
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copy_v3_v3(mpr->matrix_basis[3], location);
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}
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if (1) {
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wmManipulatorMap *mmap = mgroup->parent_mmap;
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WM_manipulator_modal_set_from_setup(
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mmap, (bContext *)C, man->cage, ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z, win->eventstate);
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}
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}
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}
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static void manipulator_mesh_placement_setup(const bContext *C, wmManipulatorGroup *mgroup)
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{
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wmOperator *op = WM_operator_last_redo(C);
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if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) {
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return;
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}
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struct ManipulatorPlacementGroup *man = MEM_callocN(sizeof(ManipulatorPlacementGroup), __func__);
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mgroup->customdata = man;
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const wmManipulatorType *wt_cage = WM_manipulatortype_find("MANIPULATOR_WT_cage_3d", true);
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man->cage = WM_manipulator_new_ptr(wt_cage, mgroup, NULL);
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UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->cage->color);
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RNA_enum_set(man->cage->ptr, "transform",
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ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE |
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ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE |
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ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED);
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WM_manipulator_set_flag(man->cage, WM_MANIPULATOR_DRAW_VALUE, true);
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man->data.context = (bContext *)C;
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man->data.op = op;
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man->data.prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
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manipulator_mesh_placement_update_from_op(man);
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/* Setup property callbacks */
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{
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WM_manipulator_target_property_def_func(
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man->cage, "matrix",
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&(const struct wmManipulatorPropertyFnParams) {
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.value_get_fn = manipulator_placement_prop_matrix_get,
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.value_set_fn = manipulator_placement_prop_matrix_set,
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.range_get_fn = NULL,
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.user_data = NULL,
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});
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}
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manipulator_mesh_placement_modal_from_setup(C, mgroup);
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}
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static void manipulator_mesh_placement_draw_prepare(
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const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
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{
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ManipulatorPlacementGroup *man = mgroup->customdata;
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if (man->data.op->next) {
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man->data.op = WM_operator_last_redo((bContext *)man->data.context);
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}
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manipulator_mesh_placement_update_from_op(man);
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}
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static void MESH_WGT_add_bounds(struct wmManipulatorGroupType *wgt)
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{
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wgt->name = "Mesh Add Bounds";
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wgt->idname = "MESH_WGT_add_bounds";
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wgt->flag = WM_MANIPULATORGROUPTYPE_3D;
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wgt->mmap_params.spaceid = SPACE_VIEW3D;
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wgt->mmap_params.regionid = RGN_TYPE_WINDOW;
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wgt->poll = manipulator_mesh_placement_poll;
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wgt->setup = manipulator_mesh_placement_setup;
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wgt->draw_prepare = manipulator_mesh_placement_draw_prepare;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Add Cube Manipulator-Operator
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*
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* For now we use a separate operator to add a cube,
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* we can try to merge then however they are invoked differently
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* and share the same BMesh creation code.
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* \{ */
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static int add_primitive_cube_manipulator_exec(bContext *C, wmOperator *op)
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{
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Object *obedit = CTX_data_edit_object(C);;
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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float matrix[4][4];
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/* Get the matrix that defines the cube bounds (as set by the manipulator cage). */
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{
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PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
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if (RNA_property_is_set(op->ptr, prop_matrix)) {
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RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]);
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invert_m4_m4(obedit->imat, obedit->obmat);
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mul_m4_m4m4(matrix, obedit->imat, matrix);
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}
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else {
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/* For the first update the widget may not set the matrix. */
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return OPERATOR_FINISHED;
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}
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}
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const bool calc_uvs = RNA_boolean_get(op->ptr, "calc_uvs");
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if (calc_uvs) {
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ED_mesh_uv_texture_ensure(obedit->data, NULL);
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}
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if (!EDBM_op_call_and_selectf(
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em, op, "verts.out", false,
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"create_cube matrix=%m4 size=%f calc_uvs=%b",
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matrix, 1.0f, calc_uvs))
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{
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return OPERATOR_CANCELLED;
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}
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EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
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EDBM_update_generic(em, true, true);
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return OPERATOR_FINISHED;
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}
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static int add_primitive_cube_manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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View3D *v3d = CTX_wm_view3d(C);
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int ret = add_primitive_cube_manipulator_exec(C, op);
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if (ret & OPERATOR_FINISHED) {
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|
/* Setup manipulators */
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|
if (v3d && (v3d->twflag & V3D_MANIPULATOR_DRAW)) {
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ARegion *ar = CTX_wm_region(C);
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wmManipulatorMap *mmap = ar->manipulator_map;
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|
|
wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find("MESH_WGT_add_bounds", false);
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|
|
wmManipulatorGroup *mgroup = WM_manipulatormap_group_find_ptr(mmap, wgt);
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if (mgroup != NULL) {
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|
|
ManipulatorPlacementGroup *man = mgroup->customdata;
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|
|
man->data.op = op;
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|
|
manipulator_mesh_placement_modal_from_setup(C, mgroup);
|
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|
}
|
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|
else {
|
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|
|
WM_manipulator_group_type_ensure_ptr(wgt);
|
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|
|
}
|
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|
|
}
|
|
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|
|
}
|
|
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|
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|
|
return ret;
|
|
|
|
|
}
|
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|
|
void MESH_OT_primitive_cube_add_manipulator(wmOperatorType *ot)
|
|
|
|
|
{
|
|
|
|
|
/* identifiers */
|
|
|
|
|
ot->name = "Add Cube";
|
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|
|
ot->description = "Construct a cube mesh";
|
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|
|
|
ot->idname = "MESH_OT_primitive_cube_add_manipulator";
|
|
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
|
ot->invoke = add_primitive_cube_manipulator_invoke;
|
|
|
|
|
ot->exec = add_primitive_cube_manipulator_exec;
|
|
|
|
|
ot->poll = ED_operator_editmesh_view3d;
|
|
|
|
|
|
|
|
|
|
/* flags */
|
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
|
|
|
|
|
|
ED_object_add_mesh_props(ot);
|
|
|
|
|
ED_object_add_generic_props(ot, true);
|
|
|
|
|
|
|
|
|
|
/* hidden props */
|
|
|
|
|
PropertyRNA *prop = RNA_def_float_matrix(ot->srna, "matrix", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f);
|
|
|
|
|
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
|
|
|
|
|
|
|
|
|
|
WM_manipulatorgrouptype_append(MESH_WGT_add_bounds);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** \} */
|