shrink fixed-size internal GLSL string buffers
We concatenate #defines and #extensions into these, and can count the max string lengths needed. 256 is enough to hold today's strings; we can adjust later if needed.
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@@ -42,9 +42,9 @@
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#include "gpu_shader_private.h"
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#include "gpu_shader_private.h"
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/* TODO(sergey): Find better default values for this constants. */
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/* Adjust these constants as needed. */
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#define MAX_DEFINE_LENGTH 1024
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#define MAX_DEFINE_LENGTH 256
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#define MAX_EXT_DEFINE_LENGTH 1024
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#define MAX_EXT_DEFINE_LENGTH 256
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/* Non-generated shaders */
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/* Non-generated shaders */
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extern char datatoc_gpu_shader_depth_only_frag_glsl[];
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extern char datatoc_gpu_shader_depth_only_frag_glsl[];
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