Fix for bug #9687: crash with FSA when compiling with openexr support.
FSA requires exr, so I've disabled the buttons too in that case. I also noticed CMake doesn't enable openexr by default, but a lot of the render code relies on it, so I've enabled it by default now.
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@@ -60,7 +60,7 @@ OPTION(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
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OPTION(WITH_VERSE "Enable Verse (http://verse.blender.org)" OFF)
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OPTION(WITH_ELBEEM "Enable Elbeem (Fluid Simulation)" ON)
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OPTION(WITH_QUICKTIME "Enable Quicktime Support" OFF)
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OPTION(WITH_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" OFF)
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OPTION(WITH_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
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OPTION(WITH_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)" OFF)
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OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
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OPTION(YESIAMSTUPID "Enable execution on 64-bit platforms" OFF)
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@@ -1081,6 +1081,10 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, int winx, int winy
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re->ok= 0;
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}
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else {
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#ifndef WITH_OPENEXR
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/* can't do this without openexr support */
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re->r.scemode &= ~R_EXR_TILE_FILE;
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#endif
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if(!(re->r.scemode & R_EXR_TILE_FILE))
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re->r.scemode &= ~R_FULL_SAMPLE; /* clear, so we can use this flag for test both */
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@@ -2043,12 +2043,15 @@ static void render_panel_output(void)
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for(b=2; b>=0; b--)
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for(a=0; a<3; a++)
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uiDefButBitS(block, TOG, 1<<(3*b+a), 800,"", (short)(10+18*a),(short)(10+14*b),16,12, &G.winpos, 0, 0, 0, 0, "Render window placement on screen");
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uiBlockEndAlign(block);
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#ifdef WITH_OPENEXR
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uiBlockBeginAlign(block);
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uiDefButBitI(block, TOG, R_EXR_TILE_FILE, B_REDR, "Save Buffers", 72, 31, 120, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Save tiles for all RenderLayers and used SceneNodes to files in the temp directory (saves memory, allows Full Sampling)");
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if(G.scene->r.scemode & R_EXR_TILE_FILE)
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uiDefButBitI(block, TOG, R_FULL_SAMPLE, B_REDR, "FullSample", 192, 31, 118, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Saves for every OSA sample the entire RenderLayer results (Higher quality sampling but slower)");
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uiBlockEndAlign(block);
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#endif
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uiDefButS(block, MENU, B_REDR, "Render Display %t|Render Window %x1|Image Editor %x0|Full Screen %x2",
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72, 10, 120, 19, &G.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output display");
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