Cleanup: Indentation and Whitespace.
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@@ -53,13 +53,13 @@ void BlenderSync::find_shader(BL::ID id, vector<uint>& used_shaders, int default
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static BL::NodeSocket get_node_output(BL::Node b_node, const string& name)
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{
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BL::Node::outputs_iterator b_out;
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for(b_node.outputs.begin(b_out); b_out != b_node.outputs.end(); ++b_out)
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if(b_out->name() == name)
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return *b_out;
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assert(0);
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return *b_out;
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}
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@@ -229,7 +229,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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BL::ShaderNodeMixRGB b_mix_node(b_node);
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MixNode *mix = new MixNode();
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mix->type = MixNode::type_enum[b_mix_node.blend_type()];
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mix->use_clamp = b_mix_node.use_clamp();
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mix->use_clamp = b_mix_node.use_clamp();
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node = mix;
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}
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else if (b_node.is_a(&RNA_ShaderNodeSeparateRGB)) {
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@@ -260,7 +260,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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BL::ShaderNodeMath b_math_node(b_node);
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MathNode *math = new MathNode();
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math->type = MathNode::type_enum[b_math_node.operation()];
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math->use_clamp = b_math_node.use_clamp();
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math->use_clamp = b_math_node.use_clamp();
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node = math;
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}
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else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) {
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@@ -280,7 +280,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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else if (b_node.is_a(&RNA_ShaderNodeNormal)) {
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BL::Node::outputs_iterator out_it;
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b_node.outputs.begin(out_it);
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NormalNode *norm = new NormalNode();
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norm->direction = get_node_output_vector(b_node, "Normal");
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node = norm;
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@@ -288,9 +288,9 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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else if (b_node.is_a(&RNA_ShaderNodeMapping)) {
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BL::ShaderNodeMapping b_mapping_node(b_node);
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MappingNode *mapping = new MappingNode();
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get_tex_mapping(&mapping->tex_mapping, b_mapping_node);
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node = mapping;
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}
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else if (b_node.is_a(&RNA_ShaderNodeFresnel)) {
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@@ -496,7 +496,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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/* create script node */
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BL::ShaderNodeScript b_script_node(b_node);
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OSLScriptNode *script_node = new OSLScriptNode();
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/* Generate inputs/outputs from node sockets
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*
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* Note: the node sockets are generated from OSL parameters,
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@@ -505,38 +505,38 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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* Note 2: ShaderInput/ShaderOutput store shallow string copies only!
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* Socket names must be stored in the extra lists instead. */
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BL::Node::inputs_iterator b_input;
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for (b_script_node.inputs.begin(b_input); b_input != b_script_node.inputs.end(); ++b_input) {
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script_node->input_names.push_back(ustring(b_input->name()));
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ShaderInput *input = script_node->add_input(script_node->input_names.back().c_str(),
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convert_socket_type(*b_input));
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set_default_value(input, b_node, *b_input, b_data, b_ntree);
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}
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BL::Node::outputs_iterator b_output;
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for (b_script_node.outputs.begin(b_output); b_output != b_script_node.outputs.end(); ++b_output) {
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script_node->output_names.push_back(ustring(b_output->name()));
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script_node->add_output(script_node->output_names.back().c_str(),
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convert_socket_type(*b_output));
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}
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/* load bytecode or filepath */
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OSLShaderManager *manager = (OSLShaderManager*)scene->shader_manager;
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string bytecode_hash = b_script_node.bytecode_hash();
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if(!bytecode_hash.empty()) {
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/* loaded bytecode if not already done */
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if(!manager->shader_test_loaded(bytecode_hash))
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manager->shader_load_bytecode(bytecode_hash, b_script_node.bytecode());
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script_node->bytecode_hash = bytecode_hash;
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}
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else {
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/* set filepath */
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script_node->filepath = blender_absolute_path(b_data, b_ntree, b_script_node.filepath());
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}
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node = script_node;
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}
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#endif
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@@ -728,7 +728,7 @@ static bool node_use_modified_socket_name(ShaderNode *node)
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{
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if (node->special_type == SHADER_SPECIAL_TYPE_SCRIPT)
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return false;
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return true;
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}
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@@ -740,57 +740,57 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::Node b_node, B
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BL::Node::inputs_iterator b_input;
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bool found = false;
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int counter = 0, total = 0;
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for (b_node.inputs.begin(b_input); b_input != b_node.inputs.end(); ++b_input) {
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if (b_input->name() == name) {
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if (!found)
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counter++;
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total++;
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}
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if(b_input->ptr.data == b_socket.ptr.data)
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found = true;
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}
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/* rename if needed */
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if (name == "Shader")
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name = "Closure";
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if (total > 1)
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name = string_printf("%s%d", name.c_str(), counter);
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}
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return node->input(name.c_str());
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}
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static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::Node b_node, BL::NodeSocket b_socket)
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{
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string name = b_socket.name();
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if (node_use_modified_socket_name(node)) {
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BL::Node::outputs_iterator b_output;
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bool found = false;
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int counter = 0, total = 0;
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for (b_node.outputs.begin(b_output); b_output != b_node.outputs.end(); ++b_output) {
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if (b_output->name() == name) {
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if (!found)
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counter++;
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total++;
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}
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if(b_output->ptr.data == b_socket.ptr.data)
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found = true;
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}
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/* rename if needed */
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if (name == "Shader")
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name = "Closure";
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if (total > 1)
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name = string_printf("%s%d", name.c_str(), counter);
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}
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return node->output(name.c_str());
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}
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@@ -801,7 +801,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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BL::ShaderNodeTree::nodes_iterator b_node;
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PtrInputMap input_map;
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PtrOutputMap output_map;
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BL::Node::inputs_iterator b_input;
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BL::Node::outputs_iterator b_output;
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@@ -831,10 +831,10 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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BL::Node::internal_links_iterator b_link;
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for (b_node->internal_links.begin(b_link); b_link != b_node->internal_links.end(); ++b_link) {
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ProxyNode *proxy = new ProxyNode(convert_socket_type(b_link->to_socket()));
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input_map[b_link->from_socket().ptr.data] = proxy->inputs[0];
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output_map[b_link->to_socket().ptr.data] = proxy->outputs[0];
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graph->add(proxy);
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}
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}
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@@ -846,7 +846,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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else
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b_group_ntree = BL::ShaderNodeTree(((BL::NodeCustomGroup)(*b_node)).node_tree());
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ProxyMap group_proxy_input_map, group_proxy_output_map;
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/* Add a proxy node for each socket
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* Do this even if the node group has no internal tree,
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* so that links have something to connect to and assert won't fail.
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@@ -854,21 +854,21 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) {
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ProxyNode *proxy = new ProxyNode(convert_socket_type(*b_input));
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graph->add(proxy);
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/* register the proxy node for internal binding */
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group_proxy_input_map[b_input->identifier()] = proxy;
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input_map[b_input->ptr.data] = proxy->inputs[0];
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set_default_value(proxy->inputs[0], *b_node, *b_input, b_data, b_ntree);
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}
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for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
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ProxyNode *proxy = new ProxyNode(convert_socket_type(*b_output));
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graph->add(proxy);
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/* register the proxy node for internal binding */
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group_proxy_output_map[b_output->identifier()] = proxy;
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output_map[b_output->ptr.data] = proxy->outputs[0];
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}
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@@ -881,7 +881,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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ProxyMap::const_iterator proxy_it = proxy_input_map.find(b_output->identifier());
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if (proxy_it != proxy_input_map.end()) {
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ProxyNode *proxy = proxy_it->second;
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output_map[b_output->ptr.data] = proxy->outputs[0];
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}
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}
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@@ -895,9 +895,9 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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ProxyMap::const_iterator proxy_it = proxy_output_map.find(b_input->identifier());
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if (proxy_it != proxy_output_map.end()) {
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ProxyNode *proxy = proxy_it->second;
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input_map[b_input->ptr.data] = proxy->inputs[0];
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set_default_value(proxy->inputs[0], *b_node, *b_input, b_data, b_ntree);
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}
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}
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@@ -914,7 +914,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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else {
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node = add_node(scene, b_data, b_scene, graph, b_ntree, BL::ShaderNode(*b_node));
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}
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if(node) {
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/* map node sockets for linking */
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for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) {
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@@ -924,7 +924,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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continue;
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}
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input_map[b_input->ptr.data] = input;
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set_default_value(input, *b_node, *b_input, b_data, b_ntree);
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}
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for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
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@@ -949,7 +949,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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ShaderOutput *output = 0;
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ShaderInput *input = 0;
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PtrOutputMap::iterator output_it = output_map.find(b_from_sock.ptr.data);
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if (output_it != output_map.end())
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output = output_it->second;
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@@ -981,7 +981,7 @@ void BlenderSync::sync_materials(bool update_all)
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for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) {
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Shader *shader;
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/* test if we need to sync */
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if(shader_map.sync(&shader, *b_mat) || update_all) {
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ShaderGraph *graph = new ShaderGraph();
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@@ -1036,7 +1036,7 @@ void BlenderSync::sync_world(bool update_all)
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BL::ShaderNodeTree b_ntree(b_world.node_tree());
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add_nodes(scene, b_data, b_scene, graph, b_ntree);
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/* volume */
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PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
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shader->heterogeneous_volume = !get_boolean(cworld, "homogeneous_volume");
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@@ -1109,7 +1109,7 @@ void BlenderSync::sync_lamps(bool update_all)
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for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp) {
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Shader *shader;
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/* test if we need to sync */
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if(shader_map.sync(&shader, *b_lamp) || update_all) {
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ShaderGraph *graph = new ShaderGraph();
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