Cleanup: Indentation and Whitespace.

This commit is contained in:
Thomas Dinges
2014-09-19 12:57:09 +02:00
parent d04e488273
commit 40a1c7b9c7

View File

@@ -229,7 +229,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::ShaderNodeMixRGB b_mix_node(b_node);
MixNode *mix = new MixNode();
mix->type = MixNode::type_enum[b_mix_node.blend_type()];
mix->use_clamp = b_mix_node.use_clamp();
mix->use_clamp = b_mix_node.use_clamp();
node = mix;
}
else if (b_node.is_a(&RNA_ShaderNodeSeparateRGB)) {
@@ -260,7 +260,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::ShaderNodeMath b_math_node(b_node);
MathNode *math = new MathNode();
math->type = MathNode::type_enum[b_math_node.operation()];
math->use_clamp = b_math_node.use_clamp();
math->use_clamp = b_math_node.use_clamp();
node = math;
}
else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) {