Cleanup: Indentation and Whitespace.
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@@ -229,7 +229,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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BL::ShaderNodeMixRGB b_mix_node(b_node);
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MixNode *mix = new MixNode();
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mix->type = MixNode::type_enum[b_mix_node.blend_type()];
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mix->use_clamp = b_mix_node.use_clamp();
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mix->use_clamp = b_mix_node.use_clamp();
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node = mix;
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}
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else if (b_node.is_a(&RNA_ShaderNodeSeparateRGB)) {
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@@ -260,7 +260,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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BL::ShaderNodeMath b_math_node(b_node);
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MathNode *math = new MathNode();
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math->type = MathNode::type_enum[b_math_node.operation()];
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math->use_clamp = b_math_node.use_clamp();
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math->use_clamp = b_math_node.use_clamp();
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node = math;
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}
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else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) {
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