Fix T47451: Blender internal not rendering meshes with zero vertices in the original mesh.
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@@ -3131,9 +3131,6 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
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copy_m3_m4(imat, ob->imat);
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negative_scale= is_negative_m4(mat);
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if (me->totvert==0)
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return;
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need_orco= 0;
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for (a=1; a<=ob->totcol; a++) {
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ma= give_render_material(re, ob, a);
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@@ -3194,6 +3191,14 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
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dm= mesh_create_derived_render(re->scene, ob, mask);
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if (dm==NULL) return; /* in case duplicated object fails? */
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mvert= dm->getVertArray(dm);
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totvert= dm->getNumVerts(dm);
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if (totvert == 0) {
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dm->release(dm);
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return;
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}
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if (mask & CD_MASK_ORCO) {
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orco = get_object_orco(re, ob);
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if (!orco) {
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@@ -3205,9 +3210,6 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
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}
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}
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mvert= dm->getVertArray(dm);
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totvert= dm->getNumVerts(dm);
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/* attempt to autsmooth on original mesh, only without subsurf */
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if (do_autosmooth && me->totvert==totvert && me->totface==dm->getNumTessFaces(dm))
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use_original_normals= true;
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