Fix for [#32931] Crop node resets values to 0
Patch done by Markus Kasten Thanks for that!
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@@ -36,25 +36,29 @@ void CropBaseOperation::updateArea()
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SocketReader *inputReference = this->getInputSocketReader(0);
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float width = inputReference->getWidth();
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float height = inputReference->getHeight();
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if (this->m_relative) {
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this->m_settings->x1 = width * this->m_settings->fac_x1;
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this->m_settings->x2 = width * this->m_settings->fac_x2;
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this->m_settings->y1 = height * this->m_settings->fac_y1;
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this->m_settings->y2 = height * this->m_settings->fac_y2;
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}
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if (width <= this->m_settings->x1 + 1)
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this->m_settings->x1 = width - 1;
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if (height <= this->m_settings->y1 + 1)
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this->m_settings->y1 = height - 1;
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if (width <= this->m_settings->x2 + 1)
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this->m_settings->x2 = width - 1;
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if (height <= this->m_settings->y2 + 1)
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this->m_settings->y2 = height - 1;
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this->m_xmax = MAX2(this->m_settings->x1, this->m_settings->x2) + 1;
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this->m_xmin = MIN2(this->m_settings->x1, this->m_settings->x2);
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this->m_ymax = MAX2(this->m_settings->y1, this->m_settings->y2) + 1;
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this->m_ymin = MIN2(this->m_settings->y1, this->m_settings->y2);
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if (width > 0.0f && height > 0.0f)
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{
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if (this->m_relative) {
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this->m_settings->x1 = width * this->m_settings->fac_x1;
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this->m_settings->x2 = width * this->m_settings->fac_x2;
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this->m_settings->y1 = height * this->m_settings->fac_y1;
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this->m_settings->y2 = height * this->m_settings->fac_y2;
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}
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if (width <= this->m_settings->x1 + 1)
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this->m_settings->x1 = width - 1;
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if (height <= this->m_settings->y1 + 1)
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this->m_settings->y1 = height - 1;
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if (width <= this->m_settings->x2 + 1)
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this->m_settings->x2 = width - 1;
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if (height <= this->m_settings->y2 + 1)
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this->m_settings->y2 = height - 1;
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this->m_xmax = MAX2(this->m_settings->x1, this->m_settings->x2) + 1;
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this->m_xmin = MIN2(this->m_settings->x1, this->m_settings->x2);
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this->m_ymax = MAX2(this->m_settings->y1, this->m_settings->y2) + 1;
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this->m_ymin = MIN2(this->m_settings->y1, this->m_settings->y2);
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}
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}
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void CropBaseOperation::initExecution()
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