BGE bug #22760: VideoTexture not available when Blender is compiled without FFMPEG. VideoTexture can be used without FFMPEG, no need to disable it.
This commit is contained in:
@@ -1989,10 +1989,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
|
||||
initGeometry();
|
||||
initBGL();
|
||||
initBLF();
|
||||
|
||||
#ifdef WITH_FFMPEG
|
||||
initVideoTexture();
|
||||
#endif
|
||||
|
||||
/* could be done a lot more nicely, but for now a quick way to get bge.* working */
|
||||
PyRun_SimpleString("__import__('sys').modules['bge']=[mod for mod in (type(__builtins__)('bge'), ) if mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')}) is None][0]");
|
||||
|
Reference in New Issue
Block a user