Cycles: Auto disable World MIS, if we only use a simple color.
When World MIS is enabled by the user, we now check if we actually need it. In case of a simple node setup (no procedurals, no HDRs..) we auto disable MIS internally to save render time. This change is important for upcoming default changes.
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@@ -397,7 +397,11 @@ void SVMCompiler::generate_node(ShaderNode *node, ShaderNodeSet& done)
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stack_clear_users(node, done);
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stack_clear_temporary(node);
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if(current_type == SHADER_TYPE_VOLUME) {
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if(current_type == SHADER_TYPE_SURFACE) {
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if(node->has_spatial_varying())
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current_shader->has_surface_spatial_varying = true;
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}
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else if(current_type == SHADER_TYPE_VOLUME) {
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if(node->has_spatial_varying())
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current_shader->has_volume_spatial_varying = true;
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}
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@@ -761,6 +765,7 @@ void SVMCompiler::compile(Scene *scene,
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shader->has_bssrdf_bump = false;
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shader->has_volume = false;
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shader->has_displacement = false;
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shader->has_surface_spatial_varying = false;
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shader->has_volume_spatial_varying = false;
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shader->has_object_dependency = false;
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shader->has_integrator_dependency = false;
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