Cleanup: Rename has_heterogeneous_volume variable.
No functional changes, this change is done for consistency of upcoming changes.
This commit is contained in:
@@ -582,7 +582,7 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
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}
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else if(current_type == SHADER_TYPE_VOLUME) {
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if(node->has_spatial_varying())
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current_shader->has_heterogeneous_volume = true;
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current_shader->has_volume_spatial_varying = true;
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}
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if(node->has_object_dependency()) {
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@@ -760,7 +760,7 @@ void OSLCompiler::generate_nodes(const ShaderNodeSet& nodes)
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}
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else if(current_type == SHADER_TYPE_VOLUME) {
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if(node->has_spatial_varying())
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current_shader->has_heterogeneous_volume = true;
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current_shader->has_volume_spatial_varying = true;
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}
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}
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else
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@@ -839,7 +839,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
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shader->has_bssrdf_bump = false;
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shader->has_volume = false;
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shader->has_displacement = false;
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shader->has_heterogeneous_volume = false;
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shader->has_volume_spatial_varying = false;
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shader->has_object_dependency = false;
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shader->has_integrator_dependency = false;
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@@ -152,7 +152,7 @@ Shader::Shader()
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has_volume = false;
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has_displacement = false;
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has_bssrdf_bump = false;
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has_heterogeneous_volume = false;
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has_volume_spatial_varying = false;
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has_object_dependency = false;
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has_integrator_dependency = false;
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@@ -362,7 +362,7 @@ void ShaderManager::device_update_common(Device *device,
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*/
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flag |= SD_HAS_TRANSPARENT_SHADOW;
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}
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if(shader->heterogeneous_volume && shader->has_heterogeneous_volume)
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if(shader->heterogeneous_volume && shader->has_volume_spatial_varying)
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flag |= SD_HETEROGENEOUS_VOLUME;
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if(shader->has_bssrdf_bump)
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flag |= SD_HAS_BSSRDF_BUMP;
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@@ -106,7 +106,7 @@ public:
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bool has_displacement;
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bool has_surface_bssrdf;
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bool has_bssrdf_bump;
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bool has_heterogeneous_volume;
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bool has_volume_spatial_varying;
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bool has_object_dependency;
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bool has_integrator_dependency;
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@@ -399,7 +399,7 @@ void SVMCompiler::generate_node(ShaderNode *node, ShaderNodeSet& done)
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if(current_type == SHADER_TYPE_VOLUME) {
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if(node->has_spatial_varying())
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current_shader->has_heterogeneous_volume = true;
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current_shader->has_volume_spatial_varying = true;
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}
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if(node->has_object_dependency()) {
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@@ -761,7 +761,7 @@ void SVMCompiler::compile(Scene *scene,
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shader->has_bssrdf_bump = false;
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shader->has_volume = false;
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shader->has_displacement = false;
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shader->has_heterogeneous_volume = false;
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shader->has_volume_spatial_varying = false;
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shader->has_object_dependency = false;
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shader->has_integrator_dependency = false;
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