Image Editor / UV:

* Bring back "Snap to Vertex", own regression introduced in r39460.

Patch by Brecht (DNA, Transform) and myself (RNA, Script).
This commit is contained in:
Thomas Dinges
2012-12-03 12:03:16 +00:00
parent 4302cde8ff
commit 46d4d7559f
4 changed files with 23 additions and 3 deletions

View File

@@ -414,7 +414,9 @@ class IMAGE_HT_header(Header):
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_target", text="")
row.prop(toolsettings, "snap_uv_element", text="", icon_only=True)
if toolsettings.snap_uv_element != 'INCREMENT':
row.prop(toolsettings, "snap_target", text="")
mesh = context.edit_object.data
layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")

View File

@@ -408,9 +408,15 @@ static void initSnappingMode(TransInfo *t)
t->tsnap.mode = ts->snap_node_mode;
}
else if (t->spacetype == SPACE_IMAGE) {
/* force project off when not supported */
t->tsnap.project = 0;
t->tsnap.mode = ts->snap_uv_mode;
}
else {
/* force project off when not supported */
if (t->spacetype == SPACE_IMAGE || ts->snap_mode != SCE_SNAP_MODE_FACE)
if (ts->snap_mode != SCE_SNAP_MODE_FACE)
t->tsnap.project = 0;
t->tsnap.mode = ts->snap_mode;

View File

@@ -1009,7 +1009,7 @@ typedef struct ToolSettings {
/* Transform */
char snap_mode, snap_node_mode;
char pad3;
char snap_uv_mode;
short snap_flag, snap_target;
short proportional, prop_mode;
char proportional_objects; /* proportional edit, object mode */

View File

@@ -145,6 +145,11 @@ EnumPropertyItem snap_node_element_items[] = {
{0, NULL, 0, NULL, NULL}
};
EnumPropertyItem snap_uv_element_items[] = {
{SCE_SNAP_MODE_INCREMENT, "INCREMENT", ICON_SNAP_INCREMENT, "Increment", "Snap to increments of grid"},
{SCE_SNAP_MODE_VERTEX, "VERTEX", ICON_SNAP_VERTEX, "Vertex", "Snap to vertices"},
{0, NULL, 0, NULL, NULL}
};
/* workaround for duplicate enums,
* have each enum line as a defne then conditionally set it or not
@@ -1642,6 +1647,13 @@ static void rna_def_tool_settings(BlenderRNA *brna)
RNA_def_property_enum_items(prop, snap_node_element_items);
RNA_def_property_ui_text(prop, "Snap Node Element", "Type of element to snap to");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL); /* header redraw */
/* image editor uses own set of snap modes */
prop = RNA_def_property(srna, "snap_uv_element", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "snap_uv_mode");
RNA_def_property_enum_items(prop, snap_uv_element_items);
RNA_def_property_ui_text(prop, "Snap UV Element", "Type of element to snap to");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL); /* header redraw */
prop = RNA_def_property(srna, "snap_target", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "snap_target");