Cocoa : fix 'Draw Overlap' method swap issues
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@@ -336,6 +336,11 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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// Pixel Format Attributes for the windowed NSOpenGLContext
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i=0;
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pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
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// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object’s flushBuffer
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// needed for 'Draw Overlap' drawing method
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pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
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pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
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//pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
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@@ -366,6 +371,11 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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if (pixelFormat == nil) {
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i=0;
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pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
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// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object’s flushBuffer
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// needed for 'Draw Overlap' drawing method
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pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
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pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
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//pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
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