Cycles: Avoid copying objects in some places of BVH build
Gives barely measurable speedup of Spatial Split BVH build.
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@@ -76,8 +76,8 @@ BVHObjectBinning::BVHObjectBinning(const BVHRange& job, BVHReference *prims)
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prefetch_L2(&prims[start() + i + 8]);
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/* map even and odd primitive to bin */
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BVHReference prim0 = prims[start() + i + 0];
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BVHReference prim1 = prims[start() + i + 1];
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const BVHReference& prim0 = prims[start() + i + 0];
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const BVHReference& prim1 = prims[start() + i + 1];
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int4 bin0 = get_bin(prim0.bounds());
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int4 bin1 = get_bin(prim1.bounds());
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@@ -96,7 +96,7 @@ BVHObjectBinning::BVHObjectBinning(const BVHRange& job, BVHReference *prims)
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/* for uneven number of primitives */
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if(i < ssize_t(size())) {
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/* map primitive to bin */
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BVHReference prim0 = prims[start() + i];
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const BVHReference& prim0 = prims[start() + i];
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int4 bin0 = get_bin(prim0.bounds());
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/* increase bounds of bins */
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@@ -300,8 +300,8 @@ void BVHSpatialSplit::split_curve_primitive(const Mesh *mesh,
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/* curve split: NOTE - Currently ignores curve width and needs to be fixed.*/
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const int k0 = mesh->curves[prim_index].first_key + segment_index;
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const int k1 = k0 + 1;
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const float4 key0 = mesh->curve_keys[k0];
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const float4 key1 = mesh->curve_keys[k1];
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const float4& key0 = mesh->curve_keys[k0];
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const float4& key1 = mesh->curve_keys[k1];
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float3 v0 = float4_to_float3(key0);
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float3 v1 = float4_to_float3(key1);
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