Fix T59842: Curve flat shading doesn't work
Calculate flat shaded normals when creating batch cache. Note that 2.7x was using vertex normals as flat-face normals.
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@@ -346,29 +346,17 @@ static void surf_uv_quad(const DispList *dl, const uint quad[4], float r_uv[4][2
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static void displist_vertbuf_attr_set_tri_pos_nor_uv(
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GPUVertBufRaw *pos_step, GPUVertBufRaw *nor_step, GPUVertBufRaw *uv_step,
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const float v1[3], const float v2[3], const float v3[3],
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const float n1[3], const float n2[3], const float n3[3],
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const float uv1[2], const float uv2[2], const float uv3[2],
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const bool invert_normal)
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const GPUPackedNormal *n1, const GPUPackedNormal *n2, const GPUPackedNormal *n3,
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const float uv1[2], const float uv2[2], const float uv3[2])
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{
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if (pos_step->size != 0) {
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copy_v3_v3(GPU_vertbuf_raw_step(pos_step), v1);
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copy_v3_v3(GPU_vertbuf_raw_step(pos_step), v2);
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copy_v3_v3(GPU_vertbuf_raw_step(pos_step), v3);
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if (invert_normal) {
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float neg_n1[3], neg_n2[3], neg_n3[3];
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negate_v3_v3(neg_n1, n1);
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negate_v3_v3(neg_n2, n2);
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negate_v3_v3(neg_n3, n3);
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(neg_n1);
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(neg_n2);
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(neg_n3);
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}
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else {
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n1);
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n2);
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = GPU_normal_convert_i10_v3(n3);
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}
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = *n1;
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = *n2;
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*(GPUPackedNormal *)GPU_vertbuf_raw_step(nor_step) = *n3;
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}
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if (uv_step->size != 0) {
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@@ -415,6 +403,7 @@ void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess(
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BKE_displist_normals_add(lb);
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for (const DispList *dl = lb->first; dl; dl = dl->next) {
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const bool is_smooth = (dl->rt & CU_SMOOTH) != 0;
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if (ELEM(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)) {
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const float(*verts)[3] = (float(*)[3])dl->verts;
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const float(*nors)[3] = (float(*)[3])dl->nors;
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@@ -422,6 +411,8 @@ void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess(
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float uv[4][2];
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if (dl->type == DL_INDEX3) {
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/* Currently 'DL_INDEX3' is always a flat surface with a single normal. */
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const GPUPackedNormal pnor = GPU_normal_convert_i10_v3(dl->nors);
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const float x_max = (float)(dl->nr - 1);
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uv[0][1] = uv[1][1] = uv[2][1] = 0.0f;
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const int i_end = dl->parts;
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@@ -435,8 +426,8 @@ void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess(
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displist_vertbuf_attr_set_tri_pos_nor_uv(
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&pos_step, &nor_step, &uv_step,
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verts[idx[0]], verts[idx[2]], verts[idx[1]],
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dl->nors, dl->nors, dl->nors,
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uv[0], uv[2], uv[1], false);
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&pnor, &pnor, &pnor,
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uv[0], uv[2], uv[1]);
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}
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}
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else if (dl->type == DL_SURF) {
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@@ -471,17 +462,32 @@ void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess(
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surf_uv_quad(dl, quad, uv);
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}
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GPUPackedNormal pnors_quad[4];
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if (is_smooth) {
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for (int j = 0; j < 4; j++) {
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pnors_quad[j] = GPU_normal_convert_i10_v3(nors[quad[j]]);
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}
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}
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else {
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float nor_flat[3];
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normal_quad_v3(nor_flat, verts[quad[0]], verts[quad[1]], verts[quad[2]], verts[quad[3]]);
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pnors_quad[0] = GPU_normal_convert_i10_v3(nor_flat);
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pnors_quad[1] = pnors_quad[0];
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pnors_quad[2] = pnors_quad[0];
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pnors_quad[3] = pnors_quad[0];
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}
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displist_vertbuf_attr_set_tri_pos_nor_uv(
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&pos_step, &nor_step, &uv_step,
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verts[quad[2]], verts[quad[0]], verts[quad[1]],
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nors[quad[2]], nors[quad[0]], nors[quad[1]],
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uv[2], uv[0], uv[1], false);
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&pnors_quad[2], &pnors_quad[0], &pnors_quad[1],
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uv[2], uv[0], uv[1]);
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displist_vertbuf_attr_set_tri_pos_nor_uv(
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&pos_step, &nor_step, &uv_step,
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verts[quad[0]], verts[quad[2]], verts[quad[3]],
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nors[quad[0]], nors[quad[2]], nors[quad[3]],
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uv[0], uv[2], uv[3], false);
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&pnors_quad[0], &pnors_quad[2], &pnors_quad[3],
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uv[0], uv[2], uv[3]);
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quad[2] = quad[1];
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quad[1]++;
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@@ -497,18 +503,41 @@ void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess(
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const int i_end = dl->parts;
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for (int i = 0; i < i_end; i++, idx += 4) {
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const bool is_tri = idx[2] != idx[3];
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GPUPackedNormal pnors_idx[4];
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if (is_smooth) {
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int idx_len = is_tri ? 3 : 4;
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for (int j = 0; j < idx_len; j++) {
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pnors_idx[j] = GPU_normal_convert_i10_v3_negated(nors[idx[j]]);
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}
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}
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else {
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float nor_flat[3];
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if (is_tri) {
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normal_tri_v3(nor_flat, verts[idx[0]], verts[idx[1]], verts[idx[2]]);
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}
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else {
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normal_quad_v3(nor_flat, verts[idx[0]], verts[idx[1]], verts[idx[2]], verts[idx[3]]);
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}
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pnors_idx[0] = GPU_normal_convert_i10_v3_negated(nor_flat);
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pnors_idx[1] = pnors_idx[0];
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pnors_idx[2] = pnors_idx[0];
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pnors_idx[3] = pnors_idx[0];
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}
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displist_vertbuf_attr_set_tri_pos_nor_uv(
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&pos_step, &nor_step, &uv_step,
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verts[idx[0]], verts[idx[2]], verts[idx[1]],
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nors[idx[0]], nors[idx[2]], nors[idx[1]],
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uv[0], uv[2], uv[1], true);
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&pnors_idx[0], &pnors_idx[2], &pnors_idx[1],
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uv[0], uv[2], uv[1]);
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if (idx[2] != idx[3]) {
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displist_vertbuf_attr_set_tri_pos_nor_uv(
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&pos_step, &nor_step, &uv_step,
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verts[idx[2]], verts[idx[0]], verts[idx[3]],
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nors[idx[2]], nors[idx[0]], nors[idx[3]],
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uv[2], uv[0], uv[3], true);
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&pnors_idx[2], &pnors_idx[0], &pnors_idx[3],
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uv[2], uv[0], uv[3]);
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}
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}
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}
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